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MW3 Server Hosting Support

Request support for the Plutonium IW5 servers, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

285 Topics 1.2k Posts
  • [Windows] PlutoIW5 Dedicated Server Guide

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  • [Headless] Plutonium IW5 Linux Server Setup

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    reserved

  • [Linux/Ubuntu] VPS and Server Setup for IW5

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    Yeah, that's true. We should try to write our official Plutonium tutorial for Linux. As I mentioned, I only reference this guide and the other one in this forum section when I forget how to export wine arch for example.
    Pretty sure in the end I only run 10% of the commands in this tutorial 🤣.

    Considering the server (game) only has two relevant logical threads: the main thread and the game thread, it still doesn't make much sense to me. If the system isn't busy it should quite never switch a process between cores. Even so, then why you are giving the game more cores if you intend to stop that behaviour?
    The OP said it is to improve the performance which I am doubtful of, and you say it's for stopping a behaviour that's contradictory to giving the game more cores. But correct me if I misunderstood the comment.

    Edit:
    I did some Googling, it seems in the context of IW5 it's somewhat desirable to have both the main thread and the game thread running on the same physical core. So it is my opinion that the step should be skipped entirely as well. Since the main thread and game thread will be interchanging data often if they are on the same core the threads can take advantage of cache hits and so forth. Then again, without profiling the game, it's not possible to give credit to OP's theory the game will benefit from more cores. The game isn't designed for multithreading because as mentioned before a dedicated server has only two important threads.
    On IW5 I think we only have one logical thread that does the work on the main and game thread.
    It's a patch NTA did on IW4 devices to improve performance.

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    GodofZombie

    https://forum.plutonium.pw/search?in=titlesposts&term=installdir&matchWords=all&by=&categories=&searchChildren=false&hasTags=&replies=&repliesFilter=atleast&timeFilter=newer&timeRange=&sortBy=relevance&sortDirection=desc&showAs=posts

  • server errors

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    The easy way would be to just remove them.
    The harder way is for you to learn GSC and fix up the issues.

  • IW5 and Linux

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    Thanks that worked perfectly!

  • I need help with the unique ID

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    Xerxes How do you deactivate LAN mode, could you tell me the steps?

  • Mods and Servers

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    Resxt
    Yes.

  • Odd disconnect issue with bot warfare dedicated server

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    Can't really help you without a error message.
    Did make sure that everything is updated?

  • Failed to create key

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    Resxt Thank You

  • Region Locking Your Server?

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    I've never seen region locking and this looks like a bad idea anyways, but kicking people when they get above a certain ping is doable with an IW4MAdmin plugin for example

  • How to run a LAN dedicated server?

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    WickedSick It works for me here is my startup script
    start /wait /abovenormal bin\plutonium-bootstrapper-win32.exe iw5mp "%gamepath%" -dedicated -lan -offline +set sv_config bots.cfg +set map mp_paris

  • Dsr file error

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  • This topic is deleted!

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  • [Linux UFW] Protect master port against DDOS attacks

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    Of course it would work for other types of servers too. But is it a good idea to block the game port? That depends on your use case.

  • VAC ban

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    VAC bans don't matter on Plutonium but you will get banned if you try to cheat or mess with the game's memory (while not in LAN mode)

  • MW3 HOST SERVER QS

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    AMIR_SHADOW1 yes

  • Error 401

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    Resxt Thanks im gonna try uninstall and reinstall everything, just noticed my account didnt have bo2 linked through plutonium in my account settings so will see if it works this time

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    As Resxt pointed out, you can handle the logic completely from a game script.

    If you host a dedicated server you can also use third-party tools like IW4M which can track in their database everything a player said in the chat. You can also make plugins for that tool to do certain actions for every chat message.

  • Hello, I need help to remove the chat from my server.

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    You will no longer need to use my plugin "Disable Chat" with the next update.

    Kalitos use IsTestClient() function to test if a player is a bot or not.