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  3. [Release] Custom game modes: Reinforce, Gunfight and Gun Game

[Release] Custom game modes: Reinforce, Gunfight and Gun Game

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  • gunmd0wnundefined Offline
    gunmd0wnundefined Offline
    gunmd0wn
    wrote on last edited by gunmd0wn
    #1

    So I've been really enjoying getting back into Modern Warfare 3 and playing tons of matches against bots, but I kept wishing I could play two of my favorite game modes from other Call of Duty titles. Those being Reinforce and Gunfight. While attempting to learn some GSC scripting for other tweaks, I came across the excellent custom game mode scripts that Resxt put together. Reading the code got me thinking about how I could implement Gunfight into IW5. Well, two weeks later, I know more than I ever thought I would about the scripting in IW5 and I have successfully (at least for my purposes) ported over Reinforce and Gunfight.

    Additionally, I really was not a fan of the Gun Game implementation that came with IW5 and since so much of its code is shared with Gunfight, I decided to make my own custom implementation of it as well.

    These game modes work by dynamically loading only when a custom DVAR called "custom_game_mode" is set and an appropriate game type is being played. This means you can freely install all the game modes at once and have them work using console commands or through your favorite map rotation script. I have examples of how I've included them in the map rotate script I use in my GitHub repo.

    I've typed up far more details and instructions in the readme on my repo, so if you are interested in using these scripts, please go to my repo here: https://github.com/bblack16/plutonium-waypoints/tree/main/iw5/scripts

    I want to also give a massive shout out to the amazing work done by this community to make it possible for others like me to learn the ropes. In particular, for this project, the wonderful script work Resxt has done and posted.

    Here are some quick screen shots (also on my repo) that show off the HUD changes for the three modes.

    Reinforce
    alt text

    Gunfight
    alt text

    Gun Game
    alt text

    I do want to caveat that I'm pretty new to GSC scripting so there may still be some bugs lurking in the code. I do plan to continue to fix anything that comes up, so keep an eye on my repo for updates if you want to use these. Thanks and enjoy!

    1 Reply Last reply
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    • Resxtundefined Offline
      Resxtundefined Offline
      Resxt Plutonium Staff
      wrote on last edited by
      #2

      Hey thanks for the heads up, I'm glad I could help you
      Thank you for the kind words and congrats on your release!

      1 Reply Last reply
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      • Medisonundefined Offline
        Medisonundefined Offline
        Medison
        wrote on last edited by
        #3

        gunmd0wn i cant understand how to install gun game i put this tow scripts in scripts folder
        photo_2024-12-22_16-09-32.jpg
        Снимок экрана (15806).png

        gunmd0wnundefined 1 Reply Last reply
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        • gunmd0wnundefined Offline
          gunmd0wnundefined Offline
          gunmd0wn
          replied to Medison on last edited by
          #4

          Medison sorry for the late response. Based on that error I'm guessing you need to install Bot Warfare. I didn't do a great job of documenting that dependency in the script readme apparently. I'll be sure to add a note for that. Let me know if that fixes things up or not.

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          • Medisonundefined Offline
            Medisonundefined Offline
            Medison
            wrote on last edited by
            #5

            gunmd0wn thanks now its working

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            • abaddonbalbanundefined Offline
              abaddonbalbanundefined Offline
              abaddonbalban
              wrote on last edited by
              #6

              Is there a way to disable the script once it's activated? Perhaps with a command like " set custom_game_mode 0 " or something like that? Thank you very much!

              gunmd0wnundefined 1 Reply Last reply
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              • gunmd0wnundefined Offline
                gunmd0wnundefined Offline
                gunmd0wn
                replied to abaddonbalban on last edited by
                #7

                abaddonbalban doing exactly what you suggested should be all you need to do. The custom game mode logic only gets applied when the "custom_game_mode" dvar is set to a matching custom mode. You will of course have to load a new level/game in order to have that take affect though as there is not a way to unload the logic mid game. I hope that helps.

                abaddonbalbanundefined 1 Reply Last reply
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                • abaddonbalbanundefined Offline
                  abaddonbalbanundefined Offline
                  abaddonbalban
                  replied to gunmd0wn on last edited by
                  #8

                  gunmd0wn ok ok, thank you very much!

                  1 Reply Last reply
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