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    2. LastDemon99

    LastDemon99 (@LastDemon99)

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    Information about LastDemon99

    Joined
    Last Online

    About me

    If you want to see some of my work:


    • [GameMode]: SharpShooter

    • [GameMode]: OldSchool

    • [Complement]: Vote Mode Script

    • [Complement]: Replace class Script

    • [TextureMod]: Camo pack

    Best posts made by LastDemon99

    • [Release] OldSchool GameMode

      [OldSchool GSC script for IW5]


      Game mode script for Plutonium, that aims to re-create the Old School mode of cod4


      Key Features

      • Players cannot choose preset or custom classes. Everyone starts with a Skorpion as a primary weapon and an usp as a secondary weapon.

      • Script spawns random items in different zones, once a player picks up a weapon or perk, the fx location turns red, after a time of 25 seconds, then regenerates the same weapon, or perk.

      • The way to pick up an item is by using the f key, if you don't have the weapon it will be replaced by the one you have in your hand, otherwise it will just fill your ammo, likewise only if you don't have the weapon or perk will you be able to use the item.

      • The only available perks are FastReload, QuickDraw, Stalker, BulletAccuracy, Quieter.
        Players can jump twice the normal height and falling damage is negated, jump slow has disable.

      • The script only works for stock maps, i have to add more zones and more maps, by default the "drop zone" mode zones are used, I will update this in the future.



      old_school_demo.gif



      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • Enable game mode, this option is because I plan to create more modes and then incorporate this into a voting or rotation

        lb_cutomMode "OldSchool"


      • Set item time respawn

        os_item_time


      • Enable or disable spawn perks items

        os_perks_enable


      • Enable or disable spawn equipment items "lethal & tactical"

        os_equipment_enable


      • Enable or disable random camos after get the weapon

        os_camos_enable


      • Indicate to the script which is the default value so that when it is not executed it changes it to this one.

        lb_defaultJumpSlowValue
        lb_defaultFallDamageValue



      In case of any error I will be attentive to this post.
      "I am aware that there is a fucking bug with the tactical insertion and the nade stock"

      I also don't own a server, I'm stuck in a crappy NAT and can't test as well as I'd like.



      For more information about the script and its download: OldSchool

      If you want to see some of my other work:

      • [GameMode]: SharpShooter

      • [Complement]: Vote Mode Script

      • [TextureMod]: Camo pack

      posted in MW3 Modding Releases & Resources
    • [Release] VoteSystem

      [VoteSystem GSC script for IW5]


      Key Features

      This script will create a random list of maps and dsr at the end of the game with a drop down menu to vote the next rotation. The range of maps and dsr that will be displayed in the menu will be the one of your preference.



      IW5_VoteSystem.png



      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • Enable or disable voting at the end of the game

        vote_enable


      • Number of maps to be shown in the vote, maximum 6, if the value is 0 or 1 no map will be shown allowing to increase the maximum of vote_dsr_count as long as it does not exceed the length of the list

        vote_maps_count


      • Number of dsr to be shown in the vote, maximum 6, if the value is 0 or 1 no dsr will be shown allowing to increase the maximum of vote_map_count as long as it does not exceed the length of the list

        vote_dsr_count


      • Voting time in seconds
        vote_time

      • Either to set the map or the dsr you will have to use the following format "name;alias" to add more elements split it with a ":"

        vote_maps "name1;alias1:name2;alias2"
        vote_dsr "name1;alias1:name2;alias2"


      • To interact with the menu press the keys that appear at the bottom of the screen


      For more information about the script and its download: IW5_VoteSystem


      If you want to see some of my other work:

      • [GameMode]: Old School

      • [GameMode]: SharpShooter

      • [TextureMod]: Camo Pack

      Special thanks to Swifty for solving doubts, testing and fixing part of the code.

      posted in MW3 Modding Releases & Resources
    • [Release]SharpShooter Game Mode

      [SharpShooter GSC script for IW5]


      Key Features

      • Every 30 seconds a counter is reset and all players will receive a random weapon.

      • The random equipment can be enabled.



      sharpshooter_demo.gif



      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • Enable game mode, this option is because I plan to create more modes and then incorporate this into a voting or rotation

        lb_cutomMode "SharpShooter"


      • Set the switch time for the next weapon

        ss_switch_time


      • Enable or disable random equipments "lethal & tactical"

        ss_equipment_enable


      • 0 will set a single random weapon,1 will set a primary and a secondary weapon separately

        ss_type


      • Indicate to the script which is the default value so that when it is not executed it changes it to this one.

        lb_defaultJumpSlowValue
        lb_defaultFallDamageValue



      For more information about the script and its download: SharpShooter

      If you want to see some of my other work:

      • [GameMode]: Old School

      • [Complement]: Vote Mode Script

      • [TextureMod]: Camo pack

      posted in MW3 Modding Releases & Resources
    • [Release] Camo Pack

      Paste the downloaded file into "main" folder, or this other directory: %localappdata%/Plutonium/storage/iw5

      Camo Prewiew:

      alt text

      Camo in Game:

      alt text
      alt text
      alt text
      alt text
      alt text
      alt text
      alt text
      alt text
      alt text
      alt text
      alt text

      Camo Pack

      -----------------------------------------------------------------------------------------------------

      [BONUS]
      I upload these textures, because I don't know if I will finish it one day. open to recommendations.
      They are not the original textures, it is a test I did some time ago, all the changed ones are on a 2k scale..
      Several textures are missing to edit and improve, but for time reasons I never managed to finish it.
      alt text
      alt text

      New_Dome_Alpha 0.1

      posted in MW3 Modding Releases & Resources
    • [Release] VoteSystem

      @Resxt I have already updated the script and implemented what you mentioned, thanks for your feedback, and if there is any error you can comment again xD

      posted in MW3 Modding Releases & Resources
    • [Release] VoteSystem

      @Resxt I've updated it again, i hope it's solved xd

      posted in MW3 Modding Releases & Resources
    • [Release] IW5_ClassReplace

      Key Features


      • This script used to replace the elements of the classes in game this way objects can be restricted and clients will not have to leave the server to modify and save their class

      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • To replace items you must use the following format: "currentitem:newitem" to their respective dvar.

      • Example: cr_equipment concussion_grenade_mp:none


      • Dvars:

        cr_weapons

        cr_attachs

        cr_buffs

        cr_equipment

        cr_perks

        cr_streaks




      For more information about the script and its download: IW5_ClassReplace

      • You can check the name of the items here: Data
      • VIDEO OF SCRIPT PREVIEW

      If you want to see some of my other work:

      • [GameMode]: SharpShooter

      • [GameMode]: Old School

      • [Complement]: Vote Mode

      • [TextureMod]: Camo pack

      posted in MW3 Modding Releases & Resources

    Latest posts made by LastDemon99

    • [Release] IW5_ClassReplace

      @Resxt This script does not allow you to restrict the moab, but i could investigate. this is the first version of the script I intend to update to establish or clone classes of the dsr, and I even you can make a menu to change the classes within the game.

      posted in MW3 Modding Releases & Resources
    • [Release] IW5_ClassReplace

      Key Features


      • This script used to replace the elements of the classes in game this way objects can be restricted and clients will not have to leave the server to modify and save their class

      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • To replace items you must use the following format: "currentitem:newitem" to their respective dvar.

      • Example: cr_equipment concussion_grenade_mp:none


      • Dvars:

        cr_weapons

        cr_attachs

        cr_buffs

        cr_equipment

        cr_perks

        cr_streaks




      For more information about the script and its download: IW5_ClassReplace

      • You can check the name of the items here: Data
      • VIDEO OF SCRIPT PREVIEW

      If you want to see some of my other work:

      • [GameMode]: SharpShooter

      • [GameMode]: Old School

      • [Complement]: Vote Mode

      • [TextureMod]: Camo pack

      posted in MW3 Modding Releases & Resources
    • [Feature][IW5] Class replacement system

      @raf exactly, I used that giveloadout() function, and for killstreaks you must use clearKillstreaks after using the aforementioned function

      posted in Feature / Bug Bounties
    • [Feature][IW5] Class replacement system

      https://forum.plutonium.pw/topic/20530/pre-release-iw5_classreplace

      posted in Feature / Bug Bounties
    • [Release]SharpShooter Game Mode

      @Sorex You can do them both ways, i recommend in your server config. sorry for not responding sooner

      posted in MW3 Modding Releases & Resources
    • [Feature][IW5] Class replacement system

      @Resxt I was having trouble changing the streaks until I got it, I'll test if it gives any error :vtest.png

      posted in Feature / Bug Bounties
    • [Feature][IW5] Class replacement system

      The script does not modify the spawn weapon, it modifies the entire class, each part can be altered separately, if you want to block something it is simply removed or changed from the class, for this I get the player's class first and then modify what I want

      posted in Feature / Bug Bounties
    • [Feature][IW5] Class replacement system

      @Resxt The test video shows that you can keep your class by altering whatever you want, changing the primary, secondary, an accessory, grenade etc, you can check that I keep the camouflage of the class, and the killstreak of these, I just need to adapt the options to some dvar and configs.

      posted in Feature / Bug Bounties
    • [Feature][IW5] Class replacement system

      is the offer still standing?
      here a demo preview: https://drive.google.com/file/d/1FltVvDDF5du5fv4t_BwX7HCiigAL43P5/view

      posted in Feature / Bug Bounties
    • [Release]SharpShooter Game Mode

      [SharpShooter GSC script for IW5]


      Key Features

      • Every 30 seconds a counter is reset and all players will receive a random weapon.

      • The random equipment can be enabled.



      sharpshooter_demo.gif



      How To Use


      • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

      • To configure the script you can set the following dvars in your server config or in the game console

      • Enable game mode, this option is because I plan to create more modes and then incorporate this into a voting or rotation

        lb_cutomMode "SharpShooter"


      • Set the switch time for the next weapon

        ss_switch_time


      • Enable or disable random equipments "lethal & tactical"

        ss_equipment_enable


      • 0 will set a single random weapon,1 will set a primary and a secondary weapon separately

        ss_type


      • Indicate to the script which is the default value so that when it is not executed it changes it to this one.

        lb_defaultJumpSlowValue
        lb_defaultFallDamageValue



      For more information about the script and its download: SharpShooter

      If you want to see some of my other work:

      • [GameMode]: Old School

      • [Complement]: Vote Mode Script

      • [TextureMod]: Camo pack

      posted in MW3 Modding Releases & Resources