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Request support for the Plutonium T6 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

1.3k Topics 5.4k Posts
  • PlutoT6 Linux server set-up guide. (r4516-t6-refactor)

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    Ghy54- I will test it tomorrow thanks for the share !

  • Problem start a second server

    Moved
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    Oh, I see, I think I understand the process now. I thought I needed to make a copy of the server folder. This information will also help me save disk space. Thanks for the help!

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  • The server does not show up

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    iHarrow what do you mean for output?

  • I have problem on loading screen

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    Xerxes Finally I have solved my problem , I have missing server files

    To people in the future who have the same problem as me and they use same egg as me

    You just need Folder named gamesettings copy it then paste it on your t6 folder
    here -> Plutonium\storage\t6 and That's it.

    That also fix town problem that couldn't load ( it Load TranZit Map not Town)

    Edit: To find this folder go to your Plutonium\storage\t6 in your main device then copy it

  • Server not showing up on server list ?

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    SOLVED (SORRY ABOUT THAT) JUST WOKE UP

  • Server Name Copied - Change Request

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    Any fixes currently having the issue tryign to join a friend

  • what plutonium bo2 servers that allow VPN

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    All my servers allow VPNs.

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    YukuanY said in Dedicated Server Not Showing Up in Server Browser game crash when start server:

    i have started my own server and i start it fine but then when i load the server and launch my game it crash and also when i load my game first then start server the server dont show my server name is Jays Trickshot Lobby

    It sounds like you're having trouble with your server setup, especially with crashes when loading the game. Make sure your server and game versions are compatible and check your server settings for any errors. If you continue facing issues, you might want to consider switching to a cheap dedicated hosting, which can provide more stability and better performance for your server "Jays Trickshot Lobby."

  • Random map rotation

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    Resxt after hacking some of your code (thanks btw) together for five minutes i got a working randomized script. Good job, keep it up 😄

    for anyone whos interested (all credit obv goes to Resxt) :

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    #include maps\mp\gametypes\_hud_util; #include maps\mp\gametypes_zm\_hud_util; #include common_scripts\utility; #include maps\mp\_utility; SetDvarIfNotInitialized(dvar, value) { if (!IsInitialized(dvar)) { SetDvar(dvar, value); } } IsInitialized(dvar) { result = GetDvar(dvar); return result != ""; } IsMultiplayerMode() { return !IsDefined(level.zombiemode) || !level.zombiemode; } Init() { replaceFunc(maps\mp\gametypes\_killcam::finalkillcamwaiter, ::OnKillcamEnd); SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown:Carrier:Express:Slums:Cargo:Yemen:Plaza"); SetDvarIfNotInitialized("mapvote_default_rotation_modes", "war:dom:dm:koth:ctf:onflag:sd:oic:gun:sas"); } OnKillcamEnd() { if (!IsDefined(level.finalkillcam_winner)) { if (isRoundBased() && !wasLastRound()) return false; wait 5; DoRotation(); return false; } level waittill("final_killcam_done"); if (isRoundBased() && !wasLastRound()) return true; wait 5; DoRotation(); return true; } GetRandomElementInArray(array) { return array[GetArrayKeys(array)[randomint(array.size)]]; } GetMapCodeName(mapName) { formattedMapName = ToUpper(mapName); if (IsMultiplayerMode()) { switch(formattedMapName) { case "NUKETOWN": return "mp_nuketown_2020"; case "HIJACKED": return "mp_hijacked"; case "MELTDOWN": return "mp_meltdown"; case "EXPRESS": return "mp_express"; case "CARRIER": return "mp_carrier"; case "OVERFLOW": return "mp_overflow"; case "SLUMS": return "mp_slums"; case "AFTERMATH": return "mp_la"; case "CARGO": return "mp_dockside"; case "TURBINE": return "mp_turbine"; case "DRONE": return "mp_drone"; case "RAID": return "mp_raid"; case "STANDOFF": return "mp_village"; case "PLAZA": return "mp_nightclub"; case "YEMEN": return "mp_socotra"; case "UPLINK": return "mp_uplink"; case "DETOUR": return "mp_bridge"; case "COVE": return "mp_castaway"; case "RUSH": return "mp_paintball"; case "STUDIO": return "mp_studio"; case "MAGMA": return "mp_magma"; case "VERTIGO": return "mp_vertigo"; case "ENCORE": return "mp_concert"; case "DOWNHILL": return "mp_downhill"; case "GRIND": return "mp_skate"; case "HYDRO": return "mp_hydro"; case "MIRAGE": return "mp_mirage"; case "FROST": return "mp_frostbite"; case "TAKEOFF": return "mp_takeoff"; case "POD": return "mp_pod"; case "DIG": return "mp_dig"; } } else { switch(formattedMapName) { case "BURIED": return "zm_buried"; case "DIE RISE": return "zm_highrise"; case "MOB OF THE DEAD": return "zm_prison"; case "NUKETOWN": return "zm_nuked"; case "ORIGINS": return "zm_tomb"; case "TRANZIT": case "FARM": case "TOWN": case "BUS DEPOT": return "zm_transit"; case "DINER": return "zm_transit_dr"; } } } DoRotation() { modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":")); mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":"))); SetDvar("sv_maprotationcurrent", "execgts " + modeCfg + ".cfg map " + mapName); SetDvar("sv_maprotation", "execgts " + modeCfg + ".cfg map " + mapName); }

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  • Changing the location of Dedicated_zm.

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    Excitingtron since you don't know what you're doing, yes, that's the default location

    %localappdata%\Plutonium etc

  • Random Starting Map in MP

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    https://forum.plutonium.pw/topic/25896/mp-zm-black-ops-ii-mapvote/62

  • Bots on dedicated server

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    HeyImNubs already answered above

    You can find answers everywhere tho
    https://forum.plutonium.pw/topic/26473/public-match-with-bots/2

  • server broken after most recent downage

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    image_2025-01-09_010929185.png

    i just noticed that the start_mp_server.bat shows multiple ports 4977 is the one set by the .bat, and 3074,3075 by PlutoniumT6 - TDM 1 - Server restarter command prompt

  • How do I host my own public 24/7 bot lobby?

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    Oh, Danke schön.

  • Awaiting Connection/Lost connection to host Issue

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    i keep disconnecting when it waits connection but it keeps disconnecting me from the host if it takes a lil bit

  • This topic is deleted!

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  • This topic is deleted!

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  • Which ports does plutonium need?

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    Then maybe you should write that in your first post, instead of assuming we can read your mind that you are one of those people that block outgoing traffic. Because what you wrote implies incoming traffic. For outgoing traffic it should be tcp 443 and maybe some more ports like udp 3074.