<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta)]]></title><description><![CDATA[<p dir="auto">I'm excited to finally release the first public beta of Call of the Dead, faithfully ported from Black Ops 1 to Black Ops 2 for Plutonium T6!</p>
<p dir="auto">This project has been in development for quite some time, with the goal of recreating the original BO1 experience as closely as possible while taking advantage of BO2's engine.</p>
<p dir="auto">Features<br />
Faithful 1:1 recreation of the original Call of the Dead map<br />
Original George A. Romero boss mechanics<br />
Full main Easter Egg quest<br />
Option to play with BO1 or BO2 weapons<br />
Original map layout, atmosphere, and gameplay mechanics<br />
Classic perks, Pack-a-Punch, ziplines, and other map features<br />
Additional improvements</p>
<p dir="auto">Beta Information<br />
This is a public beta, not the final release.</p>
<p dir="auto">While the map is fully playable, there are still some minor bugs, visual inconsistencies, and features that need additional polishing.</p>
<p dir="auto">The goal of this release is to let everyone finally experience the port and help identify any remaining issues.</p>
<p dir="auto">Download:<br />
<a href="https://drive.google.com/file/d/1k0Sh2dO38zw54J48HWZT0-odhYHS_ey1/view?usp=sharing" target="_blank" rel="noopener noreferrer nofollow ugc">Download Call of the Dead – BO2 Public Beta</a></p>
<p dir="auto">Requirements: Black Ops 2 (PC) with Plutonium T6.</p>
<p dir="auto">Feedback and Bug Reports:<br />
If you encounter any bugs, crashes, missing effects, or gameplay issues, please report them with as much detail as possible. Screenshots and videos are especially helpful.<br />
Discord: aidenwrldv999</p>
<p dir="auto">Final Notes:<br />
I've put a lot of time into making this port as faithful to the original as possible. Development slowed down for a while because I lost motivation for BO2 and Call of Duty projects in general, but I didn't want all the work that went into this map to go to waste.</p>
<p dir="auto">I can't promise frequent updates, but I hope everyone enjoys finally getting to play it.</p>
<p dir="auto">Thank you to everyone who has supported the project and waited patiently for its release!</p>
<ul>
<li>aidenwrld</li>
</ul>
]]></description><link>https://forum.plutonium.pw/topic/46937/release-call-of-the-dead-bo1-to-bo2-plutonium-t6-public-beta</link><generator>RSS for Node</generator><lastBuildDate>Mon, 02 Nov 2026 23:05:44 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/46937.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 31 Oct 2026 23:44:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 15:16:00 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ruztyjasper" aria-label="Profile: RuztyJasper"><bdi>RuztyJasper</bdi></a> You're welcome, it was a full solo project. Completely made by me besides the few bug testers I had.</p>
]]></description><link>https://forum.plutonium.pw/post/180862</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180862</guid><dc:creator><![CDATA[aidenwrld]]></dc:creator><pubDate>Sun, 01 Nov 2026 15:16:00 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 15:14:25 GMT]]></title><description><![CDATA[<h2>Installation Tutorial – Call of the Dead (BO2 Plutonium)</h2>
<p dir="auto"><strong>Step 1: Download the Map</strong></p>
<p dir="auto">Download the latest Call of the Dead beta:</p>
<p dir="auto"><a href="https://drive.google.com/file/d/1k0Sh2dO38zw54J48HWZT0-odhYHS_ey1/view?usp=sharing" target="_blank" rel="noopener noreferrer nofollow ugc">Download Here</a></p>
<p dir="auto">Extract the downloaded archive using 7-Zip or Windows Built-In Extractor.</p>
<p dir="auto"><strong>Step 2: Open Your Plutonium Folder</strong></p>
<ol>
<li>Press <code>Win + R</code> on your keyboard.</li>
<li>Paste the following path:<br />
<code>%localappdata%\Plutonium\storage\t6</code></li>
<li>Press Enter.</li>
</ol>
<p dir="auto"><strong>Step 3: Install the Files</strong></p>
<p dir="auto">Inside the downloaded archive, you should see four folders:</p>
<ul>
<li><code>mods</code></li>
<li><code>raw</code></li>
<li><code>scripts</code></li>
<li><code>usermaps</code></li>
</ul>
<p dir="auto">Copy <strong>all four folders</strong> into your <code>storage\t6</code> directory.</p>
<p dir="auto">If Windows asks you to merge folders, select <strong>Yes</strong>. If you're updating an older version, replace the previous Call of the Dead files when prompted.</p>
<p dir="auto"><strong>Step 4: Launch the Map</strong></p>
<ol>
<li>Open Plutonium and launch Black Ops 2 Zombies.</li>
<li>Load Call of the Dead using the method provided with the map release.</li>
<li>Enjoy!</li>
</ol>
<p dir="auto"><strong>Important:</strong> Do not place all four folders inside another folder named <code>Call of the Dead</code>. They must be directly inside <code>storage\t6</code>.</p>
<p dir="auto">Your final folder structure should look like this:</p>
<pre><code class="language-text">Plutonium
└── storage
    └── t6
        ├── mods
        ├── raw
        ├── scripts
        └── usermaps
</code></pre>
<p dir="auto"><strong>Having Issues?</strong></p>
<p dir="auto">Make sure all four folders were copied correctly and that you're running the latest compatible version of Plutonium T6. If the map crashes or fails to load, report the issue with a screenshot or error message.</p>
]]></description><link>https://forum.plutonium.pw/post/180861</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180861</guid><dc:creator><![CDATA[aidenwrld]]></dc:creator><pubDate>Sun, 01 Nov 2026 15:14:25 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 13:07:45 GMT]]></title><description><![CDATA[<p dir="auto">i got it working happy days</p>
]]></description><link>https://forum.plutonium.pw/post/180859</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180859</guid><dc:creator><![CDATA[ktown_vagzy]]></dc:creator><pubDate>Sun, 01 Nov 2026 13:07:45 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 12:26:20 GMT]]></title><description><![CDATA[<p dir="auto">i have it in mods but dont see call of the dead in custom games or solo</p>
]]></description><link>https://forum.plutonium.pw/post/180858</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180858</guid><dc:creator><![CDATA[ktown_vagzy]]></dc:creator><pubDate>Sun, 01 Nov 2026 12:26:20 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 04:50:32 GMT]]></title><description><![CDATA[<p dir="auto">Another place for George to wack us to death <img src="https://forum.plutonium.pw/assets/plugins/nodebb-plugin-emoji/emoji/android/270c.png?v=ba86ddc444d" class="not-responsive emoji emoji-android emoji--v" style="height:1.4em;width:auto;vertical-align:middle" title="✌" alt="✌" />️</p>
]]></description><link>https://forum.plutonium.pw/post/180845</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180845</guid><dc:creator><![CDATA[GhostRider01250]]></dc:creator><pubDate>Sun, 01 Nov 2026 04:50:32 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 04:18:29 GMT]]></title><description><![CDATA[<p dir="auto">can someone show me what to do, idk if i put it in the correct file or what. i click mods in the zombies section it pops up "tony pack" because its the only mod i have installed i guess? click it and it says error</p>
]]></description><link>https://forum.plutonium.pw/post/180837</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180837</guid><dc:creator><![CDATA[Xace_Ravix]]></dc:creator><pubDate>Sun, 01 Nov 2026 04:18:29 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sun, 01 Nov 2026 04:07:14 GMT]]></title><description><![CDATA[<p dir="auto">Been waiting on this...Thank you to everyone involved..!!</p>
]]></description><link>https://forum.plutonium.pw/post/180835</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180835</guid><dc:creator><![CDATA[RuztyJasper]]></dc:creator><pubDate>Sun, 01 Nov 2026 04:07:14 GMT</pubDate></item><item><title><![CDATA[Reply to [Release] Call of the Dead – BO1 to BO2 | Plutonium T6 (Public Beta) on Sat, 31 Oct 2026 23:48:10 GMT]]></title><description><![CDATA[<p dir="auto">excellent</p>
]]></description><link>https://forum.plutonium.pw/post/180822</link><guid isPermaLink="true">https://forum.plutonium.pw/post/180822</guid><dc:creator><![CDATA[nazgulnazgul]]></dc:creator><pubDate>Sat, 31 Oct 2026 23:48:10 GMT</pubDate></item></channel></rss>