<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[UPnP Port Mappings Persist Indefinitely and Cause NAT Issues with Other CoD Games]]></title><description><![CDATA[<p dir="auto">Hi everyone,</p>
<p dir="auto">I've run into an issue with how Plutonium handles UPnP port mappings.</p>
<p dir="auto">Whenever I launch a game through Plutonium, it automatically creates a UPnP port mapping on my router. However, these mappings are created with a lease duration of 0 (infinite), meaning they remain active even after closing the game or restarting my PC.</p>
<p dir="auto">Since several Call of Duty titles use overlapping port ranges, these persistent mappings seem to interfere with other games, such as Black Ops 3 and newer CoD titles, preventing them from achieving an Open NAT type.</p>
<p dir="auto">I've confirmed that manually removing the old Plutonium port mappings from my router resolves the issue and allows the affected games to achieve Open NAT again.</p>
<p dir="auto">Would it be possible for Plutonium to request UPnP port mappings with a limited lease duration and automatically renew them while the game is running?</p>
<p dir="auto">Alternatively, could Plutonium explicitly remove its UPnP mappings when the game closes?</p>
<p dir="auto">Is there already a setting or workaround for this?</p>
<p dir="auto">Thanks in advance!</p>
]]></description><link>https://forum.plutonium.pw/topic/46879/upnp-port-mappings-persist-indefinitely-and-cause-nat-issues-with-other-cod-games</link><generator>RSS for Node</generator><lastBuildDate>Thu, 05 Nov 2026 05:42:09 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46879.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 25 Oct 2026 22:00:30 GMT</pubDate><ttl>60</ttl></channel></rss>