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MW3 Server Hosting Support

Request support for the Plutonium IW5 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

289 Topics 1.2k Posts
  • [Windows] PlutoIW5 Dedicated Server Guide

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  • [Headless] Plutonium IW5 Linux Server Setup

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    reserved

  • [Linux/Ubuntu] VPS and Server Setup for IW5

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    Yeah, that's true. We should try to write our official Plutonium tutorial for Linux. As I mentioned, I only reference this guide and the other one in this forum section when I forget how to export wine arch for example.
    Pretty sure in the end I only run 10% of the commands in this tutorial 🤣.

    Considering the server (game) only has two relevant logical threads: the main thread and the game thread, it still doesn't make much sense to me. If the system isn't busy it should quite never switch a process between cores. Even so, then why you are giving the game more cores if you intend to stop that behaviour?
    The OP said it is to improve the performance which I am doubtful of, and you say it's for stopping a behaviour that's contradictory to giving the game more cores. But correct me if I misunderstood the comment.

    Edit:
    I did some Googling, it seems in the context of IW5 it's somewhat desirable to have both the main thread and the game thread running on the same physical core. So it is my opinion that the step should be skipped entirely as well. Since the main thread and game thread will be interchanging data often if they are on the same core the threads can take advantage of cache hits and so forth. Then again, without profiling the game, it's not possible to give credit to OP's theory the game will benefit from more cores. The game isn't designed for multithreading because as mentioned before a dedicated server has only two important threads.
    On IW5 I think we only have one logical thread that does the work on the main and game thread.
    It's a patch NTA did on IW4 devices to improve performance.

  • Why can't I open a server?

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    Resxt Now I understand. Thank you very much for your interest.

  • Killstreaks disappear on my dedicated server

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    Could be the class replace script

  • Error with Custom Maps _load.ff

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    Any chance you ever got this working? I've tried editing the .htaccess file on my own Apache server but no luck for custom map downloads.

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    https://github.com/Resxt/Plutonium-IW5-Scripts/blob/main/gamemodes/all_or_nothing.gsc

  • why i cant make sever

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    thanks

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    GodofZombie

    https://forum.plutonium.pw/search?in=titlesposts&term=installdir&matchWords=all&by=&categories=&searchChildren=false&hasTags=&replies=&repliesFilter=atleast&timeFilter=newer&timeRange=&sortBy=relevance&sortDirection=desc&showAs=posts

  • server errors

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    The easy way would be to just remove them.
    The harder way is for you to learn GSC and fix up the issues.

  • IW5 and Linux

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    Thanks that worked perfectly!

  • I need help with the unique ID

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    Xerxes How do you deactivate LAN mode, could you tell me the steps?

  • Mods and Servers

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    Resxt
    Yes.

  • Odd disconnect issue with bot warfare dedicated server

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    Can't really help you without a error message.
    Did make sure that everything is updated?

  • Failed to create key

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    Resxt Thank You

  • Region Locking Your Server?

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    I've never seen region locking and this looks like a bad idea anyways, but kicking people when they get above a certain ping is doable with an IW4MAdmin plugin for example

  • How to run a LAN dedicated server?

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    WickedSick It works for me here is my startup script
    start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe iw5mp "%gamepath%" -dedicated -lan -offline +set sv_config bots.cfg +set map mp_paris

  • Dsr file error

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  • This topic is deleted!

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  • [Linux UFW] Protect master port against DDOS attacks

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    Of course it would work for other types of servers too. But is it a good idea to block the game port? That depends on your use case.