Disable ghosts in Buried?
Has anyone figured out a way to disable the ghosts in Buried? I was able to fix up _zm_ai_ghost.gsc from the gsc dump enough to compile, but it the server never finishes starting up and if I load a solo lobby it gets stuck on awaiting challenge. I noticed there is a variable called level.force_no_ghost and a function called devgui_toggle_no_ghost(), but i'm not sure how I would be able to modify or call that outside of _zm_ai_ghost.gsc. Sorry if this doesn't make sense, my coding knowledge is very limited and my friends and I just want to be able to PAP without losing all of our money in the mansion.