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MW3 Modding Releases & Resources

Plutonium IW5 Mod releases and resources go here.

399 Topics 2.5k Posts
  • Custom Maps List (Updated 7.9.24)

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    2024.07.9
    -Updated cod4 crossfire with new link

    2024.03.13
    -Added Bloc 2 Night Community map

    2024.2.27
    -added codo bloc

    2023.12.11
    -Added MW2 Fuel

    2023.10.18
    -Added Highrise
    -Added Der Riese

    2023.10.8
    -Added Tunisia
    -Added Melee Resort

    2023.9.8
    -Add Rust Bucket on Community Maps.

    2023.9.6
    -Added Seatown
    -Added Bootleg

    2023.10.7
    -Added Short Wasteland
    -Added Doomsday Drilling

    2023.02.8
    -Added Western Paradise

    2023.02.12
    -Added Monastery

    2023.02.13
    -Added Oasis V2

  • 15 Votes
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    can you just make SP support more than two players that all we need cause SP with dlc already come with huge missions just improve the exact SP missions AI/waves and more than two players

  • [Release] IW5 Mapvote

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    i lost the iw5 files where can i find a link?

  • Main menu music replacer example

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    do i have to put the file name as plutonium_main.iwd ?

  • [MAP] [Release] Crossfire from COD 4

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    Can i modify your COD 4 MP Maps? yes or no?

  • My collection of IW5 scripts

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    Resxt Regarding the knife, I already found your script, disable damage

  • Velocity Hud/Health Hud

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    can this work on cod 4 singleplayer?

  • [Release] Custom game modes: Reinforce, Gunfight and Gun Game

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    gunmd0wn thanks now its working

  • [Release] VoteSystem

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    So what might be the problem with the script then?

  • [Release] AIZombies Supreme: Zombies for MW3

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    SquadWipeKing said in [Release] AIZombies Supreme: Zombies for MW3:

    what happened to the mod now? its Gone, like been gone for a while

    The server was having some issues. All fixed now

  • HUD killstreak Player

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    #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(!issubstr(self getguid() + "", "bot")) { self thread killstreakCounter(); self thread destroyCounterOnGameEnd(); } break; } } killstreakCounter() { self endon ("disconnect"); level endon("game_ended"); self.counter = createFontString("Objective", 1); self.counter setPoint("CENTER", "TOP", 0, 8); self.counter.label = &"^2KILLSTREAK: ^7"; self.counter.sort = -3; self.counter.alpha = 0.9; self.counter.hideWhenInMenu = true; self.counter setValue(self.pers["cur_kill_streak"]); playerStreak = 0; for(;;) { if(playerStreak != self.pers["cur_kill_streak"]) { playerStreak = self.pers["cur_kill_streak"]; self.counter setValue(self.pers["cur_kill_streak"]); } wait 0.25; } } destroyCounterOnGameEnd() { self endon("disconnect"); level waittill("game_ended"); if(isDefined(self.counter)) self.counter hudFadenDestroy(0, .1); } hudFadenDestroy(alpha,time) { self fadeOverTime(time); self.alpha = alpha; wait time; self destroy(); }
  • [MAP] Crash from MW2

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    Bubbles plutonium-bootstrapper-win32 2024-12-22 11-36-09-917.jpg I played a few games and it seems like everything works fine, so I take my words back, but... Escort Airdrop killstreak doesnt properly drop crates. The bird fly on the place, then going far above and drop crates there and the crates stuck in the ceiling. Pardon my poor english, but I think you see what happening on the screenshot anyway. The drop point right above the dead chopper and I dont know if this happening only there. Meanwhile regular Care Package drops normally at the same spot. I guess in MW 1/2 simply was no that kinda killstreaks, so the aircraft does not recognize the landscape properly. Everything else works normally so far. Maybe I will test it on different spots, but whatever, who cares, just saying.

  • [Release] [Client Side] Animated Camos Mod!

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    sloth got any for waw zombies

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    Crewmenkyle OpenAssetTools…

  • [Release] MWIII Ghoulie Camo!

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    Woah thats a trippy camo dude😆

  • Changing factions with the .arena files

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    I also agree, being able to swap around factions would be a great addition.

    The issues that Tifosi 92 mentioned are valid - I've experienced the same issues trying to casually swap them around. Sometimes it works with caveats - specifically, Ally/Enemy models that are used for Snipers will bug out horrifically or produce that goofy looking "FX" text. Any other model that is used, besides the Snipers, seem to work fine as is. Changing around the "environment" line doesn't seem to do anything to fix the issue, but I figure it's more complex than that.

    Maybe switching around factions will be a possibility in the future, or not. C'est la vie.

  • [Release] Wojak Scope Overlay!

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    this is a W mod in my opinion

  • [Release] MWIII Interstellar Camo!

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    Sloth And if I have the original game, how do I do it?

  • Translation MW3 GE/ES/IT/FR/RU/PL/JP

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    A Former User?

    Can you do arabic voice, i know there is no arabic version of COD MW3

  • [Release] [Client Side] MW2 Viewhands Mod!

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    fair enought,was fun while it lasted, thanks