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BO2 Server Hosting Support

Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

1.3k Topics 5.4k Posts
  • Couldnt Exec dedicated_zm.cfg

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    It probably cannot locate it because you didn't install it properly https://plutonium.pw/docs/server/t6/setting-up-a-server/#1-preparation See where the localappdata files go (in localappdata)
  • PAYING $ FOR SERVER HELP

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  • How do I disable server command usage for global players?

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    TURN YOUR SERVERS BACK ON ONLY TS SERVERS W DECENT PING
  • Black Ops 2 Server Connection Problem

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    I was able to solve this problem by connecting to the phone's internet from the computer. On 2 computers we had the same problem, but on both desktop and laptop we were able to get past the “Connecting to Online Service” section by connecting to the phone's internet. You can also connect to the phone's internet via cable on the desktop. Then you can continue by connecting to your normal internet after skipping the “Connecting to Online Service” section.
  • Issues with DDoS Attacks on My Server

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    https://buyvm.net/ Best DDoS protection for COD servers 30$ - 6 servers 45$ - 10 servers No it's not your provider, no you can't protect your server with a firewall app or iptables Your ip is public and extremely easy to find, without a scrubbing center you will not be able to defend against botnet attacks (which is what you're getting) There is just a lot of DDoS happening to pluto cuz they dont do much to help owners add me Kiels for more info
  • Server AI

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  • How to detect a finished Easter Egg on BO2 Origins?

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    @Hadi77KSA oh my god. thank you so much.
  • couldn't exec dedicated_zm.cfg

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    @DJseanyB is it possible to see what he did wrong please ? I can"t manage to escape from this error..... multiple redoes...
  • PlutoT6 Linux server set-up guide. (r4516-t6-refactor)

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    @Ghy54 I will test it tomorrow thanks for the share !
  • Problem start a second server

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    Oh, I see, I think I understand the process now. I thought I needed to make a copy of the server folder. This information will also help me save disk space. Thanks for the help!
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  • The server does not show up

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    @iHarrow what do you mean for output?
  • I have problem on loading screen

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    @Xerxes Finally I have solved my problem , I have missing server files To people in the future who have the same problem as me and they use same egg as me You just need Folder named gamesettings copy it then paste it on your t6 folder here -> Plutonium\storage\t6 and That's it. That also fix town problem that couldn't load ( it Load TranZit Map not Town) Edit: To find this folder go to your Plutonium\storage\t6 in your main device then copy it
  • Server not showing up on server list ?

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    SOLVED (SORRY ABOUT THAT) JUST WOKE UP
  • Server Name Copied - Change Request

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  • 1 Votes
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    Any fixes currently having the issue tryign to join a friend
  • what plutonium bo2 servers that allow VPN

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    All my servers allow VPNs.
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    @YukuanY said in Dedicated Server Not Showing Up in Server Browser game crash when start server: i have started my own server and i start it fine but then when i load the server and launch my game it crash and also when i load my game first then start server the server dont show my server name is Jays Trickshot Lobby It sounds like you're having trouble with your server setup, especially with crashes when loading the game. Make sure your server and game versions are compatible and check your server settings for any errors. If you continue facing issues, you might want to consider switching to a cheap dedicated hosting, which can provide more stability and better performance for your server "Jays Trickshot Lobby."
  • Random map rotation

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    @Resxt after hacking some of your code (thanks btw) together for five minutes i got a working randomized script. Good job, keep it up for anyone whos interested (all credit obv goes to @Resxt) : || #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes_zm\_hud_util; #include common_scripts\utility; #include maps\mp\_utility; SetDvarIfNotInitialized(dvar, value) { if (!IsInitialized(dvar)) { SetDvar(dvar, value); } } IsInitialized(dvar) { result = GetDvar(dvar); return result != ""; } IsMultiplayerMode() { return !IsDefined(level.zombiemode) || !level.zombiemode; } Init() { replaceFunc(maps\mp\gametypes\_killcam::finalkillcamwaiter, ::OnKillcamEnd); SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown:Carrier:Express:Slums:Cargo:Yemen:Plaza"); SetDvarIfNotInitialized("mapvote_default_rotation_modes", "war:dom:dm:koth:ctf:onflag:sd:oic:gun:sas"); } OnKillcamEnd() { if (!IsDefined(level.finalkillcam_winner)) { if (isRoundBased() && !wasLastRound()) return false; wait 5; DoRotation(); return false; } level waittill("final_killcam_done"); if (isRoundBased() && !wasLastRound()) return true; wait 5; DoRotation(); return true; } GetRandomElementInArray(array) { return array[GetArrayKeys(array)[randomint(array.size)]]; } GetMapCodeName(mapName) { formattedMapName = ToUpper(mapName); if (IsMultiplayerMode()) { switch(formattedMapName) { case "NUKETOWN": return "mp_nuketown_2020"; case "HIJACKED": return "mp_hijacked"; case "MELTDOWN": return "mp_meltdown"; case "EXPRESS": return "mp_express"; case "CARRIER": return "mp_carrier"; case "OVERFLOW": return "mp_overflow"; case "SLUMS": return "mp_slums"; case "AFTERMATH": return "mp_la"; case "CARGO": return "mp_dockside"; case "TURBINE": return "mp_turbine"; case "DRONE": return "mp_drone"; case "RAID": return "mp_raid"; case "STANDOFF": return "mp_village"; case "PLAZA": return "mp_nightclub"; case "YEMEN": return "mp_socotra"; case "UPLINK": return "mp_uplink"; case "DETOUR": return "mp_bridge"; case "COVE": return "mp_castaway"; case "RUSH": return "mp_paintball"; case "STUDIO": return "mp_studio"; case "MAGMA": return "mp_magma"; case "VERTIGO": return "mp_vertigo"; case "ENCORE": return "mp_concert"; case "DOWNHILL": return "mp_downhill"; case "GRIND": return "mp_skate"; case "HYDRO": return "mp_hydro"; case "MIRAGE": return "mp_mirage"; case "FROST": return "mp_frostbite"; case "TAKEOFF": return "mp_takeoff"; case "POD": return "mp_pod"; case "DIG": return "mp_dig"; } } else { switch(formattedMapName) { case "BURIED": return "zm_buried"; case "DIE RISE": return "zm_highrise"; case "MOB OF THE DEAD": return "zm_prison"; case "NUKETOWN": return "zm_nuked"; case "ORIGINS": return "zm_tomb"; case "TRANZIT": case "FARM": case "TOWN": case "BUS DEPOT": return "zm_transit"; case "DINER": return "zm_transit_dr"; } } } DoRotation() { modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":")); mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":"))); SetDvar("sv_maprotationcurrent", "execgts " + modeCfg + ".cfg map " + mapName); SetDvar("sv_maprotation", "execgts " + modeCfg + ".cfg map " + mapName); } ||
  • Changing the location of Dedicated_zm.

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    @Excitingtron since you don't know what you're doing, yes, that's the default location %localappdata%\Plutonium etc