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WAW Modding Releases & Resources

Plutonium T4 Mod releases and resources go here.

114 Topics 433 Posts
  • Rules and Release Guidelines! PLEASE READ BEFORE POSTING

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  • Official WAW Mod Tools

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  • Resources for learning to make WAW Mods

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  • Resource: Lists of already made WAW Maps and Mods

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  • T4 Custom Zombies Maps GSC Fixes for Dedis

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    where do i put this files

  • [ZM] Stielhandgranate camo galaxy

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    AtryPat fair. Just asking this out of curiousity as well, did I inspire you to have these ideas for camos? Cause I've done quite a few sonic camos as well as some others
    7313a04e-61c4-4936-8429-00afc532bc9e-image.png a91d1e11-c8cf-47e0-9257-cfcecb53e839-image.png b1d7e825-30d8-4da7-98dd-ca1b9f033203-image.png fa9afd86-720f-489d-83ce-c060898666f2-image.png 99e4118b-1df3-41c1-8f1b-5bc7764ea56d-image.png 6326acc4-15d3-4c78-bc7f-d3f7c5f5873e-image.png

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    i have mines diamond but for bo1. Looks clean tho

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    AtryPat same👍

  • [ZM] Camos perks galaxy & FC Barcelona

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    Hong Kong Lover

    Hong Kong Lover said in [ZM] Camos perks galaxy & FC Barcelona:

    Our first waw camo creator, crying tears of joy rn.

    🤣

  • [ZM] Camo bowie knife obsidian block Minecraft

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  • zombi skin :D

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    The folder is empty 😑

  • Verruckt Uncensored

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    cool..

  • [Zombies]Aim assist WaW(lock on)

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    Lachara_43 I was able to add failsafes to 100% block aim assist when player IsMeleeing(), IsThrowingGrenade(), isSwitchingWeapons(), or holding an invalid weapon that doesn't have ADS. These were all pretty easy, the first 3 have simple engine functions you can use, and the last one I suggest just making an if statement at the very top of the loop with a function that you returns 0 if player is holding betties, perks, grenade launcher, etc. and returns 1 otherwise.

    For reloading, this was a bit tricky because there is no IsReloading() in WaW, simply add a variable check for self.is_reloading == false and then thread this function as part of your aim assist init:

    is_reloading_checker() { level endon("end_game"); self endon("disconnect"); self endon("death"); for(;;) { self.is_reloading = false; self waittill( "reload_start" ); if(GetDvar( "aim_assist_lock" ) != "1") { wait(1); continue; } weap = self getCurrentWeapon(); while( (self GetWeaponAmmoClip( weap ) != WeaponClipSize( weap ) && self GetWeaponAmmoStock( weap ) != 0 ) && !self isMeleeing() && !self IsThrowingGrenade() && !self isSwitchingWeapons() ) // if we switch weps, throw grenade, or melee we cancel reload { self.is_reloading = true; wait(0.5); } } }

    I also cleaned it up a bit and I am now implementing a toggle that will work on co-op, because as it stands remember that GetDvar() will always just returns the value of the host. I added an aim assist button to Game Options and found a way to send a menu script response to GSC which will either kill all aim assist functions or thread the aim assist functions to begin them. Still have a few kinks to work out but my modification of this aim assist script will be implemented into my WAW zombies remaster mod, with credit given.

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    EliLager there is a guide on UGX forum and I have video footage on my youtube (past live streams)

    as for double tap and quick revive, no, but my mod is open source you can easily disable it yourself. Remember that the double tap buff is only a 33% damage buff, and mods like the reimagined mod is 50% while BO2 is a 100% damage buff. So it’s really not gamebreaking, it’s what I found to be the most reasonable subtle buff that gives more replayability because you can use bullet guns for a couple extra rounds

  • [ZM][RELEASE] Shi no numa first box + timer + movement speed patch

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    does first box patch no longer work? Isn't working for me but timer and backspeed is. Also where can i get the wonder waff skin and zombie skin you got in the pics?

  • [Release] [Zombies] Simple Health HUD

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    not for waw i been trying to find one

  • Minecraft Camo Pack

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    Zyhme_ I didnt make those but I do have them. Dm me on discord and I gotchu

  • [ZM] Discarded V3 - Mod Menu

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    how do i change round

  • Five Nights at Freddy's 2 Omega

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    Resxt I know this guy from other forums, and he used to have really good maps The exe format is still used there, so I guess he's just used to it Honestly, both zip and exe are the same to me xd

  • Astolfo Perk Icons WaW ZM!

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    KevacaTheFairy yes it should be t4/raw/images

    create images folder if you havent already