[Release] Plutoscript Framework
@fed yeah same for me, started happening since one of the last updates
guys, sorry for being off. They changed memory permissions on recent builds. i will make a quick update by now.
working on something new for the last month since chaiscript
awesome, can't wait
fixed memory permissions, should work in newer plutonium versions.
Yo, I forked your plutoscript, and added some patches to include controlling individual bot's input buttons, movement input and weapons (all native engine input) through the use of setting DVARs.
It also fixed the issue of bots being stuck on 'connecting' when a map rotation occurs.
bot<botnum>_buttons => <32BITMASK of buttons being pressed>
1 ->fire button
2 -> sprint
4 -> melee
so; 'bot0_buttons 1' makes the bot in the first player slot to press down the FIRE button.
bot<botnum>_movement => <-127 to 127> <-127 to 127>
a vector of bot movement,
so; 'bot4_movement 127 0' makes the bot in the 5th player slot to walk forward
bot<botnum>_weapon => a string name of a weapon
so; 'bot17_weapon frag_grenade_mp' makes the bot in the 18th player slot to switch to the frag grenade weapon.
I plan on writing Bot Warfare for IW5 using these DVARs to control the bots. So I am really looking forward to GSC support!
@xensik just now seeing this - this looks so fucking cool
@INeedGames I'm too dumb to understand it, but are you saying that it can be bots in mw3 ?
when in-game; spawn a bot with
once hes spawned in, you can control him with dvars;
bot1_buttons 1will make the bot hold the fire button,
bot1_buttons 4will make the bot hold the knife button,
bot1_movement 127 0will make the bot move forward
@INeedGames Bot warfare will live on for a long time a great service you do. I hope they are as smooth as the new version of bots. crazy to go from pezbots along time ago to this exciting mod!