<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[BO1 T5 Zombies Mod Menu | Dark Entity]]></title><description><![CDATA[<p dir="auto"><strong>Please Report Bugs By Making a Ticket In My Discord Server,GitHub,Here</strong></p>
<p dir="auto"><strong>Github Link Has Updated Versions</strong></p>
<p dir="auto"><strong>AppData\Local\Plutonium\storage\t5</strong></p>
<p dir="auto"><a href="https://github.com/UserDarkCloud/DarkEntityT5-Mod-Menu" target="_blank" rel="noopener noreferrer nofollow ugc">Download</a></p>
<p dir="auto"><a href="https://discord.gg/pgnN3XCEM3" target="_blank" rel="noopener noreferrer nofollow ugc">Discord</a></p>
<p dir="auto"><img src="/assets/uploads/files/1791347173763-c8cd5aba-9abc-4c44-99cf-fbdc4bfa885a-image.jpeg" alt="c8cd5aba-9abc-4c44-99cf-fbdc4bfa885a-image.jpeg" class="img-markdown  img-fluid" width="1919" height="1079" /></p>
]]></description><link>https://forum.plutonium.pw/topic/46746/bo1-t5-zombies-mod-menu-dark-entity</link><generator>RSS for Node</generator><lastBuildDate>Sat, 07 Nov 2026 02:47:29 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46746.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 07 Oct 2026 04:26:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to BO1 T5 Zombies Mod Menu | Dark Entity on Sun, 18 Oct 2026 11:25:05 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/zuko0600" aria-label="Profile: zuko0600"><bdi>zuko0600</bdi></a> aim and melee</p>
]]></description><link>https://forum.plutonium.pw/post/180387</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180387</guid><dc:creator><![CDATA[__ryze]]></dc:creator><pubDate>Sun, 18 Oct 2026 11:25:05 GMT</pubDate></item><item><title><![CDATA[Reply to BO1 T5 Zombies Mod Menu | Dark Entity on Sat, 17 Oct 2026 21:30:44 GMT]]></title><description><![CDATA[<p dir="auto">could i get some help? I've done everything right according to google but i still can't figure out how to open this menu that is seen in the picture. The only thing I'm getting is this small text bar at the top of the screen.<br />
<img src="/assets/uploads/files/1792272563257-20261017232819_1.jpg" alt="20261017232819_1.jpg" class="img-markdown  img-fluid" width="200" height="112" /></p>
<p dir="auto">Here's a gyazo file instead if the image is to small: <img src="/assets/uploads/files/1792272642494-bb03d9a9-a1f5-4f5c-8f22-287136135a3c-image-resized.jpeg" alt="image.jpeg" class="img-markdown  img-fluid" width="2586" height="1446" /></p>
]]></description><link>https://forum.plutonium.pw/post/180373</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180373</guid><dc:creator><![CDATA[zuko0600]]></dc:creator><pubDate>Sat, 17 Oct 2026 21:30:44 GMT</pubDate></item><item><title><![CDATA[Reply to BO1 T5 Zombies Mod Menu | Dark Entity on Thu, 15 Oct 2026 04:12:29 GMT]]></title><description><![CDATA[<p dir="auto">Hey! I’ve been testing out the menu on Plutonium T5, and while the core concept is awesome, there are a few major usability bugs and quality-of-life improvements that would make this menu 10/10:</p>
<p dir="auto">​Dynamic Map-Based Weapon Filtering: Right now, the menu lists every single weapon in BO1 regardless of the map being played. Selecting weapons that aren't loaded into a specific map's asset pool (like selecting certain Wonder Weapons on maps that don't support them) either gives a default placeholder weapon or breaks inventory slots. It would be amazing if the weapon menu filtered choices dynamically based on the current map's loaded weapon array (e.g., get_current_map() checks).</p>
<p dir="auto">​Drop Weapon / Clear Inventory Utility: Currently, if you give yourself a weapon, there is no quick way to drop it or clear specific slots without manually cycling or clearing everything out. Adding a simple keybind/option (like pressing Down on D-Pad or a menu button) to drop or strip the currently held weapon would fix inventory bloat immediately.</p>
<p dir="auto">​UI Category Rendering Fix: Certain categories in the UI vanish/disappear permanently after selecting specific options, forcing a game restart to get the UI back. could you possibly find out what causes this and possibly fix it?</p>
<p dir="auto">​Cleaning up the weapon lists so they match the active map, fixing the UI and adding a weapon-drop function would make this menu so much smoother to use! Thanks for your hard work on it!</p>
]]></description><link>https://forum.plutonium.pw/post/180261</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180261</guid><dc:creator><![CDATA[SSCREATIONS01]]></dc:creator><pubDate>Thu, 15 Oct 2026 04:12:29 GMT</pubDate></item></channel></rss>