<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Zombies lobbies not allowing more than 2 players [Linux/PartyDeck]]]></title><description><![CDATA[<p dir="auto">Hey y'all, trying to run BO1 Zombies with PartyDeck (basically Nucleus Co-op for Linux) and am running into an issue with connecting more than two players. Whenever I host a lobby on one of the instances, it says "recommended max players: 2" only one of the other instances is able to connect. If another connects, they kick the first connecter out of the lobby. I've also tried using sp_minplayers to keep the game from starting without all 3-4 players connecting, however that causes the game to start, even if only one person is in the lobby. I'm on the current version of Plutonium, I've seen people say that this only happens on very old versions, but this is not the case. If anyone knows what's going wrong here, I'd love to know what's going on and how to fix it. Thanks in advance.</p>
]]></description><link>https://forum.plutonium.pw/topic/46873/zombies-lobbies-not-allowing-more-than-2-players-linux-partydeck</link><generator>RSS for Node</generator><lastBuildDate>Tue, 27 Oct 2026 02:36:57 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46873.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 25 Oct 2026 01:48:17 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Zombies lobbies not allowing more than 2 players [Linux/PartyDeck] on Mon, 26 Oct 2026 03:37:21 GMT]]></title><description><![CDATA[<p dir="auto">Testing on my PCs running Windows I can do all of the following:</p>
<ol>
<li>Launch in LAN and have multiple players from the same PC join one instance.</li>
<li>Have two PCs launch in LAN mode, one hosts a lobby, and the other joins with 3 users (faced an error regarding duplicate qport at first, but didn’t face it the second time connecting).</li>
<li>Have two PCs on the same network launch in online mode and join an online dedicated server outside the network.</li>
</ol>
<p dir="auto">So, based on my ability to do these, I don’t see what’s causing the problem.</p>
]]></description><link>https://forum.plutonium.pw/post/180652</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180652</guid><dc:creator><![CDATA[Hadi77KSA]]></dc:creator><pubDate>Mon, 26 Oct 2026 03:37:21 GMT</pubDate></item><item><title><![CDATA[Reply to Zombies lobbies not allowing more than 2 players [Linux/PartyDeck] on Sun, 25 Oct 2026 20:17:46 GMT]]></title><description><![CDATA[<p dir="auto">Each instance has it's own net_port, is on it's own account, and I'm on r5869. It's still not letting more than two players connect to a lobby.</p>
]]></description><link>https://forum.plutonium.pw/post/180621</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180621</guid><dc:creator><![CDATA[notzofast]]></dc:creator><pubDate>Sun, 25 Oct 2026 20:17:46 GMT</pubDate></item><item><title><![CDATA[Reply to Zombies lobbies not allowing more than 2 players [Linux/PartyDeck] on Sun, 25 Oct 2026 05:20:08 GMT]]></title><description><![CDATA[<p dir="auto">For client instances from the same IP, make sure that each one uses a unique <code>net_port</code> and preferably also a unique name. The text "recommended max players" is just text, it doesn’t have any effect on the connectivity as far as I know, so ignore it. If you’re on a version behind r4811, you’ll need to update to not face issues.</p>
]]></description><link>https://forum.plutonium.pw/post/180606</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180606</guid><dc:creator><![CDATA[Hadi77KSA]]></dc:creator><pubDate>Sun, 25 Oct 2026 05:20:08 GMT</pubDate></item></channel></rss>