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Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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  • Random map rotation

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    @Resxt after hacking some of your code (thanks btw) together for five minutes i got a working randomized script. Good job, keep it up for anyone whos interested (all credit obv goes to @Resxt) : || #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes_zm\_hud_util; #include common_scripts\utility; #include maps\mp\_utility; SetDvarIfNotInitialized(dvar, value) { if (!IsInitialized(dvar)) { SetDvar(dvar, value); } } IsInitialized(dvar) { result = GetDvar(dvar); return result != ""; } IsMultiplayerMode() { return !IsDefined(level.zombiemode) || !level.zombiemode; } Init() { replaceFunc(maps\mp\gametypes\_killcam::finalkillcamwaiter, ::OnKillcamEnd); SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown:Carrier:Express:Slums:Cargo:Yemen:Plaza"); SetDvarIfNotInitialized("mapvote_default_rotation_modes", "war:dom:dm:koth:ctf:onflag:sd:oic:gun:sas"); } OnKillcamEnd() { if (!IsDefined(level.finalkillcam_winner)) { if (isRoundBased() && !wasLastRound()) return false; wait 5; DoRotation(); return false; } level waittill("final_killcam_done"); if (isRoundBased() && !wasLastRound()) return true; wait 5; DoRotation(); return true; } GetRandomElementInArray(array) { return array[GetArrayKeys(array)[randomint(array.size)]]; } GetMapCodeName(mapName) { formattedMapName = ToUpper(mapName); if (IsMultiplayerMode()) { switch(formattedMapName) { case "NUKETOWN": return "mp_nuketown_2020"; case "HIJACKED": return "mp_hijacked"; case "MELTDOWN": return "mp_meltdown"; case "EXPRESS": return "mp_express"; case "CARRIER": return "mp_carrier"; case "OVERFLOW": return "mp_overflow"; case "SLUMS": return "mp_slums"; case "AFTERMATH": return "mp_la"; case "CARGO": return "mp_dockside"; case "TURBINE": return "mp_turbine"; case "DRONE": return "mp_drone"; case "RAID": return "mp_raid"; case "STANDOFF": return "mp_village"; case "PLAZA": return "mp_nightclub"; case "YEMEN": return "mp_socotra"; case "UPLINK": return "mp_uplink"; case "DETOUR": return "mp_bridge"; case "COVE": return "mp_castaway"; case "RUSH": return "mp_paintball"; case "STUDIO": return "mp_studio"; case "MAGMA": return "mp_magma"; case "VERTIGO": return "mp_vertigo"; case "ENCORE": return "mp_concert"; case "DOWNHILL": return "mp_downhill"; case "GRIND": return "mp_skate"; case "HYDRO": return "mp_hydro"; case "MIRAGE": return "mp_mirage"; case "FROST": return "mp_frostbite"; case "TAKEOFF": return "mp_takeoff"; case "POD": return "mp_pod"; case "DIG": return "mp_dig"; } } else { switch(formattedMapName) { case "BURIED": return "zm_buried"; case "DIE RISE": return "zm_highrise"; case "MOB OF THE DEAD": return "zm_prison"; case "NUKETOWN": return "zm_nuked"; case "ORIGINS": return "zm_tomb"; case "TRANZIT": case "FARM": case "TOWN": case "BUS DEPOT": return "zm_transit"; case "DINER": return "zm_transit_dr"; } } } DoRotation() { modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":")); mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":"))); SetDvar("sv_maprotationcurrent", "execgts " + modeCfg + ".cfg map " + mapName); SetDvar("sv_maprotation", "execgts " + modeCfg + ".cfg map " + mapName); } ||
  • Changing the location of Dedicated_zm.

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    @Excitingtron since you don't know what you're doing, yes, that's the default location %localappdata%\Plutonium etc
  • Random Starting Map in MP

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    https://forum.plutonium.pw/topic/25896/mp-zm-black-ops-ii-mapvote/62
  • Bots on dedicated server

    bots dedicated server
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    @HeyImNubs already answered above You can find answers everywhere tho https://forum.plutonium.pw/topic/26473/public-match-with-bots/2
  • server broken after most recent downage

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    [image: 1736406571274-image_2025-01-09_010929185.png] i just noticed that the start_mp_server.bat shows multiple ports 4977 is the one set by the .bat, and 3074,3075 by PlutoniumT6 - TDM 1 - Server restarter command prompt
  • How do I host my own public 24/7 bot lobby?

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    Oh, Danke schön.
  • Awaiting Connection/Lost connection to host Issue

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    i keep disconnecting when it waits connection but it keeps disconnecting me from the host if it takes a lil bit
  • This topic is deleted!

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  • This topic is deleted!

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  • Which ports does plutonium need?

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    Then maybe you should write that in your first post, instead of assuming we can read your mind that you are one of those people that block outgoing traffic. Because what you wrote implies incoming traffic. For outgoing traffic it should be tcp 443 and maybe some more ports like udp 3074.
  • 1 Votes
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    @LyviaSBL this is not related to questions about bot names and it's a 10 months old topic? Create your own topic or search
  • ERROR SERVER IS NOT RUNNING A MAP - DEDICATED SERVER

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  • ZM and MP servers broke recently

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    @MSund12 client updates are automatic unless you did something that makes it not update Server updates are not automatic but some are mandatory to list the server again and potentially to be able to connect to it from a client running these newer versions, not sure
  • Friend unable to join zombies via Radmin AND on dedicated.

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    I recommend going to Windows+R, then type %localappdata%, delete the Plutonium file, and reinstall Plutonium. I've had this issue many times. Hope this helps.
  • The players in the same team every match

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  • [Guide] [Debian] T6 Server on Linux VPS/Dedicated Server

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    Hi, the latest release is here. It fixes the r4520 update, many problems, and improves stability and architecture. ️ Attention - Significant Modifications I advise you to read the release notes to be more aware. The most important change is the new installation process and the architecture to run your server well. For the installation, take a look here: #installation Full documentation available: #documentation
  • unknown t6mp & map_rotation errors

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    @Minami Hey, yeah i see that on github, thank you
  • [BO2] Last Plutonium update killed my BO2 Servers

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    @PopeyeOnGamepad If you aren't in the Discord server I can see why you weren't aware of the COUNTLESS statements to server owners to prepare for the update needing changes on their end to remain compatible. We even gave out a build 4 days in advance for server owners to update their setup before it would update globally. There was a lot of code debt that had been building up over the years, and we decided to refactor the client for a better base to work on in the future. This also fixed innumerable long standing bugs. If you don't want to spend the time to update to be compatible with a far more improved version of the client; that's up to you.
  • Zombies multiplayer help

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  • 0 Votes
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    It seems that the ports are closed .. =( [image: 1732987942736-2024-11-30-14_28_34-novnc2.jpg]