<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1790516235356-quality-of-life.jpg" alt="Quality-Of-Life.jpg" class=" img-fluid img-markdown" /></p>
<h1>Quality Of Life for BO2 Zombies</h1>
<p dir="auto"><strong><img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/2705.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--white_check_mark" style="height:23px;width:auto;vertical-align:middle" title="✅" alt="✅" /> DOWNLOAD LINK IS BACK UP AND HEALTHY, AGAIN SORRY TO ANY ONE WORRIED ABOUT THE DOWNLOAD LINKS, ESPECIALLY SINCE THIS ISSUE OCCURRED RIGHT AFTER THE RELEASE. ENJOY THE MOD.</strong></p>
<p dir="auto">A big overhaul for Black Ops II Zombies on Plutonium. It adds almost every Campaign and Multiplayer weapon to the Mystery Box, four unreleased DLC5 wonder weapons, bonus Survival maps, and an in-game settings menu. Everything can be switched on or off from that menu, no console commands needed.</p>
<p dir="auto">It has been in development for about two months, with 50+ releases on GitHub. This is its first post here.</p>
<p dir="auto"><a href="https://github.com/DavidHiFi/T6-QoL/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc"><img src="https://img.shields.io/badge/%E2%AC%87%EF%B8%8F%20DOWNLOAD%20LATEST%20RELEASE-2EA043?style=for-the-badge&amp;labelColor=161B22" alt="Download the latest release" class=" img-fluid img-markdown" /></a></p>
<p dir="auto"><img src="https://img.shields.io/github/v/release/DavidHiFi/T6-QoL?style=flat-square&amp;label=version&amp;color=5865F2&amp;labelColor=161B22" alt="version" class=" img-fluid img-markdown" /> <img src="https://img.shields.io/github/downloads/DavidHiFi/T6-QoL/total?style=flat-square&amp;label=downloads&amp;color=5865F2&amp;labelColor=161B22" alt="downloads" class=" img-fluid img-markdown" /> <img src="https://img.shields.io/badge/platform-Windows-5865F2?style=flat-square&amp;labelColor=161B22" alt="platform" class=" img-fluid img-markdown" /></p>
<p dir="auto"><a href="https://github.com/DavidHiFi/T6-QoL/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">Download</a> · <a href="https://github.com/DavidHiFi/T6-QoL" target="_blank" rel="noopener noreferrer nofollow ugc">Source code on GitHub</a> · <a href="https://github.com/DavidHiFi/T6-QoL/releases" target="_blank" rel="noopener noreferrer nofollow ugc">Changelog</a> · <a href="https://github.com/DavidHiFi/QualityOfLifeSeries/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">Mod manager</a></p>
<p dir="auto">The release zip is about 375 MB, well over the forum's upload limit, so it lives on GitHub.</p>
<hr />
<p dir="auto"><img src="/assets/uploads/files/1790516297408-pwjzwrxnxw-resized.jpg" alt="PwjZWrxnxW.jpg" class=" img-fluid img-markdown" /></p>
<h2>Installation</h2>
<p dir="auto">Install Plutonium and run it once so its folders exist, then close it. Then pick one of the routes below. They all install the same mod.</p>
<h3>Option 1: the mod manager (easiest)</h3>
<p dir="auto"><a href="https://github.com/DavidHiFi/QualityOfLifeSeries" target="_blank" rel="noopener noreferrer nofollow ugc">Quality of Life Series</a> is a small app that installs, updates and removes this mod for you. It also manages every other mod in your Plutonium folders.</p>
<ol>
<li><a href="https://github.com/DavidHiFi/QualityOfLifeSeries/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">Download it</a>. The setup installs it like any other program, or the portable zip runs as-is.</li>
<li>Open it and choose <strong>Quality of Life</strong> in the sidebar.</li>
<li>Press <strong>Install</strong> on <strong>Quality of Life for Black Ops II</strong>, then <strong>Install</strong> on <strong>HD texture pack</strong>.</li>
<li>Launch Plutonium T6, then go to <strong>Zombies &gt; Mods &gt; Quality Of Life</strong>.</li>
</ol>
<p dir="auto">It backs up anything it replaces, keeps your saved menu settings across updates, and tells you when a new release is out.</p>
<h3>Option 2: the release installer</h3>
<ol>
<li><a href="https://github.com/DavidHiFi/T6-QoL/releases/latest" target="_blank" rel="noopener noreferrer nofollow ugc">Download the latest release</a> and unzip it anywhere.</li>
<li>Run <strong>Windows Install.bat</strong>.</li>
<li>Choose <strong>INSTALL &gt; The mod</strong> and confirm. It installs the HD textures too, and downloads them if they are not in the folder.</li>
<li>Launch Plutonium T6, then go to <strong>Zombies &gt; Mods &gt; Quality Of Life</strong>.</li>
</ol>
<p dir="auto">Use the arrow keys to move, <strong>Enter</strong> to choose, and <strong>Q</strong> to quit. You don't need admin rights. The installer can also add texture and sound packs, controller icons, ReShade, backups, Start menu shortcuts, and an uninstaller.</p>
<p dir="auto">The optional Start menu shortcuts open the installer and the ReShade Watcher. They point to the folder you unzipped, so don't move or delete it while you use them.</p>
<h3>Option 3: by hand (Windows and Linux)</h3>
<p dir="auto">On Linux (Wine, Proton, Lutris, Bottles) there is no automated installer, so install it by hand. It works like any other Plutonium mod.</p>
<ol>
<li>Download the release zip and open the <strong>Mod Files</strong> folder inside it.</li>
<li>Make a folder called <code>zm_qol</code> in <code>%LOCALAPPDATA%\Plutonium\storage\t6\mods\</code>. On Linux, use the same path inside your Plutonium prefix.</li>
<li>Copy these five files into it: <code>mod.ff</code>, <code>mod.iwd</code>, <code>mod.json</code>, <code>mod.all.sabl</code>, <code>mod.all.sabs</code>. Nothing else is needed.</li>
<li>Launch Plutonium T6, then go to <strong>Zombies &gt; Mods &gt; Quality Of Life</strong>.</li>
</ol>
<h3>Standalone downloads</h3>
<p dir="auto">You don't need the mod for either of these. The mod already installs the HD textures, so you only need them if you want the art on its own.</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Download</th>
<th>Size</th>
<th>What it is</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="https://github.com/DavidHiFi/T6-QoL/releases/latest/download/HD.Texture.Pack.zip" target="_blank" rel="noopener noreferrer nofollow ugc">HD Texture Pack</a></td>
<td>514 MB</td>
<td>The same higher-resolution textures the mod carries, for use without it. Unzip it and drop the <code>images</code> folder into <code>%LOCALAPPDATA%\Plutonium\storage\t6\</code>.</td>
</tr>
<tr>
<td><a href="https://github.com/DavidHiFi/T6-QoL/releases/latest/download/Controller.Icons.Pack.zip" target="_blank" rel="noopener noreferrer nofollow ugc">Controller Icons</a></td>
<td>184 KB</td>
<td>PlayStation 5, Nintendo Switch and Xbox One button prompts. Pick one of the three folders inside and copy its <code>.iwi</code> files into <code>%LOCALAPPDATA%\Plutonium\storage\t6\images\</code>.</td>
</tr>
</tbody>
</table>
<h3>Virus scans</h3>
<p dir="auto">The mod itself has no <code>.exe</code>. The installer is a <code>.bat</code> and PowerShell script you can read in any text editor.</p>
<ul>
<li><a href="https://www.virustotal.com/gui/file/f13a74ed50d25ec62af5b569fedec32d35e3573aa73cf5b8c64b639330f29a82" target="_blank" rel="noopener noreferrer nofollow ugc">QualityOfLifeModManagerSetup.exe</a> (mod manager setup): 1/69</li>
<li><a href="https://www.virustotal.com/gui/file/ea37f96ffa8d84e565f3048dd9ece73ba9c6879bf866574038e1801539ccd8e3" target="_blank" rel="noopener noreferrer nofollow ugc">QualityOfLifeModManager.exe</a> (mod manager, portable): 1/71</li>
<li><a href="https://www.virustotal.com/gui/file/b63df921946967d2cd8ddb1bf8a5f66b4f3c9b269a5f4ea8ba49b6dba330658b" target="_blank" rel="noopener noreferrer nofollow ugc">dxgi.dll</a> (the unmodified ReShade build the optional ReShade install uses): 1/69</li>
</ul>
<p dir="auto">Each single flag is a machine-learning guess (names ending in <code>ml.score</code> or <code>!ml</code>), which is common for new, unsigned programs. The mod manager's full source is on <a href="https://github.com/DavidHiFi/QualityOfLifeModManager" target="_blank" rel="noopener noreferrer nofollow ugc">GitHub</a> if you want to read or build it yourself.</p>
<hr />
<h2>Notes</h2>
<blockquote>
<p dir="auto"><strong>Plutonium removes ReShade when it starts.</strong> Launch with <strong>Play BO2 with ReShade.bat</strong> or the <strong>Plutonium ReShade Watcher</strong> shortcut, and leave its window open while you play.</p>
</blockquote>
<blockquote>
<p dir="auto"><strong>Still in beta.</strong> Some of the newest features haven't had a full play-through yet. Anything that turns out broken gets fixed or pulled.</p>
</blockquote>
<blockquote>
<p dir="auto"><strong>Known issue.</strong> Using <strong>INSTANT EXIT</strong> straight after <strong>FAST RESTART</strong> can cause a <code>LUI_ERROR</code>. It comes from Plutonium's <code>MainMenuOG.lua</code>, not the mod. <strong>INSTANT EXIT</strong> works normally otherwise.</p>
</blockquote>
<p dir="auto">Cloning the repo does not give you a playable mod. <code>mod.iwd</code> is a build output and isn't tracked in git, so use the release.</p>
<hr />
<h2>Weapons</h2>
<p dir="auto"><strong>Campaign and Multiplayer guns and equipment in the box</strong></p>
<ul>
<li>Storm PSR, Dragunov, SPAS-12, SWAT-556, FAL OSW, Mk 48, QBB LSW, MP7, Vector K10, MSMC, Peacekeeper, Crossbow, Titus-6 and Tac-45</li>
<li>XPR-50 on every map except Origins</li>
</ul>
<p dir="auto"><strong>Blundergat on every map</strong></p>
<ul>
<li>Mob of the Dead's wonder weapon is in the Mystery Box on every map, one per match. It Pack-a-Punches into the <strong>Sweeper</strong>.</li>
</ul>
<p dir="auto"><strong>DLC5 wonder weapons</strong></p>
<ul>
<li>The Wave Gun, Thundergun, Wunderwaffe DG-2 and Winter's Howl</li>
<li>All four are in the Mystery Box on every map except Origins and Buried.</li>
</ul>
<p dir="auto"><strong>Black Ops 1 guns in the box</strong></p>
<ul>
<li>M60, which Pack-a-Punches into <strong>The Pig</strong></li>
<li>L96A1, which Pack-a-Punches into the <strong>L115 Isolator</strong></li>
<li>Browning HP, which Pack-a-Punches into <strong>Bap</strong></li>
<li>RPG-7, which Pack-a-Punches into the <strong>Rocket Propelled Grievance</strong></li>
<li>The L96A1 is on every map. The other three are on every map except Origins, which doesn't have enough weapon precache slots.</li>
</ul>
<p dir="auto"><strong>Black Ops Cold War gun in the box</strong></p>
<ul>
<li>The Blast-O-Matic, the Gallo SA12 mastercraft. It Pack-a-Punches into the <strong>H-NGM-N</strong>, with its own sounds, animations, and the stock and animated Pack-a-Punch camos.</li>
<li>It is on every map except Origins, which doesn't have enough weapon precache slots.</li>
</ul>
<p dir="auto"><strong>Old-school guns in the box</strong></p>
<ul>
<li>MM1 Grenade Launcher, the twelve-round revolver launcher from the Black Ops II campaign. It Pack-a-Punches into the <strong>Parasitic MIST</strong>.</li>
<li>Browning HP Dual Wield, a Browning in each hand. It Pack-a-Punches into the <strong>Grand Puissances</strong>.</li>
<li>Both are on Nuketown and Buried, including the Buried Maze. The MM1 is also on Die Rise, Origins, and the TranZit and Mob of the Dead survival maps. TranZit classic and Mob classic have no free room in the weapon table for either gun.</li>
</ul>
<p dir="auto"><strong>Faster reloads</strong></p>
<ul>
<li>The Pack-a-Punched SPAS-12 loads all 24 shells in one go instead of one at a time.</li>
<li>The Python loads all six rounds at once, the way its Pack-a-Punched version always has.</li>
</ul>
<p dir="auto"><strong>Bouncing Betties</strong></p>
<ul>
<li>The Multiplayer proximity mines are in the Mystery Box on every map. Betties and Claymores replace each other and share the equipment button.</li>
</ul>
<p dir="auto"><strong>Jet Gun clean-up</strong></p>
<ul>
<li>The Jet Gun uses a normal weapon slot and works with Mule Kick. It still overheats, but it no longer breaks.</li>
</ul>
<p dir="auto"><strong>Pack-a-Punchable Sliquifier</strong></p>
<ul>
<li>Die Rise's Sliquifier upgrades into Treyarch's unused <strong>Sl1qu1f13r</strong>.</li>
<li>The upgrade kills at any round and wears the Pack-a-Punch camo. The standard Sliquifier is unchanged.</li>
</ul>
<hr />
<h2>Maps, power-ups and perks</h2>
<p dir="auto"><strong>Bonus Survival maps</strong></p>
<ul>
<li><strong>TranZit:</strong> Diner, Power Station, Tunnel, Cornfield</li>
<li><strong>Die Rise:</strong> Shopping Mall, Dragon Rooftop, Sweatshop</li>
<li><strong>Mob of the Dead:</strong> Cell Block, Docks</li>
<li><strong>Buried:</strong> Borough, Maze</li>
<li><strong>Origins:</strong> The Crazy Place, Trenches, Excavation Site, Church</li>
</ul>
<p dir="auto"><strong>Barricades in Survival</strong></p>
<ul>
<li>Windows start boarded up, zombies tear the boards off to get in, and the Carpenter power-up drops. Brutus never smashes barricades.</li>
</ul>
<p dir="auto"><strong>Der Wunderfizz on every map</strong></p>
<ul>
<li>The random perk machine is on every map, not just Origins.</li>
</ul>
<p dir="auto"><strong>Perk limit</strong></p>
<ul>
<li>Set a cap from 1 to 12 in the pre-game lobby, or MAP MAX to carry every perk the map has. The default is the stock 4.</li>
</ul>
<p dir="auto"><strong>Better Speed Cola</strong></p>
<ul>
<li>A <strong>BETTER SPEED COLA</strong> switch on the GAME 1 tab. With it on, Speed Cola also boards up windows faster and drinks perk bottles faster.</li>
</ul>
<p dir="auto"><strong>Solo Easter Eggs</strong></p>
<ul>
<li>The <strong>SOLO EASTER EGGS</strong> option scales the main quests on TranZit, Die Rise, Buried, Origins and Mob of the Dead to the number of players. It is off by default and only shows in Classic mode.</li>
</ul>
<p dir="auto"><strong>Instant Pack-a-Punch</strong></p>
<ul>
<li>Pack-a-Punch gives the gun back right away, like in Black Ops Cold War Zombies. You can turn it on or off in the settings menu.</li>
</ul>
<p dir="auto"><strong>Bonfire Sale</strong></p>
<ul>
<li>BO1's Pack-a-Punch power-up from <em>Five</em>. Pick it up and Pack-a-Punch costs 1,000 points instead of 5,000 for thirty seconds. It is part of the <strong>Custom Power-Ups</strong> option. On Mob of the Dead and Buried it drops in Survival only.</li>
</ul>
<hr />
<h2>Presentation</h2>
<p dir="auto"><strong>Animated Pack-a-Punch camo</strong></p>
<ul>
<li>Every Pack-a-Punched gun gets the <em>Dark Matter</em> animated camo on all six maps. Switch it off and each map uses its own stock camo. The mod installs those textures too, so the option works out of the box.</li>
</ul>
<p dir="auto"><strong>Ray Gun skin</strong></p>
<ul>
<li>Green Run, Die Rise and Nuketown use the newer Ray Gun model for the upgraded gun, the Mystery Box preview, dropped weapons, and other players.</li>
</ul>
<p dir="auto"><strong>Timers and counters</strong></p>
<ul>
<li>Game and round timers with colours you can pick, plus a Cold War round counter.</li>
</ul>
<p dir="auto"><strong>Health bar</strong></p>
<ul>
<li>A health bar that goes from green to yellow when you take damage, and to red near death. A second bar shows shield health.</li>
</ul>
<p dir="auto"><strong>Subtitles</strong></p>
<ul>
<li>The HUD menu can show subtitles, with optional speaker names, on every map in solo and co-op. They cover characters, announcers, radios, quest dialogue and other map voices. Overlapping lines stack on screen. The text was transcribed by machine, so some words may be wrong.</li>
<li>Easter egg songs show their title, and the sung ones show timed lyrics.</li>
</ul>
<p dir="auto"><strong>Scoreboard crew emblems</strong></p>
<ul>
<li>The scoreboard shows the right crew emblem for each map and mode instead of a missing texture.</li>
</ul>
<p dir="auto"><strong>Hitmarkers</strong></p>
<ul>
<li>Pick the hit, kill, crit and downed sounds, or turn them off.</li>
</ul>
<p dir="auto"><strong>In-game menu</strong></p>
<ul>
<li>Mechanics, gameplay rules, HUD and audio options all switch on and off in game. That includes a <strong>VOICE LINES</strong> switch for your character's spoken lines.</li>
</ul>
<p dir="auto"><strong>Third person</strong></p>
<ul>
<li>A <strong>THIRD PERSON</strong> switch on the GAME 3 tab puts the camera behind your character. Off is the normal view.</li>
</ul>
<p dir="auto"><strong>Knife lunge</strong></p>
<ul>
<li>A <strong>KNIFE LUNGE</strong> switch on the GAME 3 tab. On is the normal game. Off removes the melee charge that pulls you onto a zombie, so you knife where you stand.</li>
</ul>
<p dir="auto"><strong>Mud</strong></p>
<ul>
<li>A <strong>NO MUD SLOWDOWN</strong> switch on the GAME 3 tab. Turn it on and Origins mud stops slowing you down. You move at full speed through it on the main map and in every Origins survival and grief location.</li>
</ul>
<p dir="auto"><strong>Tap to Interact</strong></p>
<ul>
<li>Controller support under the standard Gamepad menu.</li>
</ul>
<p dir="auto"><strong>Cinematic Colour Grading</strong></p>
<ul>
<li>A ReShade preset that comes with the mod.</li>
</ul>
<hr />
<h2>In-game chat commands</h2>
<p dir="auto">Use a <code>.</code>, <code>!</code> or <code>/</code> prefix, or bind them to keys. Type <code>.help</code> in game for the full list.</p>
<pre><code class="language-text">.help                     Show / hide the in-game command list
.give &lt;weapon&gt; [pap]      Give any weapon ('.give list' shows what's available)
.round &lt;n&gt; / .endround    Set or skip the current round
.god / .ghost / .fly      Invincibility, noclip, flight
.infammo / .bclip         Infinite reserves, or a magazine that never empties
.infsprint                Sprint without tiring
.pack / .unpack           Pack-a-Punch or unpack the held weapon
.giveperks / .removeperks Grant or remove perks
.pay &lt;player&gt; &lt;amount&gt;    Send points to another player
.character &lt;1-4&gt;          Pick your own character (each player, not the host's choice)
.shield / .staff &lt;elem&gt;   Spawn a shield or an Origins elemental staff
</code></pre>
<hr />
<h2>Credits</h2>
<p dir="auto">Made by <a href="https://github.com/DavidHiFi" target="_blank" rel="noopener noreferrer nofollow ugc">DavidHiFi</a>.</p>
<table class="table table-bordered table-striped">
<thead>
<tr>
<th>Who</th>
<th>What</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Synarxis</strong></td>
<td>Inspiration. This project wouldn't exist without their kindness and support.</td>
</tr>
<tr>
<td><strong>sehteria</strong> (T6-ZM-Expanded)</td>
<td>The mod this one grew out of, with extra weapons and perks on all maps.</td>
</tr>
<tr>
<td><strong>SadSlothXL</strong> (<a href="https://github.com/SadSlothXL/t6-ports" target="_blank" rel="noopener noreferrer nofollow ugc">t6-ports</a>)</td>
<td>The Death Machine power-up (the drop, the weapon swap and its sounds) and the Blast-O-Matic port: its models, animations, textures, sounds and camo table.</td>
</tr>
<tr>
<td><strong>Mario Woopsie</strong> (MOTD Old School Weapons, Nexus Mods)</td>
<td>The MM1 and Browning HP Dual Wield ports: the zombies weapon definitions, the Browning's left-hand models and both Pack-a-Punch names.</td>
</tr>
<tr>
<td><strong>Logo2K</strong> (<a href="https://github.com/Logo-2K/zombies-declassified" target="_blank" rel="noopener noreferrer nofollow ugc">Zombies Declassified</a>)</td>
<td>The native T6 Wave Gun package: Treyarch's DLC5 models, animations, effects, weapon defs, sounds and script.</td>
</tr>
<tr>
<td><strong>Jbleezy</strong> (<a href="https://github.com/Jbleezy/BO2-Reimagined" target="_blank" rel="noopener noreferrer nofollow ugc">BO2-Reimagined</a>)</td>
<td>The extra Survival locations, the Bouncing Betty carry animations, the two lines that let Pack-a-Punch take the Sliquifier, and confirming which two checks stand between a solo player and Mob of the Dead's Final Flight.</td>
</tr>
<tr>
<td><strong>5and5</strong> (<a href="https://github.com/5and5/BO2-Remix" target="_blank" rel="noopener noreferrer nofollow ugc">BO2-Remix</a>)</td>
<td>The Die Rise Semtex wall buy.</td>
</tr>
<tr>
<td><strong>Fraaagaaa</strong> (<a href="https://github.com/Fraaagaaa/Strat-Tester-BO2" target="_blank" rel="noopener noreferrer nofollow ugc">Strat Tester</a>)</td>
<td>Every destination in the teleport list except Nuketown's three, which are the map's own respawn points.</td>
</tr>
<tr>
<td><strong>B2ORG</strong> (<a href="https://github.com/B2ORG/T6-B2OP-PATCH" target="_blank" rel="noopener noreferrer nofollow ugc">T6-B2OP-PATCH</a>), built with <strong>Astrox</strong> and <strong>NoMoleMan</strong></td>
<td>The basis for most of the patches, rebuilt against the game's own scripts rather than copied wholesale.</td>
</tr>
<tr>
<td><strong>Hadi77KSA</strong> (<a href="https://github.com/Hadi77KSA/Plutonium-T6-Any-Player-EE-Scripts" target="_blank" rel="noopener noreferrer nofollow ugc">Any Player EE Scripts</a>), building on work by <strong>CCDeroga</strong>, <strong>teh_bandit</strong>, <strong>DaddyDontStop</strong>, <strong>shyperson0/znchi</strong> and <strong>Stick Gaming/Nathan3197</strong></td>
<td>The Solo Easter Eggs option: the quest steps that scale to the number of players on TranZit, Die Rise, Buried and Origins.</td>
</tr>
</tbody>
</table>
<p dir="auto">Built on <a href="https://plutonium.pw" target="_blank" rel="noopener noreferrer nofollow ugc">Plutonium</a>, with <strong>OpenAssetTools</strong> and <strong>xensik</strong>'s <strong>gsc-tool</strong>. The optional ReShade install ships unmodified work by <strong>crosire</strong> (<a href="https://reshade.me" target="_blank" rel="noopener noreferrer nofollow ugc">ReShade</a>), <strong>Barbatos Bachiko</strong>, <strong>Alex Tuduran</strong>, <strong>Marot Satil</strong> and the <strong>GShade</strong> project, <strong>Ioxa</strong>, <strong>Lord of Lunacy</strong>, <strong>prod80</strong>, and <strong>NVIDIA</strong>.</p>
<p dir="auto">Missing or wrong credit? Reply here or <a href="https://github.com/DavidHiFi/T6-QoL/issues" target="_blank" rel="noopener noreferrer nofollow ugc">open an issue on GitHub</a> and I'll fix it.</p>
<hr />
<h2>Support the mod</h2>
<p dir="auto">The mod is free and always will be. Any support is appreciated, and I hope you enjoy my little project. <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":-)" alt="🙂" /></p>
<p dir="auto"><a href="https://ko-fi.com/davidhifi" target="_blank" rel="noopener noreferrer nofollow ugc"><img src="https://ko-fi.com/img/githubbutton_sm.svg" alt="Support DavidHiFi on Ko-fi" class=" img-fluid img-markdown" /></a></p>
<hr />
<p dir="auto"><em>Most of this mod's code was written with several AI coding agents, including Claude Code, Codex and OpenCode. No single agent made the project. All artwork is made by people. I first built the mod for myself and later released it for others to use and improve.</em></p>
<p dir="auto"><em>Not affiliated with Activision or Treyarch. You need a legitimate copy of Black Ops II and <a href="https://plutonium.pw" target="_blank" rel="noopener noreferrer nofollow ugc">Plutonium</a>.</em></p>
]]></description><link>https://forum.plutonium.pw/topic/46644/release-zombies-quality-of-life-mystery-box-overhaul-dlc5-wonder-weapons-bonus-survival-maps-in-game-settings-menu</link><generator>RSS for Node</generator><lastBuildDate>Wed, 30 Sep 2026 20:45:31 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46644.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 27 Sep 2026 13:21:04 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Wed, 30 Sep 2026 20:28:37 GMT]]></title><description><![CDATA[<p dir="auto">so we can choose which parts we wanna use? thats nice</p>
]]></description><link>https://forum.plutonium.pw/post/179657</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179657</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Wed, 30 Sep 2026 20:28:37 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Wed, 30 Sep 2026 17:40:22 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/data404" aria-label="Profile: data404"><bdi>data404</bdi></a> when the mod is complete and is fully stable, I'm going to break down each individual part of the mod into separate pieces, either as a single GSC script or mod.</p>
]]></description><link>https://forum.plutonium.pw/post/179648</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179648</guid><dc:creator><![CDATA[DavidHiFi]]></dc:creator><pubDate>Wed, 30 Sep 2026 17:40:22 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Wed, 30 Sep 2026 06:49:43 GMT]]></title><description><![CDATA[<p dir="auto">survival maps are more fun now <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
]]></description><link>https://forum.plutonium.pw/post/179638</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179638</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Wed, 30 Sep 2026 06:49:43 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 23:15:34 GMT]]></title><description><![CDATA[<p dir="auto">Great mod!! These survival maps are incredible. <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f525.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--fire" style="height:23px;width:auto;vertical-align:middle" title="🔥" alt="🔥" /></p>
<p dir="auto">The crossbow is amazing! Would it be possible to create a separate mod that adds just the crossbow to the Mystery Box? The Pack-a-Punch version is so much fun to use! <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f601.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--grin" style="height:23px;width:auto;vertical-align:middle" title="😁" alt="😁" /></p>
]]></description><link>https://forum.plutonium.pw/post/179630</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179630</guid><dc:creator><![CDATA[data404]]></dc:creator><pubDate>Tue, 29 Sep 2026 23:15:34 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 21:07:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/davidhifi" aria-label="Profile: DavidHiFi"><bdi>DavidHiFi</bdi></a> you legend, ty. take all the time you need</p>
]]></description><link>https://forum.plutonium.pw/post/179629</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179629</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Tue, 29 Sep 2026 21:07:50 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 20:51:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/davidhifi" aria-label="Profile: DavidHiFi"><bdi>DavidHiFi</bdi></a> alg take as long as you need for the fixes cause i can guess it gonna take some time</p>
]]></description><link>https://forum.plutonium.pw/post/179628</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179628</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Tue, 29 Sep 2026 20:51:41 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 20:29:41 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/faze-flick" aria-label="Profile: FaZe Flick"><bdi>FaZe Flick</bdi></a> Links are back up, sorry about the inconvenience. I'll get to fixing any and all problems, please put any issues in the GitHub repository for better identification. Thanks.</p>
]]></description><link>https://forum.plutonium.pw/post/179626</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179626</guid><dc:creator><![CDATA[DavidHiFi]]></dc:creator><pubDate>Tue, 29 Sep 2026 20:29:41 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 18:06:17 GMT]]></title><description><![CDATA[<p dir="auto">forgot to mention one more thing; with this mod specifically on buried if you turn on power and you leave candy shop as its turning on to the left side your game crashes</p>
]]></description><link>https://forum.plutonium.pw/post/179621</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179621</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Tue, 29 Sep 2026 18:06:17 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 12:55:19 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/davidhifi" aria-label="Profile: DavidHiFi"><bdi>DavidHiFi</bdi></a> please do, your mod's really goated. Ill be waiting for the link to be back up</p>
]]></description><link>https://forum.plutonium.pw/post/179605</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179605</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Tue, 29 Sep 2026 12:55:19 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 11:44:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/c0nfu510n" aria-label="Profile: C0NFU510N"><bdi>C0NFU510N</bdi></a> All issues being worked on, thanks for reporting.</p>
]]></description><link>https://forum.plutonium.pw/post/179603</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179603</guid><dc:creator><![CDATA[DavidHiFi]]></dc:creator><pubDate>Tue, 29 Sep 2026 11:44:53 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 11:22:56 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/faze-flick" aria-label="Profile: FaZe Flick"><bdi>FaZe Flick</bdi></a> Hey sorry for the delayed response, been very busy lately - all issues will be resolved, don't know what happened nothing is wrong with the repo but I will edit it and fix all issues related to the mod ASAP.</p>
]]></description><link>https://forum.plutonium.pw/post/179601</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179601</guid><dc:creator><![CDATA[DavidHiFi]]></dc:creator><pubDate>Tue, 29 Sep 2026 11:22:56 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 10:46:43 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/c0nfu510n" aria-label="Profile: C0NFU510N"><bdi>C0NFU510N</bdi></a> if you happen to have the latest version before the link got tooken down, do you mind sending me the mod as a zip file to me through discord? Would very much appreciate it</p>
]]></description><link>https://forum.plutonium.pw/post/179599</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179599</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Tue, 29 Sep 2026 10:46:43 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 04:50:38 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/assets/uploads/files/1790657392149-b329e1de-73c1-4a30-a931-f6de735cdb6a-image-resized.jpeg" alt="b329e1de-73c1-4a30-a931-f6de735cdb6a-image.jpeg" class=" img-fluid img-markdown" /></p>
<p dir="auto">this is what i meant by the crashing.</p>
]]></description><link>https://forum.plutonium.pw/post/179593</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179593</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Tue, 29 Sep 2026 04:50:38 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Tue, 29 Sep 2026 04:18:43 GMT]]></title><description><![CDATA[<p dir="auto">i mean its still in beta, ik i uploaded an issue on github maybe he saw that and is making updates cant be sure though</p>
]]></description><link>https://forum.plutonium.pw/post/179591</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179591</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Tue, 29 Sep 2026 04:18:43 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 23:40:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/c0nfu510n" aria-label="Profile: C0NFU510N"><bdi>C0NFU510N</bdi></a> doesnt make sense that David would see the comments but not respond. Idk bout that. He hasnt said anything yet so we truly dont know</p>
]]></description><link>https://forum.plutonium.pw/post/179584</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179584</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Mon, 28 Sep 2026 23:40:10 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 23:31:31 GMT]]></title><description><![CDATA[<p dir="auto">this just came out and now its removed. what if its to fix bugs or whatnot?<br />
assuming OP has seen the comments on this post and on github</p>
]]></description><link>https://forum.plutonium.pw/post/179583</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179583</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Mon, 28 Sep 2026 23:31:31 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 21:24:11 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/spyderr1" aria-label="Profile: Spyderr1"><bdi>Spyderr1</bdi></a> gonna have to use waybackmachine to find any version that currently exists until he responds <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /></p>
]]></description><link>https://forum.plutonium.pw/post/179578</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179578</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Mon, 28 Sep 2026 21:24:11 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 21:13:35 GMT]]></title><description><![CDATA[<p dir="auto">Github links are down :c</p>
]]></description><link>https://forum.plutonium.pw/post/179577</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179577</guid><dc:creator><![CDATA[Spyderr1]]></dc:creator><pubDate>Mon, 28 Sep 2026 21:13:35 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 15:15:47 GMT]]></title><description><![CDATA[<p dir="auto">Page not found</p>
]]></description><link>https://forum.plutonium.pw/post/179558</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179558</guid><dc:creator><![CDATA[SkyStar300]]></dc:creator><pubDate>Mon, 28 Sep 2026 15:15:47 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 12:10:08 GMT]]></title><description><![CDATA[<p dir="auto">forgot to mention theres also 2 mob survival maps missing that your mod doesnt have. Not sure if you plan on adding them to the survival map roster</p>
]]></description><link>https://forum.plutonium.pw/post/179549</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179549</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Mon, 28 Sep 2026 12:10:08 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] [Zombies] Quality Of Life - Mystery Box overhaul, DLC5 wonder weapons, bonus Survival maps, in-game settings menu on Mon, 28 Sep 2026 12:02:35 GMT]]></title><description><![CDATA[<p dir="auto">Idk if you purposefully took down the links but your github page is down. Can no longer get the newest version that i haven't gotten yet <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61e.png?v=917ad6727af" class="not-responsive emoji emoji-android emoji--disappointed" style="height:23px;width:auto;vertical-align:middle" title=":(" alt="😞" /></p>
]]></description><link>https://forum.plutonium.pw/post/179547</link><guid isPermaLink="true">https://forum.plutonium.pw/post/179547</guid><dc:creator><![CDATA[FaZe Flick]]></dc:creator><pubDate>Mon, 28 Sep 2026 12:02:35 GMT</pubDate></item></channel></rss>