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  • Announcements regarding the Plutonium Project.

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    Eldor
    Watch the reveal trailer: https://www.youtube.com/watch?v=WabtwDUEzG8 Installing/updating: Ensure you have the game installed (there should, among other things, be a main folder and a jb_mp_s.dll file in it). If you're missing discord_game_sdk.dll or EOSSDK-Win32-Shipping.dll, or if you're getting an "Invalid game version" error, download this and copy the files to your game folder. Download the latest plutonium-quantum.exe and place it in the game folder Run plutonium-quantum.exe to play Logging in: When clicking Windows LIVE in the main menu, the game should open a browser and authenticate automatically, as long as you're logged in to the forum. If you aren't, login in the browser when prompted to. The authentication flow should continue automatically afterwards. If anything goes wrong, make sure you're logged in to the forum in your default browser and restart the game and try again. Some browsers (like Brave) may block the authentication flow, disabling "privacy protection" features temporarily may help (like Brave's "Shield"). You could also try a different browser, and visit https://forum.plutonium.pw/eos/auth after clicking Windows LIVE at least once in-game. Joining parties: Parties in this game have been implemented with the "invite to group" feature in Discord. When you're in a party (anywhere but the main menu), you should see "Invite x to Play Plutonium Quantum" in various places in Discord, use these to invite other people. Party members should also be able to do this. Read through this support article for more information. If you have the Discord Overlay enabled, you should be able to invite straight from the game using that too (requires manually whitelisting Plutonium Quantum in Discord settings first). Finding games: Matchmaking is implemented and can be accessed by pressing Find Game in the menu. If any matches for a specific playlist are found, your game should attempt to join it. Otherwise, you will become the host for a new lobby and wait for other people to join. If you are unable to find games, try backing out and searching again. You can also ask people in #looking-for-games on Discord to make sure there're other people playing. The game uses peer-to-peer lobbies, so your IP address may be shared with other people. Changing advanced settings: To change settings such as cg_fov, com_maxfps, or to set an exact value for input_viewSensitivity, you have to modify the player config manually. The file path is <game folder>\saved\players\<user id>\config_mp.cfg. The file format should be familiar to anyone wanting to do this. Note: Unlike our other games, we have not made the in-game console accessible. The reason for this is to improve the quality of public lobbies, we may enable it later. Common issues: Connectivity issues (other people not being able to join your party, private match or public lobby) Make sure Windows Firewall and any other "anti-virus" software isn't blocking the game. Additionally, make sure UPnP is enabled in your router, or manually port forward port 1000 to your computer. Settings not saving while in-game Open and close the Controls menu (after changing other settings), it should trigger a save
  • Posts not strictly related to Plutonium can go here.

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    fauscarppapi[9]
    @DirkRockface Hi, how are you? I understand your point and agree that it is his server—he is the owner, so he gets to make the decisions. However, the justifications for the bans are inappropriate, as is the disrespect shown through insults targeting disabilities and mental health issues (I have proof of this, as well as proof of how respectfully I tried to speak with him). Furthermore, he refuses to let you explain why you aren't using cheats and insists he is always right. I don't think this is the right way to run a server; instead of uniting the community and getting everyone pulling in the same direction, his attitude constantly holds things back and causes division. I believe he should be a better person and a better administrator. P.S. I’ve tried talking to him so many times, but it always ends the same way: he insults me simply because he feels like it, without ever being willing to listen to my arguments. Thanks for reading my message. Regards. @DirkRockface
  • Request support for the Plutonium Launcher, please wait at-least 1 day for a reply, it can get busy.

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    SirAli
    I am somehow banned from Plutonium for 443 days. I didn't do anything wrong and I even used my own Steam dump. I have an Ayn Thor Max 512GB, and I am playing using Game Hub Lite. I played BO1 before but this time I tried loading up the game as usual and it kicked me out and got me banned. [image: 1791401325133-img_3268-resized.jpg]
  • Game Support

    If you're looking for help with an issue related to our supported games, post here!

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    Xerxes
    You are welcome. Have a nice day and remember to follow the rules.
  • Server Hosting Support

    If you're looking for help with an issue related to hosting a server on Plutonium, post here!

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    soda_toucher03
    Hey Staff team, thanks for taking a look at my post . I run Eroded Networks, hosting Plutonium Zombies servers for the AU community. I’d really appreciate your help with server-browser visibility and persistent hitches/hangs. My AU setup: • Sydney datacentre, Faded Servers • i7-10700K, 8 cores/16 threads, 64 GB RAM • Ubuntu 24.04.4 LTS, kernel 6.8.0-142 • Pterodactyl 1.15.1, Wings 1.13.1, Docker 29.7.1 • Wine 9.0, win64 prefix, launched through xvfb-run inside Docker • AU BO2 Reimagined currently reports Plutonium r5354 • Custom GSC and native utility integrations, which I’m also investigating SERVER BROWSER Players get good ping and can connect directly by IP, but servers can take an extremely long time to appear in the browser. Sometimes individual servers never appear, despite remaining accessible. From the checks I’m watching, they aren’t missing heartbeat check-ins. The hitches and stability problems affect all my BO1 and BO2 servers, including Official and Modded, not just Reimagined. The Buried incident on Reimagined is the latest example, but I need help investigating the wider issue across both games. What exactly does a successful heartbeat confirm? Can registration succeed but a separate query/discovery check prevent listing? Are there known issues with multiple servers on one public IP, query ports, rate limits, browser caching or AU routing? What timestamped logs and server details would help you trace registration versus browser discovery from your side? HITCHES / HANGS I’m getting hitches during gameplay and occasional servers that remain running but stop responding. Checks and work so far include: • Correlating game logs/GSC progress with UDP queries, game-thread CPU, memory pressure and disk I/O. • Investigating disk-latency spikes, MariaDB reads and replay-checkpoint writes. Checkpoint writes were reduced, the DB buffer pool increased to 2 GiB, and buffered BO2 logging verified. • Separating loading/script-init warnings from populated gameplay stalls. Some gameplay cases had no matching DB read storm. • Investigating GSC pools. One earlier BO2 Modded incident reached 65,536/65,536 child variables, 17,325 parents and 2,148 threads. That doesn’t establish the cause of every hitch. • Testing delayed HTTP responses through the utility DLL. Requests serialised and a GSC timeout didn’t cancel the native request, but game progress continued; it did not reproduce a main-thread freeze. • Investigating BO1 processes that stayed alive/bound but stopped answering queries, without matching OOM evidence. Are there recommended Wine versions/settings for T4/T5/T6? What’s the best supported way to capture the offending game thread/GSC function, inspect pool/thread pressure and check native-plugin compatibility? I haven’t completed a controlled native-Windows comparison, so I’m not claiming Wine, host contention or my scripts are ruled out. What controlled test would you prioritise? Also, could I get the Server Hoster role? Please let me know what verification you need. I’m putting a lot into keeping reliable AU servers available and would genuinely appreciate your guidance. Cheers!
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    Volkzzzzz
    Well done m8. Good job!
  • Regional Topics

    Non English language discussions can be posted here.

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    Pavarote
    alguém sabe como que joga mapas diferentes da comunidade? que nem no bo3 Zombies que tem vários mapas, mas queria jogar esses mapas diferentes no bo2 Zombies