<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Release] [MP] Summit]]></title><description><![CDATA[<h2>About</h2>
<p dir="auto"><strong>Summit</strong>, Black Ops 1's research facility on a snowy mountain, ported to <strong>Black Ops II multiplayer on Plutonium T6</strong> as its own map. It doesn't replace a stock map: load the mod and <strong>Summit</strong> shows up in the map list next to the BO2 maps.</p>
<h2>Screenshots</h2>
<p dir="auto"><img src="/assets/uploads/files/1791119118763-screenshot-2026-10-04-135331-resized.png" alt="Screenshot 2026-10-04 135331.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1791119127953-screenshot-2026-10-04-135355.png" alt="Screenshot 2026-10-04 135355.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1791119141398-screenshot-2026-10-04-135415-resized.png" alt="Screenshot 2026-10-04 135415.png" class=" img-fluid img-markdown" /><br />
<img src="/assets/uploads/files/1791119161080-screenshot-2026-10-04-135427-resized.png" alt="Screenshot 2026-10-04 135427.png" class=" img-fluid img-markdown" /></p>
<h2>Features</h2>
<ul>
<li><strong>The whole BO1 map:</strong> geometry, textures, collision and all 3,526 props (snowy pines, the gondola, crates, consoles, the facility's furniture).</li>
<li><strong>BO1's snow:</strong> the layered snow, ice and grime blended over rock, dirt and concrete with BO1's own blend weights.</li>
<li><strong>BO1's lighting with sun shadows,</strong> plus its sky, minimap and loading screen.</li>
<li><strong>Breakable windows:</strong> shoot a pane and it shatters.</li>
<li><strong>The gondola:</strong> mantle into the cab, just like BO1.</li>
<li><strong>Proper gunfights:</strong> bullet impact and footstep sounds on every surface; barrels, crates, cabinets, consoles, the fuel tank and the shipping containers stop bullets.</li>
<li><strong>Every mode:</strong> spawns and objectives from BO1's map for Team Deathmatch, Free-for-all, Domination, Search &amp; Destroy, Demolition, Capture the Flag, Headquarters, Sabotage and Kill Confirmed.</li>
<li><strong>Bots:</strong> BO1's own path nodes, so bots play the map.</li>
</ul>
<h2>Download</h2>
<p dir="auto"><strong>Download:</strong> <a href="http://fastdl.cukservers.net/t6/downloads/Summit/" target="_blank" rel="noopener noreferrer nofollow ugc">mp_ShepsSummit v1.0</a></p>
<h2>Install</h2>
<ol>
<li>Extract the zip and copy the <code>mp_ShepsSummit</code> folder to <code>%localappdata%\Plutonium\storage\t6\mods\</code></li>
<li>Start Plutonium T6 <strong>Multiplayer</strong>, open <strong>Mods</strong> and load <strong>Summit</strong>.</li>
<li>Create a game and pick <strong>Summit</strong> from the map list.</li>
</ol>
<p dir="auto"><strong>Dedicated servers:</strong> put the folder in your server's <code>mods</code> folder, start with <code>+set fs_game mods/mp_ShepsSummit</code> and use <code>mp_mountain</code> in your rotation. With FastDL set up, players download the mod automatically.</p>
<h2>Play it now</h2>
<p dir="auto"><strong>[CUK] Firing Range &amp; Summit [EU]</strong> runs both maps in a TDM / Domination / Kill Confirmed / S&amp;D rotation.</p>
<h2>Changelog</h2>
<p dir="auto"><strong>v1.0</strong></p>
<ul>
<li>First release.</li>
</ul>
<h2>Notes</h2>
<ul>
<li>The mod sets <code>g_connectpaths 1</code> for every mode (needed to link the map's path nodes; it doesn't affect stock maps).</li>
<li>The gondola doesn't sway, and BO1's destructible computers, cabinets and tanks are solid but don't break.</li>
<li>Broken windows vanish with a glass-break sound; there's no flying-shards effect yet.</li>
</ul>
<h2>Credits</h2>
<ul>
<li><strong>Treyarch:</strong> Summit, Black Ops 1 and Black Ops II</li>
<li><strong>Shep:</strong> the BO2 port</li>
<li>Built with OpenAssetTools</li>
</ul>
]]></description><link>https://forum.plutonium.pw/topic/46725/release-mp-summit</link><generator>RSS for Node</generator><lastBuildDate>Thu, 08 Oct 2026 14:39:05 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46725.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 04 Oct 2026 13:06:33 GMT</pubDate><ttl>60</ttl></channel></rss>