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BO2 Server Hosting Support

Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

1.3k Topics 5.4k Posts
  • Authentication Ticket Error

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    @Eldor hey man, i need ur help, what type of clock do you refer? literally the clock of the computer? i tried to play with some friends like thirty minutes ago and im searching some answers, ill wait yours, thank you!
  • how do I host a LAN server for Black Ops II with bots?

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    https://forum.plutonium.pw/topic/26473/public-match-with-bots/2
  • Multiple Scripts files?

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    There is nothing forcing a single script or anything like that so they simply put several .gsc files (scripts) in the scripts folder Only limitations would be game engine's limits (loading too much models for example) or scripts conflicting, such as 2 mapvotes running at the same time for example You can only load one mod but scripts are completely different and they're server side only
  • Unable to host "Server is not running"

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    I've just moved some stuff from localappdata to this new folder and now I get this: --- Cmd Initialization Complete --- Loading fastfile code_pre_gfx_zm Built adjacency info for IPaks 0ms [STEAM] 1 calls ready, running... [STEAM] running call 1 ----- FS_Startup ----- Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/players Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/main_shared Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/main Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/main Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/players Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6// Searching for iwds in C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/raw Current language: english Build r4822 logfile opened on Sun Apr 27 18:09:01 2025 Current search path: C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/raw C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6// C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/players C:\Users\USER\Desktop\gameserver\pluto_t6_full_game\storage\t6/main C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/main C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/main_shared C:\Users\USER\Desktop\gameserver\pluto_t6_full_game/players execing default_mp.cfg execing default_statversion.cfg completed execing default_statversion.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg completed execing default_mp.cfg execing default_mp_controls_english.cfg completed execing default_mp_controls_english.cfg r_aaSamples will be changed upon restarting. r_fullscreen will be changed upon restarting. r_monitor will be changed upon restarting. r_texFilterQuality will be changed upon restarting. [DW][Auth] Handling authentication request... execing configure.cfg r_aspectRatio will be changed upon restarting. completed execing configure.cfg '16' is not a valid value for dvar 'ai_corpseCount' Domain is any integer from 0 to 8 r_aaSamples will be changed upon restarting. r_texFilterQuality will be changed upon restarting. Loading fastfile patch_zm Loading fastfile code_post_gfx_zm Built adjacency info for IPaks 7ms fs_game is write protected [DW][Lobby] Handling hello request... execing ragdoll.cfg completed execing ragdoll.cfg execing default_zm_gamesettings.cfg execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_tdm.cfg completed execing zm/gamesettings_tdm.cfg execing default_mp_gametypes.cfg Unknown command "resetCustomGametype" completed execing default_mp_gametypes.cfg completed execing default_mp_gamesettings.cfg execing zm/gamesettings_default.cfg completed execing zm/gamesettings_default.cfg execing zm/gamesettings_zclassic.cfg completed execing zm/gamesettings_zclassic.cfg completed execing default_zm_gamesettings.cfg bound socket to localhost:4977 fs_game is write protected net_port will be changed upon restarting. execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing buttons_default.cfg completed execing buttons_default.cfg execing thumbstick_default.cfg completed execing thumbstick_default.cfg --- Common Initialization Complete --- Unknown command "t6zm" fs_game is write protected net_port will be changed upon restarting. execing dedicated_zm.cfg Unknown command "limit" Unknown command "range" Unknown command "value" addedaddedaddedaddedcompleted execing dedicated_zm.cfg Loading fastfile patch_ui_zm Loading fastfile ui_zm Built adjacency info for IPaks 9ms Loading fastfile common_zm Loading fastfile ffotd_tu17_zm_147 Built adjacency info for IPaks 10ms Loading fastfile dlczm0_load_zm Loading fastfile dlc1_load_zm Loading fastfile dlc2_load_zm Loading fastfile dlc3_load_zm Loading fastfile dlc4_load_zm Loading fastfile dlc0dd_load_zm Loading fastfile seasonpass_load_zm map_rotate... "sv_mapRotation" is: "execgts zm_classic_processing.cfg map zm_buried execgts zm_classic_rooftop.cfg map zm_highrise execgts zm_classic_prison.cfg map zm_prison execgts zm_classic_tomb.cfg map zm_tomb execgts zm_classic_transit.cfg map zm_transit" "sv_mapRotationCurrent" is: "" Executing gts cfg: zm_classic_processing.cfg. Setting map: zm_buried. Server is not running. Built adjacency info for IPaks 10ms execing zm_classic_processing.cfg execing gamesettings_default.cfg completed execing gamesettings_default.cfg execing gamesettings_zclassic.cfg completed execing gamesettings_zclassic.cfg g_gametype will be changed upon restarting. completed execing zm_classic_processing.cfg ]status Server is not running.
  • Buried - Disable Timebomb to prevent Timebomb Glitch

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    I'm reviving this old thread, but if you want to disable points duplication while still allowing the timebomb (for EE or regular use), you can use this code, which simply disables points duping. in scripts/zm/zm_buried: #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\zombies\_zm_weapons; #include maps\mp\_visionset_mgr; #include maps\mp\zombies\_zm_audio; #include maps\mp\zombies\_zm_blockers; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_weapon_locker; #include maps\mp\zombies\_zm_magicbox; #include maps\mp\zombies\_zm_perks; #include maps\mp\zombies\_zm_score; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_spawner; #include maps\mp\animscripts\zm_death; #include maps\mp\zombies\_zm_ai_basic; main(){ replaceFunc(maps\mp\zombies\_zm_weap_time_bomb::_time_bomb_restores_player_data_internal, ::_time_bomb_restores_player_data_internal_override); } _time_bomb_restores_player_data_internal_override( save_struct ) { self endon( "death" ); self endon( "disconnect" ); if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() ) { debug_time_bomb_print( "TIMEBOMB >> " + self.name + " in last stand, reviving..." ); self maps\mp\zombies\_zm_laststand::auto_revive( self ); } else if ( isdefined( self.sessionstate ) && self.sessionstate == "spectator" ) { self [[ level.spawnplayer ]](); self thread refresh_player_navcard_hud(); } if ( isdefined( self.is_drinking ) && self.is_drinking ) { if ( self has_packapunch_weapon() ) self.is_drinking++; self thread maps\mp\zombies\_zm_perks::perk_abort_drinking( 0.1 ); } if ( self can_time_bomb_restore_data_on_player( save_struct ) ) { debug_time_bomb_print( "TIMEBOMB >> restoring player " + self.name ); if ( !isdefined( self.time_bomb_save_data ) && !isdefined( save_struct ) ) self.time_bomb_save_data = spawnstruct(); if ( !isdefined( save_struct ) ) s_temp = self.time_bomb_save_data; else s_temp = save_struct.player_saves[self getentitynumber()]; self setorigin( s_temp.player_origin ); self setplayerangles( s_temp.player_angles ); self setstance( s_temp.player_stance ); self thread _restore_player_perks_and_weapons( s_temp ); n_difference_in_score = s_temp.points_current - self.score; // Comment here to avoid points duplication // if ( n_difference_in_score > 0 ) // self maps\mp\zombies\_zm_score::add_to_player_score( n_difference_in_score ); // else // self maps\mp\zombies\_zm_score::minus_to_player_score( abs( n_difference_in_score ) ); if ( is_weapon_locker_available_in_game() ) { if ( isdefined( s_temp.weapon_locker_data ) ) self maps\mp\zombies\_zm_weapon_locker::wl_set_stored_weapondata( s_temp.weapon_locker_data ); else self maps\mp\zombies\_zm_weapon_locker::wl_clear_stored_weapondata(); } if ( isdefined( s_temp.account_value ) && isdefined( level.banking_map ) ) { self.account_value = s_temp.account_value; self maps\mp\zombies\_zm_stats::set_map_stat( "depositBox", self.account_value, level.banking_map ); } s_temp.save_ready = 1; if ( !isdefined( save_struct ) ) self.time_bomb_save_data = s_temp; self ent_flag_wait( "time_bomb_restore_thread_done" ); } else { debug_time_bomb_print( "TIMEBOMB >> restoring player " + self.name + " FAILED. No matching save detected" ); self restore_player_to_initial_loadout(); } self _give_revive_points( s_temp ); }
  • error unable to join game session bo2 zm

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  • Error while creating my T6 multiplayer server

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    @ElMikoo in your game folder, in Black Ops II
  • Wine alternative for aarch64/arm64 ubuntu

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    Run through Docker by using linaro/wine-arm64. This image is specifically designed for ARM64 architecture and can help you get Wine running smoothly on your system.
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    Use the bots_manage_fill dvar with Bot Warfare (linked above)
  • Couldnt Exec dedicated_zm.cfg

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    It probably cannot locate it because you didn't install it properly https://plutonium.pw/docs/server/t6/setting-up-a-server/#1-preparation See where the localappdata files go (in localappdata)
  • PAYING $ FOR SERVER HELP

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  • How do I disable server command usage for global players?

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    TURN YOUR SERVERS BACK ON ONLY TS SERVERS W DECENT PING
  • Black Ops 2 Server Connection Problem

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    I was able to solve this problem by connecting to the phone's internet from the computer. On 2 computers we had the same problem, but on both desktop and laptop we were able to get past the “Connecting to Online Service” section by connecting to the phone's internet. You can also connect to the phone's internet via cable on the desktop. Then you can continue by connecting to your normal internet after skipping the “Connecting to Online Service” section.
  • Issues with DDoS Attacks on My Server

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    https://buyvm.net/ Best DDoS protection for COD servers 30$ - 6 servers 45$ - 10 servers No it's not your provider, no you can't protect your server with a firewall app or iptables Your ip is public and extremely easy to find, without a scrubbing center you will not be able to defend against botnet attacks (which is what you're getting) There is just a lot of DDoS happening to pluto cuz they dont do much to help owners add me Kiels for more info
  • Server AI

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  • How to detect a finished Easter Egg on BO2 Origins?

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    @Hadi77KSA oh my god. thank you so much.
  • couldn't exec dedicated_zm.cfg

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    @DJseanyB is it possible to see what he did wrong please ? I can"t manage to escape from this error..... multiple redoes...
  • This topic is deleted!

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  • Problem start a second server

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    Oh, I see, I think I understand the process now. I thought I needed to make a copy of the server folder. This information will also help me save disk space. Thanks for the help!
  • This topic is deleted!

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