@Lemoboi50
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
init()
{
level thread doublePointsNoTimer();
level thread unlimitedSprintForAll();
}
doublePointsNoTimer()
{
wait 2;
for (;;)
{
level.zombie_vars["zombie_point_scalar"] = 2;
wait 0.05;
}
}
unlimitedSprintForAll()
{
wait 2;
for (;;)
{
players = get_players();
for (i = 0; i < players.size; i++)
{
if (isDefined(players[i]) && isAlive(players[i]))
{
if (!players[i] hasPerk("specialty_unlimitedsprint"))
{
players[i] setPerk("specialty_unlimitedsprint");
}
}
}
wait 1;
}
}
it should work like that for bo2.