<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3)]]></title><description><![CDATA[<p dir="auto"><strong><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/26a0.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--warning" style="height:23px;width:auto;vertical-align:middle" title="⚠" alt="⚠" />️ Work in progress.</strong> This is an early release. Most of the map and its features work, but expect bugs, and some things aren't ported yet (see Known issues). Feedback and bug reports are very welcome.</p>
<p dir="auto"><strong>Latest: v1.3.3</strong>: the <strong>Wave Gun</strong> from BO1's Moon, plus Electric Cherry and local-game fixes. See the <strong>Changelog</strong>.</p>
<h2>About</h2>
<p dir="auto"><strong>Stairway to Hell</strong> is Ping998's map, later adapted to Black Ops by <strong>HomerJay42</strong>: a long climb up 11 floors, each opened by a door at the top of the stairs. I've ported it to <strong>Black Ops II zombies on Plutonium T6</strong>.</p>
<h2>Screenshots</h2>
<p dir="auto"><img src="/assets/uploads/files/1790277132722-screenshot-2026-09-24-200832.png" alt="Screenshot 2026-09-24 200832.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1790277143310-screenshot-2026-09-24-200813-resized.png" alt="Screenshot 2026-09-24 200813.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1790354925828-screenshot-2026-09-25-174122-resized.png" alt="Screenshot 2026-09-25 174122.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1790418806706-screenshot-2026-09-26-111229.png" alt="Screenshot 2026-09-26 111229.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1790446191821-screenshot-2026-09-26-184527.png" alt="Screenshot 2026-09-26 184527.png" class=" img-fluid img-markdown" /></p>
<h2>Features</h2>
<ul>
<li><strong>All 11 floors</strong> of the original map, with windows, doors and the power switch.</li>
<li><strong>11 perk machines:</strong> Juggernog, Speed Cola, Quick Revive, Double Tap, Stamin-Up, Pack-a-Punch, Deadshot, Mule Kick, PhD Flopper, Electric Cherry and Vulture Aid. The last five are the real BO2 perks, jingles included. PhD works like BO1: dive to explode, and no fall damage.</li>
<li><strong>Mob of the Dead zombies:</strong> guards and inmates, as in the original.</li>
<li><strong>Special rounds:</strong> Brutus, leapers and panzers in rotation. Brutus scales with player count and round, and locks perk machines and the Mystery Box.</li>
<li><strong>The original map's extras:</strong> the gravity lever, the buyable ending, and the hidden perk bottle easter egg (shoot them all; they come back for another go and replay the song).</li>
<li><strong>14 real Black Ops 1 guns:</strong> the PPSh-41, AK-47, Commando, FAMAS, AUG, M4A1, HK21, Stoner63, M60, Mac 10, KS-23, L96A1, WA2000 and Desert Eagle, ported with their original models, animations and sounds. They're in the Mystery Box alongside the BO2 guns, and their Pack-a-Punch versions use the original mod's names and BO1's burning-ember camo.</li>
<li><strong>Special weapons:</strong> the Thundergun (Zeus Cannon), the Wave Gun (dual Zap Guns), the Scavenger (Hyena Infra-Dead) and Cymbal Monkeys.</li>
<li><strong>Power-ups:</strong> Fire Sale, Death Machine and Bonus Points on top of the usual ones.</li>
<li><strong>Atmosphere:</strong> fog that thickens as you climb, and dust, ash, embers and fire on the way up.</li>
</ul>
<h2>Try it on our server</h2>
<p dir="auto">A server is <strong>live</strong> if you want to test the map without installing anything:</p>
<p dir="auto"><strong>[CUK] Stairway to Hell [EU]</strong>: <code>37.187.250.23:5067</code></p>
<p dir="auto">The mod downloads automatically when you join.</p>
<h2>Download</h2>
<p dir="auto"><strong>Download:</strong> <a href="http://fastdl.cukservers.net/t6/downloads/StairwayToHell/" target="_blank" rel="noopener noreferrer nofollow ugc">zm_StairwayToHell v1.3.3</a></p>
<h2>Changelog</h2>
<p dir="auto"><strong>v1.3.3</strong></p>
<ul>
<li><strong>Wave Gun</strong> (BO1 Moon) in the Mystery Box: the dual <strong>Zap Guns</strong> kill a zombie with every hit; combine them (aim, or the alt-weapon key) into the <strong>Wave Gun</strong>, which cooks every zombie in a cone in front of you until they burst. Pack-a-Punch for Porter's X2 Zap Gun and the Max Wave Gun. Brutus and panzers take heavy damage instead of dying outright.</li>
<li><strong>Electric Cherry:</strong> the reload shock now actually damages the zombies it stuns (before, it only did anything when it killed outright).</li>
</ul>
<p dir="auto"><strong>v1.3.2</strong></p>
<ul>
<li><strong>Electric Cherry:</strong> the reload shock now has its sounds and a wider reach, and the machine no longer clips into the wall.</li>
<li><strong>PhD Flopper works like BO1:</strong> dive (go prone out of a sprint or a jump) to explode, and no fall damage at all.</li>
<li><strong>Death Machine</strong> power-up now gives the gun, and its HUD icon shows.</li>
<li><strong>Brutus</strong> no longer freezes in place after locking the Mystery Box or a perk machine.</li>
<li><strong>Vulture Aid:</strong> the stink cloud's HUD icon shows properly.</li>
<li>The perk bottles replay the easter-egg song each time you shoot them all again.</li>
</ul>
<p dir="auto"><strong>v1.3.0</strong></p>
<ul>
<li><strong>Special weapons:</strong>
<ul>
<li><strong>Thundergun</strong> in the Mystery Box. Pack-a-Punch it for the <strong>Zeus Cannon</strong>, with a new electric blast.</li>
<li><strong>Scavenger</strong> (explosive sniper) in the Mystery Box. Pack-a-Punch it for the <strong>Hyena Infra-Dead</strong>.</li>
<li><strong>Cymbal Monkeys</strong> in the Mystery Box.</li>
</ul>
</li>
<li><strong>Pack-a-Punch camo:</strong> Pack-a-Punched BO1 guns use BO1's burning-ember camo over each gun's own detail.</li>
<li><strong>More power-ups:</strong> Fire Sale, Death Machine and Bonus Points now drop.</li>
<li><strong>Brutus locks perk machines and the Mystery Box.</strong> Pay to unlock them, as on Mob of the Dead.</li>
<li><strong>The Mystery Box stays in one spot</strong>, as in the original map. The perk-bottle easter egg now repeats: the bottles come back the round after you shoot them all.</li>
<li><strong>Atmosphere:</strong> fog that thickens as you climb, a different look for the lower, middle and upper floors, drifting dust, ash, embers and fire, and ground fog.</li>
<li>BO1 guns show their proper BO1 icons on the HUD and in the box.</li>
<li>Stairway to Hell loading screen.</li>
<li>Gear rustle while reloading the BO1 guns.</li>
<li><strong>Smaller download:</strong> music and jingles are stored compressed, and the sound files are no longer included twice.</li>
</ul>
<p dir="auto"><strong>v1.2.3</strong></p>
<ul>
<li>Electric Cherry fixed: the reload shock now kills or stuns zombies (its damage scales with the round), the machine prompt and HUD icon show properly, and the machine glows red instead of Speed Cola green.</li>
<li>PhD Flopper and Vulture Aid machine prompts fixed.</li>
</ul>
<p dir="auto"><strong>v1.2.2</strong></p>
<ul>
<li>Zombies don't spawn until a player is actually in the game (no more dying on spawn while the map loads).</li>
<li>Panzers are much tougher: 15,000 health plus 1,000 per round, headshots do half damage once the helmet is off, and insta-kill no longer weakens them.</li>
<li>Leaper rounds scale with the round: more leapers (6 per player, plus 1 per player every 5 rounds), up to 3 per player at once, and their health keeps growing (up to 4,000).</li>
</ul>
<p dir="auto"><strong>v1.2</strong></p>
<ul>
<li><strong>13 more Black Ops 1 guns</strong>, real ports like the PPSh, with BO1's models, animations, stats, reload sounds and Stairway to Hell's own firing sounds. All are in the Mystery Box, alongside the BO2 guns:
<ul>
<li><strong>Assault rifles:</strong> AK-47, Commando, FAMAS, AUG (with its ACOG red dot), M4A1</li>
<li><strong>LMGs:</strong> HK21, Stoner63, M60</li>
<li><strong>SMG:</strong> Mac 10</li>
<li><strong>Shotgun:</strong> KS-23</li>
<li><strong>Snipers:</strong> L96A1, WA2000</li>
<li><strong>Pistol:</strong> Desert Eagle</li>
</ul>
</li>
<li><strong>Pack-a-Punch:</strong> each gun has its Pack-a-Punched version with the original mod's names: AK470000, Predator, G16-GL35, Masonic-4, H115 Oscillator, Stoned69, Marauder6000, Mac n Cheese, Killing Shit 23, Awful Lawton, OVER 9000 and CANNON. The AUG has no upgrade, as in the original mod.</li>
<li>BO1 guns show their proper colours: wood and blued metal instead of washed-out grey.</li>
<li>Silenced guns (Commando, AUG, L96A1) sound silenced.</li>
</ul>
<p dir="auto"><strong>v1.1</strong></p>
<ul>
<li><strong>PPSh-41 (real Black Ops 1 port):</strong> the original BO1 gun, not a reskin. It keeps BO1's model, animations, reload sounds, 71-round drum and stats.
<ul>
<li>It's back on the secret-room wall, replacing the v1.0 AK-74u placeholder, and is also in the Mystery Box.</li>
<li>It fires Stairway to Hell's own sounds, taken from the original mod.</li>
<li>Pack-a-Punch it for the <strong>Pee Pee Poo Poo</strong>, the original mod's name.</li>
</ul>
</li>
<li><strong>MP40</strong> added to the Mystery Box, with its Pack-a-Punch version, The Afterburner.</li>
<li>The PPSh has sharper surface detail (real normal and specular maps).</li>
<li>Proper names and wall-buy prompts for the new guns.</li>
</ul>
<p dir="auto"><strong>v1.0</strong></p>
<ul>
<li>First release.</li>
</ul>
<h2>Install</h2>
<ol>
<li>Extract the zip and copy the <code>zm_StairwayToHell</code> folder to <code>%localappdata%\Plutonium\storage\t6\mods\</code>.<br />
If you're updating, delete the old <code>zm_StairwayToHell</code> folder first.</li>
<li>Start Plutonium T6 Zombies, open <strong>Mods</strong> and load <strong>Stairway to Hell</strong>.</li>
<li>Start a <strong>TranZit</strong> (Classic) game. The mod replaces TranZit's map while it's loaded.</li>
</ol>
<h2>Known issues / not ported yet</h2>
<ul>
<li>The Wave Gun's zombies burst with an electric cook and a gore explosion rather than BO1's swell-and-pop (BO2 has no microwave death animations).</li>
<li>Found a bug? Post it below.</li>
</ul>
<h2>Credits</h2>
<ul>
<li><strong>Ping998:</strong> the original Stairway to Hell map</li>
<li><strong>HomerJay42:</strong> BO1 Stairway to Hell map</li>
<li><strong>Shep:</strong> BO2 port</li>
<li>Uses Black Ops II assets from Mob of the Dead, Die Rise, Origins and Buried.</li>
</ul>
]]></description><link>https://forum.plutonium.pw/topic/46627/release-zombies-wip-stairway-to-hell-t5-t6-port-v1.3.3</link><generator>RSS for Node</generator><lastBuildDate>Sun, 27 Sep 2026 16:08:54 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46627.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 24 Sep 2026 19:13:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Fri, 25 Sep 2026 18:25:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cukservers" aria-label="Profile: CUKServers"><bdi>CUKServers</bdi></a> I appreciate it, you can keep it up<br />
I like seeing bo2 custom maps alot too, but if someone is gonna rip any of my maps for bo2 I would at least like to be asked first as I would like to try porting some of my maps to bo2 at some point</p>
]]></description><link>https://forum.plutonium.pw/post/179439</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179439</guid><dc:creator><![CDATA[HomerJay42]]></dc:creator><pubDate>Fri, 25 Sep 2026 18:25:44 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Fri, 25 Sep 2026 16:53:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/cukservers" aria-label="Profile: CUKServers"><bdi>CUKServers</bdi></a> would not want the post to be removed. This is the 3rd custom map that bo2 is receiving</p>
]]></description><link>https://forum.plutonium.pw/post/179438</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179438</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Fri, 25 Sep 2026 16:53:44 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Fri, 25 Sep 2026 15:49:49 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/homerjay42" aria-label="Profile: HomerJay42"><bdi>HomerJay42</bdi></a></p>
<p dir="auto">I apologise for that, i never seen the original post of you releasing the map i got the maps through a server FASTDL. I’ve added you too the credits, Let me know if you wish for me to remove the post.</p>
]]></description><link>https://forum.plutonium.pw/post/179436</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179436</guid><dc:creator><![CDATA[CUKServers]]></dc:creator><pubDate>Fri, 25 Sep 2026 15:49:49 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Fri, 25 Sep 2026 07:23:47 GMT]]></title><description><![CDATA[<p dir="auto">this is actually my remake of stairway to hell from bo1 that you used and didn't credit/mention me whatsoever, yet alone even asked if you could use it (which I probably would've been fine with). ping88 made the waw one aka the original one</p>
<p dir="auto"><a href="https://forum.plutonium.pw/topic/41410/stairway-to-hell-bo1-remake-update-v2.1">https://forum.plutonium.pw/topic/41410/stairway-to-hell-bo1-remake-update-v2.1</a></p>
]]></description><link>https://forum.plutonium.pw/post/179423</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179423</guid><dc:creator><![CDATA[HomerJay42]]></dc:creator><pubDate>Fri, 25 Sep 2026 07:23:47 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Fri, 25 Sep 2026 04:50:18 GMT]]></title><description><![CDATA[<p dir="auto">why does norton say the website is malware lool</p>
]]></description><link>https://forum.plutonium.pw/post/179419</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179419</guid><dc:creator><![CDATA[crazyfoxy23]]></dc:creator><pubDate>Fri, 25 Sep 2026 04:50:18 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] [WIP] Stairway to Hell  T5 > T6 Port (v1.3.3) on Thu, 24 Sep 2026 19:21:11 GMT]]></title><description><![CDATA[<p dir="auto">sick! nice work this is the year for t6 for sure!!</p>
]]></description><link>https://forum.plutonium.pw/post/179397</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179397</guid><dc:creator><![CDATA[m7574z]]></dc:creator><pubDate>Thu, 24 Sep 2026 19:21:11 GMT</pubDate></item></channel></rss>