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BO2 Server Hosting Support

Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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  • PlutoT6 server set-up guide.

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  • Installing IW4MAdmin to your dedicated server. [Windows]

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    How to install IW4MAdmin GSC Anti-Cheat for T6

    This is for advanced users only!
    Do not skip steps or alter the metrics names!
    Just remember the GSC anti-cheat is a port from IW4x, So chances of false bans 3%

    First thing first. You MUST edit the StatsPluginSettings.json. If you don't edit your StatsPluginSettings.json. You going to have yourself a lot of angry players and FALSE BANS for norecoil.

    Every time you move your servers. you must edit the IP and port of your server without any dots or :'s in your ip and port. They have to match the same address as your IW4MAdminSettings.json file or it throw everyone into norecoil bans which is all false!

    Now compile this gsc file. and stick it in your t6r/data/maps/mp/gametypes/ and make sure the filename is called _clientids.gsc

    Here is a example. I removed killstreak messages as I don't see any of that fit for T6 while it's for IW4x "Better call that nuke!" message lol.

    { "EnableAntiCheat": null, "KillstreakMessages": [], "DeathstreakMessages": [], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "MostKillsMaxInactivityDays": 30, "MostKillsClientLimit": 5, "ServerDetectionTypes": null, "AnticheatConfiguration": { "Enable": true, "ServerDetectionTypes": { "1270014976": [ "Offset", "Strain", "Snap" ] }, "IgnoredClientIds": [], "IgnoredDetectionSpecification": { "IW4": { "Chest": [ "m21.+" ], "Recoil": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "Button": [ ".*akimbo.*" ] } } } }

    1270014976 being your IP address and Port on the end. You can use local or the actual IP just Make sure it matches the same IP you have on IW4MAdminSettings.json as well.

    Again do not use dot's or : on your IP or you will have a broken function/json file. that's why they were removed for a reason.. If you host more multiable servers. then you would need to add more IP function to the StatsPluginSettings.json. For example.... This is my actual copy I used.

    { "EnableAntiCheat": null, "KillstreakMessages": [], "DeathstreakMessages": [], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "MostKillsMaxInactivityDays": 30, "MostKillsClientLimit": 5, "ServerDetectionTypes": null, "AnticheatConfiguration": { "Enable": true, "ServerDetectionTypes": { "19823145744976": [ "Offset", "Strain", "Snap" ], "19823145744978": [ "Offset", "Strain", "Snap" ] }, "IgnoredClientIds": [], "IgnoredDetectionSpecification": { "IW4": { "Chest": [ "m21.+" ], "Recoil": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "Button": [ ".*akimbo.*" ] } } } }

    Yes that is 2 T6 servers. 198.23.145.74:4976, 198.23.145.74:4978. If you hosting only 2 T6 Multiplayers. You can always validate your json file here to be sure you done it correctly. Hope this helps.

  • How to automatically clean up demo files

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  • couldn't exec dedicated_zm.cfg

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    DJseanyB is it possible to see what he did wrong please ? I can"t manage to escape from this error..... multiple redoes...

  • PlutoT6 Linux server set-up guide. (r4516-t6-refactor)

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    Ghy54- I will test it tomorrow thanks for the share !

  • How do I disable server command usage for global players?

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    no its not hard at all, just all new to me. got it figured out and all setup

  • How to detect a finished Easter Egg on BO2 Origins?

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    level waittill( "tomb_sidequest_complete" );

    That should suffice for if you want the reward to be given once the souls step is done.

  • Problem start a second server

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    Oh, I see, I think I understand the process now. I thought I needed to make a copy of the server folder. This information will also help me save disk space. Thanks for the help!

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  • The server does not show up

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    iHarrow what do you mean for output?

  • I have problem on loading screen

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    Xerxes Finally I have solved my problem , I have missing server files

    To people in the future who have the same problem as me and they use same egg as me

    You just need Folder named gamesettings copy it then paste it on your t6 folder
    here -> Plutonium\storage\t6 and That's it.

    That also fix town problem that couldn't load ( it Load TranZit Map not Town)

    Edit: To find this folder go to your Plutonium\storage\t6 in your main device then copy it

  • Server not showing up on server list ?

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    SOLVED (SORRY ABOUT THAT) JUST WOKE UP

  • Server Name Copied - Change Request

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    Any fixes currently having the issue tryign to join a friend

  • what plutonium bo2 servers that allow VPN

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    All my servers allow VPNs.

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    YukuanY said in Dedicated Server Not Showing Up in Server Browser game crash when start server:

    i have started my own server and i start it fine but then when i load the server and launch my game it crash and also when i load my game first then start server the server dont show my server name is Jays Trickshot Lobby

    It sounds like you're having trouble with your server setup, especially with crashes when loading the game. Make sure your server and game versions are compatible and check your server settings for any errors. If you continue facing issues, you might want to consider switching to a cheap dedicated hosting, which can provide more stability and better performance for your server "Jays Trickshot Lobby."

  • Random map rotation

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    Resxt after hacking some of your code (thanks btw) together for five minutes i got a working randomized script. Good job, keep it up 😄

    for anyone whos interested (all credit obv goes to Resxt) :

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    #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes_zm\_hud_util; #include common_scripts\utility; #include maps\mp\_utility; SetDvarIfNotInitialized(dvar, value) { if (!IsInitialized(dvar)) { SetDvar(dvar, value); } } IsInitialized(dvar) { result = GetDvar(dvar); return result != ""; } IsMultiplayerMode() { return !IsDefined(level.zombiemode) || !level.zombiemode; } Init() { replaceFunc(maps\mp\gametypes\_killcam::finalkillcamwaiter, ::OnKillcamEnd); SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown:Carrier:Express:Slums:Cargo:Yemen:Plaza"); SetDvarIfNotInitialized("mapvote_default_rotation_modes", "war:dom:dm:koth:ctf:onflag:sd:oic:gun:sas"); } OnKillcamEnd() { if (!IsDefined(level.finalkillcam_winner)) { if (isRoundBased() && !wasLastRound()) return false; wait 5; DoRotation(); return false; } level waittill("final_killcam_done"); if (isRoundBased() && !wasLastRound()) return true; wait 5; DoRotation(); return true; } GetRandomElementInArray(array) { return array[GetArrayKeys(array)[randomint(array.size)]]; } GetMapCodeName(mapName) { formattedMapName = ToUpper(mapName); if (IsMultiplayerMode()) { switch(formattedMapName) { case "NUKETOWN": return "mp_nuketown_2020"; case "HIJACKED": return "mp_hijacked"; case "MELTDOWN": return "mp_meltdown"; case "EXPRESS": return "mp_express"; case "CARRIER": return "mp_carrier"; case "OVERFLOW": return "mp_overflow"; case "SLUMS": return "mp_slums"; case "AFTERMATH": return "mp_la"; case "CARGO": return "mp_dockside"; case "TURBINE": return "mp_turbine"; case "DRONE": return "mp_drone"; case "RAID": return "mp_raid"; case "STANDOFF": return "mp_village"; case "PLAZA": return "mp_nightclub"; case "YEMEN": return "mp_socotra"; case "UPLINK": return "mp_uplink"; case "DETOUR": return "mp_bridge"; case "COVE": return "mp_castaway"; case "RUSH": return "mp_paintball"; case "STUDIO": return "mp_studio"; case "MAGMA": return "mp_magma"; case "VERTIGO": return "mp_vertigo"; case "ENCORE": return "mp_concert"; case "DOWNHILL": return "mp_downhill"; case "GRIND": return "mp_skate"; case "HYDRO": return "mp_hydro"; case "MIRAGE": return "mp_mirage"; case "FROST": return "mp_frostbite"; case "TAKEOFF": return "mp_takeoff"; case "POD": return "mp_pod"; case "DIG": return "mp_dig"; } } else { switch(formattedMapName) { case "BURIED": return "zm_buried"; case "DIE RISE": return "zm_highrise"; case "MOB OF THE DEAD": return "zm_prison"; case "NUKETOWN": return "zm_nuked"; case "ORIGINS": return "zm_tomb"; case "TRANZIT": case "FARM": case "TOWN": case "BUS DEPOT": return "zm_transit"; case "DINER": return "zm_transit_dr"; } } } DoRotation() { modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":")); mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":"))); SetDvar("sv_maprotationcurrent", "execgts " + modeCfg + ".cfg map " + mapName); SetDvar("sv_maprotation", "execgts " + modeCfg + ".cfg map " + mapName); }

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  • Changing the location of Dedicated_zm.

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    Excitingtron since you don't know what you're doing, yes, that's the default location

    %localappdata%\Plutonium etc

  • Random Starting Map in MP

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    https://forum.plutonium.pw/topic/25896/mp-zm-black-ops-ii-mapvote/62

  • Bots on dedicated server

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    HeyImNubs already answered above

    You can find answers everywhere tho
    https://forum.plutonium.pw/topic/26473/public-match-with-bots/2