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  • Announcements regarding the Plutonium Project.

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    Eldor
    Watch the reveal trailer: https://www.youtube.com/watch?v=WabtwDUEzG8 Installing/updating: Ensure you have the game installed (there should, among other things, be a main folder and a jb_mp_s.dll file in it). If you're missing discord_game_sdk.dll or EOSSDK-Win32-Shipping.dll, or if you're getting an "Invalid game version" error, download this and copy the files to your game folder. Download the latest plutonium-quantum.exe and place it in the game folder Run plutonium-quantum.exe to play Logging in: When clicking Windows LIVE in the main menu, the game should open a browser and authenticate automatically, as long as you're logged in to the forum. If you aren't, login in the browser when prompted to. The authentication flow should continue automatically afterwards. If anything goes wrong, make sure you're logged in to the forum in your default browser and restart the game and try again. Some browsers (like Brave) may block the authentication flow, disabling "privacy protection" features temporarily may help (like Brave's "Shield"). You could also try a different browser, and visit https://forum.plutonium.pw/eos/auth after clicking Windows LIVE at least once in-game. Joining parties: Parties in this game have been implemented with the "invite to group" feature in Discord. When you're in a party (anywhere but the main menu), you should see "Invite x to Play Plutonium Quantum" in various places in Discord, use these to invite other people. Party members should also be able to do this. Read through this support article for more information. If you have the Discord Overlay enabled, you should be able to invite straight from the game using that too (requires manually whitelisting Plutonium Quantum in Discord settings first). Finding games: Matchmaking is implemented and can be accessed by pressing Find Game in the menu. If any matches for a specific playlist are found, your game should attempt to join it. Otherwise, you will become the host for a new lobby and wait for other people to join. If you are unable to find games, try backing out and searching again. You can also ask people in #looking-for-games on Discord to make sure there're other people playing. The game uses peer-to-peer lobbies, so your IP address may be shared with other people. Changing advanced settings: To change settings such as cg_fov, com_maxfps, or to set an exact value for input_viewSensitivity, you have to modify the player config manually. The file path is <game folder>\saved\players\<user id>\config_mp.cfg. The file format should be familiar to anyone wanting to do this. Note: Unlike our other games, we have not made the in-game console accessible. The reason for this is to improve the quality of public lobbies, we may enable it later. Common issues: Connectivity issues (other people not being able to join your party, private match or public lobby) Make sure Windows Firewall and any other "anti-virus" software isn't blocking the game. Additionally, make sure UPnP is enabled in your router, or manually port forward port 1000 to your computer. Settings not saving while in-game Open and close the Controls menu (after changing other settings), it should trigger a save
  • Posts not strictly related to Plutonium can go here.

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    zZ69r3puls1v3Zz
    @gunner-san said: @zZ69r3puls1v3Zz can i add u on discord for this? this shi so hard bro yea whats ur username
  • Request support for the Plutonium Launcher, please wait at-least 1 day for a reply, it can get busy.

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    EdenPilled
    Launched and suddenly my server browser switched to this unreadable monolith. Any way I can switch it back to the new one? [image: 1788841362322-38a2caaa-e440-4cb7-87b1-5a35d446de4c-image-resized.jpeg]
  • Game Support

    If you're looking for help with an issue related to our supported games, post here!

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    KasaneTetoris
    Hi, im having a problem to play mw3. I dunno why but the game on Steam did not installed the mss32.dll file, ive tried to verify files but it didnt work also tried to download mss32.dll but nothing happens.[image: 1788853631030-fea9065e-1333-49f1-ac57-4cbc68db2c77-image.jpeg] (also im not stupid i selected the correct directory wheres mw3, btw tried to re-install but same issue im kinda loss rn)
  • Server Hosting Support

    If you're looking for help with an issue related to hosting a server on Plutonium, post here!

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    Two With Slight
    Invaild response when hosting a private match
  • 7k Topics
    41k Posts
    Xeptix
    ZPause v1.2 Big one. Latest version is always live on GitHub: https://github.com/Xeptix/ZPause Download: https://github.com/Xeptix/ZPause/releases/latest New — vote to pause Off by default. zp_vote 1 and a pause has to carry the room instead of any one player stopping the game. Calling a vote is the same action as pausing — !pause, or crouch + melee. The vote runs 30 seconds and everyone gets a tally on screen: the count, the clock, and every player with how they voted. Vote yes with the same input again or !yes; vote no with jump + melee or !no. The bar is whichever is higher, zp_vote_min or zp_vote_percent of the players in the game, then clamped to how many are actually present — so a lobby can't set a threshold nobody there can clear, and solo play skips the vote entirely. With the defaults that's 2 of 2, 2 of 3, 3 of 4. A vote ends the moment it's decided either way: enough yeses to pass, or enough noes that everyone left couldn't carry it. Disconnects take their vote with them. A failed vote locks out the next one briefly so it can't be spammed. The result holds on screen for a couple of seconds rather than vanishing into the chat feed. Resuming doesn't need a vote by default, so one AFK player can't strand everyone in a paused game — zp_vote_unpause 1 if you want both directions voted. zp_vote_hold 1 freezes the game while the vote runs and puts it back if it fails. New — zombies shut up while paused A frozen horde standing next to you used to keep growling for the length of the pause. zp_silence_zombies is on by default and stops it at the source; normal noise comes straight back on resume. Fixed — button combos while down If you went down or bled out, the combos stopped working entirely. You can't crouch or melee from the floor, and once you're spectating the engine stops delivering those buttons to the server at all. Those states now fall back to zp_button_combo_dead (use + aim) and zp_vote_no_combo_dead (use + fire). Chat worked throughout and still does. zp_vote_alive_only, on by default, also keeps bled-out spectators out of the vote maths — otherwise two players with one dead is a threshold of two and only one person alive to answer it. Fixed — long sessions A long game could eventually die with exceeded maximum number of parent server script variables. Every HUD element the script built was leaving a slot behind when it was destroyed. Cleaned up, along with a smaller leak in the config handling. New — HUD zp_hud_position and zp_vote_hud_position: top, center, middle, bottom, left or right. Left and right align their text to that edge. The pause banner stays exactly where it was; the vote tally sits at the top. Button prompts show your actual binds. The HUD draws each combo as the buttons you personally have bound — a key on keyboard, a pad glyph on controller, and it follows rebound keys. Off with zp_hud_binds 0 for plain words. The pause banner tells you who paused and how long it's been. With zp_max_pause_time set it counts down to the auto-resume instead. Text has a black glow behind it so it stops washing out against bright skyboxes, and elements fade in rather than snapping. zp_hud_panel 1 adds a darkened slab behind the whole block if you want it heavier. 48 settings in total, all documented in the README. Install Unchanged — overwrite your existing zpause.gsc: %localappdata%\Plutonium\storage\t6\scripts\zm\zpause.gsc, or on newer builds %localappdata%\Plutonium\storage\t6\raw\scripts\zm\zpause.gsc Mod version goes in mods\zm_pause\scripts\zm\. No game restart needed — end the current match and start a new one. Everything here runs on the host. Players joining your game install nothing and can pause, resume and vote exactly like you can, on a stock client. Full dvar list and the how-it-works writeup are in the README: https://github.com/Xeptix/ZPause
  • Regional Topics

    Non English language discussions can be posted here.

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    Parzival97
    yo juego sigan