<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[(Bo2&#x2F;MW3) Feature Suggestion - Hud Bounds]]></title><description><![CDATA[<p dir="auto">I think if the game hud bounds could be customizable like the newer cod games it could be a lot more comfortable to look at the mini map.</p>
<p dir="auto">I thought these settings were controlled by /safespace_horizontal and /safespace_vertical but they seem to already be unlocked in mw3 and don't quite work in the way i thought. It would be very nice if this could be implemented into both bo2/mw3 pluto</p>
<p dir="auto">Below photo is how console was able to do it: <img src="/assets/uploads/files/1604741586066-screenshot-2020-11-07-203233.png" alt="Screenshot 2020-11-07 203233.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.plutonium.pw/topic/5947/bo2-mw3-feature-suggestion-hud-bounds</link><generator>RSS for Node</generator><lastBuildDate>Sun, 12 Jul 2026 18:44:20 GMT</lastBuildDate><atom:link href="https://forum.plutonium.pw/topic/5947.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 07 Nov 2020 09:34:21 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to (Bo2&#x2F;MW3) Feature Suggestion - Hud Bounds on Sat, 20 Jul 2024 13:58:10 GMT]]></title><description><![CDATA[<p dir="auto">Very late to this but it's "safeArea_adjusted_horizontal" the values are between 0-1, 1 = full screen hud, 0.1 = centre of screen.<br />
I am playing on a 32:9 monitor so 0.5 gave me a 4:3 hud ratio</p>
]]></description><link>https://forum.plutonium.pw/post/143744</link><guid isPermaLink="true">https://forum.plutonium.pw/post/143744</guid><dc:creator><![CDATA[Phex]]></dc:creator><pubDate>Sat, 20 Jul 2024 13:58:10 GMT</pubDate></item></channel></rss>