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MW3 Modding Releases & Resources

Plutonium IW5 Mod releases and resources go here.

403 Topics 2.6k Posts
  • Custom Maps List (Updated 7.9.24)

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    2024.07.9
    -Updated cod4 crossfire with new link

    2024.03.13
    -Added Bloc 2 Night Community map

    2024.2.27
    -added codo bloc

    2023.12.11
    -Added MW2 Fuel

    2023.10.18
    -Added Highrise
    -Added Der Riese

    2023.10.8
    -Added Tunisia
    -Added Melee Resort

    2023.9.8
    -Add Rust Bucket on Community Maps.

    2023.9.6
    -Added Seatown
    -Added Bootleg

    2023.10.7
    -Added Short Wasteland
    -Added Doomsday Drilling

    2023.02.8
    -Added Western Paradise

    2023.02.12
    -Added Monastery

    2023.02.13
    -Added Oasis V2

  • 15 Votes
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    This Project is done?

  • [Release] IW5 Mapvote

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    i lost the iw5 files where can i find a link?

  • Main menu music replacer example

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    do i have to put the file name as plutonium_main.iwd ?

  • [Patch] Shotguns Revamped v1.1 - Weapon Mod

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    great mod, are you gonna work on the other guns?

  • [MP] Modern Warfare 3 Mapvote

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    One question... Is it normal for domination mode to reach 500 points? I haven't changed anything; I don't have any mods or scripts other than the one you created. I've also tried changing the values ​​you put in "config_mp.cfg," but it's still the same...
    sorry for the poor english

  • [Pre-Release] IW5 Survival Reimagined v2

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    imTokyu Possibly, you are using a script that is causing this error. You have the display_player_stats.gsc script from Resxt, so check your scripts folder to ensure you don't also have another script called autoassign_team.gsc.

  • [Release] Custom game modes: Reinforce, Gunfight and Gun Game

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    gunmd0wn ok ok, thank you very much!

  • [MAP] Raid from COD:OL

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    Thanks for that! I'm getting a new issue now, IW5 doesn't seem to want to load the GSC with the waypoints.

    image.png

    I created the mp_raid folder in the bot warfare folder, put the waypoints file in there, and zipped it back to a .iwd file and they don't load.

    Example file structure of z_sver_bots:
    image.png

    Was there anything else I am supposed to do to get the waypoints to load?

  • Scavenger Ressuply like in MW2

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    No one has replied
  • [MAP] [Release] Crossfire from COD 4

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    +1. crashes

  • [Release] MWIII Ghoulie Camo!

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    this is an MWII (2022) camo, not MWIII (2023)

  • [Release] [Client Side] BO3 Nero Viewhands Mod!

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    work fine in arkaden that great

  • [MAP] [Release] Der Riese from COD:OL

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    it crashes on start

  • [MAP] Winter Crash from COD4

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    Escort Airdrop is broken, seems to be dropping stuff in the sky, then flies lower to fly out. Works fine on regular crash, but not this one.
    In the picture you can see it left everything up there.
    image.png

  • IW5 Custom Menu screens

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    Hest YT IW5_FaZe.iwd

  • [MAP]WAW Castle

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    If someone decides to fix the map so its supports S&D please lmk! I want to add this to my server

  • [Release] Infected hotfix.

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    Download broken

  • [MAP] Shipment from CoD4

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    The minimap is not to scale, I think it has to be expanded like twice the size if you know what I mean.

    It was tested with my friends and I, and looking at the map, it shows players out of bounds and is more inaccurate the further from center they are, so it is as if the "picture" is too small.

    Not sure how this actually works lol.

  • My collection of IW5 scripts

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    Resxt did you know why am i have no weapon? also i cant even knife
    image.png
    Снимок экрана (16094).png
    Maybe deepseek wrote bad code for 2 kills change weapon

    OnPlayerKill()
    {
    self endon("disconnect");

    for (;;) { self waittill("killed_enemy"); // Increment the kill counter self.pers["gun_game_kill_counter"]++; // Check if the player has reached 2 kills if (self.pers["gun_game_kill_counter"] >= 2) { // Reset the kill counter self.pers["gun_game_kill_counter"] = 0; // Update the score and weapon index self.pers["previous_score"] = (self.pers["previous_score"] + 50); // Prevent multi kills from giving score multiple times. This way our score is always equal to our current weapon index self.score = self.pers["previous_score"]; self.pers["score"] = self.pers["previous_score"]; if (self.score == (50 * level.gun_game_weapons_amount) - 50) // If we are at the last weapon { SetGameLimits(level.gun_game_weapons_amount); // Change the score limit (originally at 0 to prevent a multi kill bug) to one kill from now } self.pers["gun_game_current_index"]++; self.pers["gun_game_current_weapon"] = level.gun_game_current_game_weapons[self.pers["gun_game_current_index"]]; if (self.pers["gun_game_current_index"] < level.gun_game_weapons_amount) { GiveGunGameWeapon(false); if (self.pers["gun_game_current_index"] == (level.gun_game_weapons_amount - 1)) // last weapon obtained { maps\mp\_utility::playsoundonplayers("mp_enemy_obj_captured"); } else { self playlocalsound("mp_war_objective_taken"); } } else { self.pers["gun_game_current_index"] = (level.gun_game_weapons_amount - 1); // Reset the index to max weapon index. This is so that we don't display Weapon: 19/18 for example } } }

    }