
Chase (@Chase)
Best posts made by Chase
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Auto Compile GSC Scripts & Release via GitHub Actions
When you commit to your repository, GitHub Actions will automatically compile and release your GSC.
This is really nice because you can have one link that will always be up to date with whatever you change, like this:
https://github.com/ChxseH/GSC-AutoCompile/releases/download/latest/release.zip
How to Use
- Ensure you have a GitHub Account and are logged in.
- Press Use this template.
- Place any amount of GSC into
src\gsc
. (Subdirectories are supported)
Customization
Changing the default behavior / released file name
By default, GitHub Actions will compile every GSC file in
src\gsc
(and subdirectories) on it's own and ZIP them all up and release it.If you prefer to have everything compiled and released as one GSC file, see
.github\workflows\main.yml
's lines #14-20. (Note that subdirectories are not supported in this mode)Also see those same lines if you want to change the released file name.
Changing the Release Title
- Change Line #26 in
.github\workflows\main.yml
.
Changing the Release Tag
- Change Line #24 in
.github\workflows\main.yml
.
Changing the Branch compilation runs on
- Change Line #4 in
.github\workflows\main.yml
.
Credits
-
added a screenshot of it working, time for me to jump back to arch, cheers.
Latest posts made by Chase
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If you are logging in to the launcher you need to use your username (which is case sensitive).
-
You don't need to load bot warfare as a mod, just move the mod files into
%localappdata%\Plutonium\storage\iw5\scripts
(You might need to make this folder) and it will automatically load. -
Check out the docs where we outline it, but pretty much any machine in the last 10 years can host a server no problem.
https://plutonium.pw/docs/server/t6/setting-up-a-server/#requirements -
Unpin the pluto launcher from your taskbar and pin it again while it is not running.
edit: or just launchplutonium.exe
directly -
That is an emblem, you can create them just as you would on console now, but you cannot "save" them, so you can only have the one applied to your playercard at a time.