<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[SHIELD REPAIR MOD!!!]]></title><description><![CDATA[<p dir="auto">I've created a script to repair shields in black ops 2 zombies by simply walking to the workbench the shield was built on and interacting</p>
<p dir="auto"><a href="https://github.com/ElChabro/zm_shield_repair" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/ElChabro/zm_shield_repair</a></p>
<p dir="auto">Installation: download the zm_shield_repair.gsc and paste it on your plutonium script folder for zombies</p>
<p dir="auto">press Win+R and paste %localappdata%/plutonium/storage/t6/scripts/zm</p>
<p dir="auto">(if you don't see a script folder just create it insidie T6, inside the new script folder create another 2 folders and name them zm and mp, finally inside zm paste the gsc file <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=735a715d6f6" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:1.4em;width:auto;vertical-align:middle" title=":)" alt="🙂" /></p>
<p dir="auto">NOTE: This mod should work in all black ops 2 maps (tranzit, die rise, motd, buried and origins) since depending on the map the ID's for certain items are different i tried to make the mod as universal as possible, I personally don't play the victis maps so i haven't tested it but if you do and it doesn't work please let me know. <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/1f604.png?v=735a715d6f6" class="not-responsive emoji emoji-android emoji--smile" style="height:1.4em;width:auto;vertical-align:middle" title=":D" alt="😄" /> As for Origins and Mob it works like a charm</p>
]]></description><link>https://forum.plutonium.pw/topic/46797/shield-repair-mod</link><generator>RSS for Node</generator><lastBuildDate>Wed, 14 Oct 2026 23:29:03 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46797.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 14 Oct 2026 00:32:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to SHIELD REPAIR MOD!!! on Wed, 14 Oct 2026 18:51:25 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/c0nfu510n" aria-label="Profile: C0NFU510N"><bdi>C0NFU510N</bdi></a> hahaha that tells you how much I play those maps :v but the mod works perfectly on mob and origins</p>
]]></description><link>https://forum.plutonium.pw/post/180232</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180232</guid><dc:creator><![CDATA[elchabroo]]></dc:creator><pubDate>Wed, 14 Oct 2026 18:51:25 GMT</pubDate></item><item><title><![CDATA[Reply to SHIELD REPAIR MOD!!! on Wed, 14 Oct 2026 09:59:47 GMT]]></title><description><![CDATA[<p dir="auto">there arent shields on die rise or buried</p>
]]></description><link>https://forum.plutonium.pw/post/180220</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180220</guid><dc:creator><![CDATA[C0NFU510N]]></dc:creator><pubDate>Wed, 14 Oct 2026 09:59:47 GMT</pubDate></item></channel></rss>