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Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

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  • PlutoT6 server set-up guide.

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  • Installing IW4MAdmin to your dedicated server. [Windows]

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    How to install IW4MAdmin GSC Anti-Cheat for T6

    This is for advanced users only!
    Do not skip steps or alter the metrics names!
    Just remember the GSC anti-cheat is a port from IW4x, So chances of false bans 3%

    First thing first. You MUST edit the StatsPluginSettings.json. If you don't edit your StatsPluginSettings.json. You going to have yourself a lot of angry players and FALSE BANS for norecoil.

    Every time you move your servers. you must edit the IP and port of your server without any dots or :'s in your ip and port. They have to match the same address as your IW4MAdminSettings.json file or it throw everyone into norecoil bans which is all false!

    Now compile this gsc file. and stick it in your t6r/data/maps/mp/gametypes/ and make sure the filename is called _clientids.gsc

    Here is a example. I removed killstreak messages as I don't see any of that fit for T6 while it's for IW4x "Better call that nuke!" message lol.

    { "EnableAntiCheat": null, "KillstreakMessages": [], "DeathstreakMessages": [], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "MostKillsMaxInactivityDays": 30, "MostKillsClientLimit": 5, "ServerDetectionTypes": null, "AnticheatConfiguration": { "Enable": true, "ServerDetectionTypes": { "1270014976": [ "Offset", "Strain", "Snap" ] }, "IgnoredClientIds": [], "IgnoredDetectionSpecification": { "IW4": { "Chest": [ "m21.+" ], "Recoil": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "Button": [ ".*akimbo.*" ] } } } }

    1270014976 being your IP address and Port on the end. You can use local or the actual IP just Make sure it matches the same IP you have on IW4MAdminSettings.json as well.

    Again do not use dot's or : on your IP or you will have a broken function/json file. that's why they were removed for a reason.. If you host more multiable servers. then you would need to add more IP function to the StatsPluginSettings.json. For example.... This is my actual copy I used.

    { "EnableAntiCheat": null, "KillstreakMessages": [], "DeathstreakMessages": [], "TopPlayersMinPlayTime": 10800, "StoreClientKills": false, "MostKillsMaxInactivityDays": 30, "MostKillsClientLimit": 5, "ServerDetectionTypes": null, "AnticheatConfiguration": { "Enable": true, "ServerDetectionTypes": { "19823145744976": [ "Offset", "Strain", "Snap" ], "19823145744978": [ "Offset", "Strain", "Snap" ] }, "IgnoredClientIds": [], "IgnoredDetectionSpecification": { "IW4": { "Chest": [ "m21.+" ], "Recoil": [ "ranger.*_mp", "model1887.*_mp", ".+shotgun.*_mp" ], "Button": [ ".*akimbo.*" ] } } } }

    Yes that is 2 T6 servers. 198.23.145.74:4976, 198.23.145.74:4978. If you hosting only 2 T6 Multiplayers. You can always validate your json file here to be sure you done it correctly. Hope this helps.

  • How to automatically clean up demo files

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  • unknown t6mp & map_rotation errors

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    Hadi77KSA

    I've tested with a Zombie server, it doesn't change the map every 2 minutes, it just stays stuck.
    I noticed that on server startup the sv_mapRotationCurrent is empty:

    "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg ma
    p zm_tomb execgts zm_classic_transit.cfg map zm_transit"
    "sv_mapRotationCurrent" is: ""

  • [BO2] Last Plutonium update killed my BO2 Servers

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    PopeyeOnGamepad If you aren't in the Discord server I can see why you weren't aware of the COUNTLESS statements to server owners to prepare for the update needing changes on their end to remain compatible.

    We even gave out a build 4 days in advance for server owners to update their setup before it would update globally.

    There was a lot of code debt that had been building up over the years, and we decided to refactor the client for a better base to work on in the future. This also fixed innumerable long standing bugs.

    If you don't want to spend the time to update to be compatible with a far more improved version of the client; that's up to you.

  • Zombies multiplayer help

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    It seems that the ports are closed .. =(

    2024-11-30 14_28_34-novnc2.jpg

  • Black Ops 2 Server Connection Problem

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    brysondev it didnt work

  • Raspberry pi 5 Server??

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    as far as I know it is not yet possible to run plutonium on ARM devices

  • This topic is deleted!

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    have you updated server configs from here? https://github.com/xerxes-at/T6ServerConfigs

    the max value of sv_maxclients is 18

  • cant find port or local ip bo2

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    i need to know my ip address on server to connect with friend localy

  • Server

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    ff_shadow As I already mention just follow the guide if you insist on still creating a server. You can just join a bunch of servers that already has similar with your friends with randoms. No idea what you mean by double.

  • account too young to get a server key

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    You don't need a server to play with friends if you're saying that
    As for the account thing, just wait for 24 hours * 7 like everyone else

  • Server Limit between 2 Regions?

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    alright thanks for the detailed answer 🙂

  • what plutonium bo2 servers that allow VPN

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  • Trying to play with more than 4 players

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    party_maxplayers 8
    xpartygo

  • some zombies not spawning

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    GodofZombie What file? It only compiles the code written above

  • i want to play zombie mode farm with someone bo2

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    yo add me on discord therustraper