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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.0k Topics 16.8k Posts
  • ZM - Misty White gloves fish net, requested

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    @ShadowofSkooma it should still work as long as you drag and drop the files in to the right folder names that i forgot, you do need to remove some numbers and rename it i believe
  • 21 Votes
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    @Ahrimdon Yeah, I figured it out! Apparently the view model for the Olympia doesn't bake properly, but I used the world model instead and it worked perfectly. I think the Barrett M82 one part of the view model just won't bake while the rest does - maybe there's something wrong with some of these models, or maybe I'm just messing up since I'm still new to this. Either way, I got it looking how I wanted in the end. Thank you for replaying to this old post .
  • [Release] [Zombies] Scripts for Competitive Players

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    bro it wont work for me
  • /// Lost Cammo Collection Repost ///

    cammo bo2 skins
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    Appreciate being part of the pack gg's
  • 2 Votes
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    Mister @Tugi57 , the picture with the added weapons its only for show the changes i made with the pack a punched weapons (adding 1 or 2 accesories , even changing the weapon you got after use the PAP ) if you want to try a mod with full weapons , you can use this https://forum.plutonium.pw/topic/37621/release-zm-mod-zm_weapons-adding-all-weapons-to-maps
  • ZM - GLOVE SKINS PACK "TryHard Glove"

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    @Qautic you could find a cia or cdc glove mod for every map (your choice) idk if anyone has made it XD
  • 7 Votes
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    @Mangiare here it is Dark Matter
  • bo2 zm GSC dump

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    i’ve fixed the "player perk buff and graphics" — i merged the two. also, if anyone can figure out why on die rise with the who's who perk, when dying in who's who and being revived, some of the bonus perks don’t apply — but they do when going down and being revived with quick revive. #include maps\mp\zombies\_zm_utility; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_perks; init() { level thread on_player_connect(); } on_player_connect() { level endon("end_game"); while (true) { level waittill("connected", player); player._retain_perks = 0; player._jug_hp_set = false; player thread reconnect_perk_manager(); // ✅ Core system to catch all spawns } } reconnect_perk_manager() { self endon("disconnect"); while (true) { self waittill("spawned_player"); // Always re-thread logic (covers Who’s Who revive, normal revive, Quick Revive) self thread on_player_spawned(); self thread watch_for_respawn(); wait_network_frame(); if (!isDefined(self.whoswho)) { self thread sq_give_player_all_perks(); } else { self thread wait_for_whoswho_revive_then_restore(); } } } on_player_spawned() { self endon("disconnect"); self notify("sq_clean_threads"); // Gameplay Tweaks SetDvar("player_clipSizeMultiplier", "2"); SetDvar("perk_weapRateMultiplier", "0.65"); SetDvar("perk_weapSpreadMultiplier", "0.25"); SetDvar("player_backSpeedScale", "1"); SetDvar("player_strafeSpeedScale", "1"); SetDvar("player_useMovementRestrict", "0"); // Visual Clarity self setClientDvar("r_dof_enable", 0); self setClientDvar("r_lodBiasRigid", -1000); self setClientDvar("r_lodBiasSkinned", -1000); self setClientDvar("r_lodScaleRigid", 1); self setClientDvar("r_lodScaleSkinned", 1); self setClientDvar("sm_sunquality", 2); } watch_for_respawn() { self endon("disconnect"); while (true) { self waittill_either("spawned_player", "player_revived"); wait_network_frame(); if (!isDefined(self.whoswho)) { self thread sq_give_player_all_perks(); wait 0.5; self thread apply_bonus_perks(); if (self hasperk("specialty_armorvest")) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } } } wait_for_whoswho_revive_then_restore() { self endon("disconnect"); while (isDefined(self.whoswho) && self.whoswho) wait 0.1; wait 0.5; self thread sq_give_player_all_perks(); self thread apply_bonus_perks(); if (self hasperk("specialty_armorvest")) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } sq_give_player_all_perks() { if (!isdefined(level.sq_perks_ready)) { flag_wait("initial_blackscreen_passed"); flag_wait("initial_players_connected"); level.sq_perks_ready = true; } while (self.afterlife && IsDefined(self.afterlife)) wait 0.05; if (!isdefined(level._all_perk_list)) { level._all_perk_list = []; if (level.script != "zm_tomb") { machines = getentarray("zombie_vending", "targetname"); for (i = 0; i < machines.size; i++) { if (machines[i].script_noteworthy == "specialty_weapupgrade") continue; level._all_perk_list[level._all_perk_list.size] = machines[i].script_noteworthy; } } else { level._all_perk_list = level._random_perk_machine_perk_list; } } foreach (perk in level._all_perk_list) { if (IsDefined(self.perk_purchased) && self.perk_purchased == perk) continue; if (self hasperk(perk) || self has_perk_paused(perk)) continue; self give_perk(perk, 0); self notify("perk_acquired", perk); wait 0.05; } self thread apply_bonus_perks(); if ((self hasperk("specialty_armorvest")) && (!isDefined(self._jug_hp_set) || !self._jug_hp_set)) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } apply_bonus_perks() { self notify("stop_bonus_perks"); self endon("stop_bonus_perks"); bonus_perks = array( "specialty_flakjacket", "specialty_unlimitedsprint", "specialty_fasttoss", "specialty_fastweaponswitch", "specialty_fastladderclimb", "specialty_fastmantle", "specialty_stalker", "specialty_sprintrecovery", "specialty_deadshot", "specialty_fallheight" ); foreach (perk in bonus_perks) { attempts = 0; while (!(self hasperk(perk)) && attempts < 5) { self give_perk(perk, 0); self notify("perk_acquired", perk); wait 0.05; attempts++; } } }
  • [Release] [MP] Custom Lobby Globes & Backgrounds

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    is it normal that the globe isnt showing?
  • [ZM] Custom HUD | Different Styles

    hud custom menu
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    nice stuff keep going
  • [MP] Assorted camos (9)

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    Nice camo pack man the blood looks cool and lucid dream a bit
  • Editing Class Stats.

    cac classediting trickshot
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    @xSkullHD there is pastebin if you need to post just a direct link to text (but you used it already for one of the lists) i also wanted to post txt's direcly here but the site would need an update on that (and probly small zips too)
  • 9 Votes
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    for anyone who cannot seem to make this mod work all you have to do is edit the [install_survival.bat] and replace the first xcopy with xcopy /i "%CD%\privategamelobby_project.lua" "%localappdata%\Plutonium\storage\t6\raw\ui_mp\t6\menus" /y and ctrl+S to save it and then open the game from [Start Plutonium without update.bat] in my case what i did is i put the mod in %localappdata%\Plutonium\storage\t6 -> mods (create new folder for the mod) and did the above instruction and it worked Credit to: @Hadi77KSA
  • 25 Votes
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    @LS_mtmidia [image: 1753219231861-screenshot_1176.png] show me what this window says. you are prolly running another script / mod in the background that you are not supposed to. Take a screenshot of the window that has a red circle and send it in back here!
  • [Release] [ZM] Vanguard Perk HUD Animation

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    @Deanster_134 Yes this works on Solo and Private Matches, and on servers that have it added.
  • BO2RZ: TranZit Stylized HUD

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    @AdrX003 I unfortunately am not savvy in scripting, if someone were to make that, that would be really cool
  • [Release] Dark Aether from BOCW

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    What Camouflage Does It Replace?
  • [ZM] Gumball Watterson CIA Arms

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    Im so sorry to bring this up so late, but would you be able to supply this file again? The mediafire is expired.
  • timer and count zombie bo2 t6

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    having trouble getting this to work is it copy and paste the script or something else?
  • Tranzit-bus

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    @Bex0_0 i would also love to do that to better understand the code but im in the middle of like 2 googleplexes of stuff you could have a chance to find someone in the plutonium discord, but offering/paying a comission ig