imTokyu Possibly, you are using a script that is causing this error. You have the display_player_stats.gsc
script from Resxt, so check your scripts folder to ensure you don't also have another script called autoassign_team.gsc
.

LastDemon99
Posts
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[Pre-Release] IW5 Survival Reimagined v2 -
CAMO MW3 DARK MATTER@BoLT-Velo windows + r, paste %localappdata%/Plutonium/storage/iw5 press ok and paste the entire file into the folder that will open.
camos preview in the original post: https://forum.plutonium.pw/topic/1263/release-camo-pack?_=1648950868126 -
[Pre-Release] IW5 Survival Reimagined v2Soliderror Sorry, but no. It's been months since I revised anything. I don't want to buy the game and a VPS just to fix bugs and update the mod, I'm busy on other things, I think I left a pretty advanced and tidy version of which if anyone wants to can start modified.
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Iw5 Survival Mod AnnouncementSoliderror It's been months since I've checked anything. I don't want to buy the game and a VPS just to fix bugs and update the mod, also...
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I don't see a reason to use your code and adapt it to mine, we have different approaches. Besides, my mod was much more advanced than yours.
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Inspiration... we're back to the same point. I had a base version with the wave system, But i considered learning modding, models & menu stuffs to showcase a decent version. Since you posted this post earlier, I considered pausing my mod.
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I made my version completely by myself without any help. I only asked your 'old dev' months later if you abandoned the mod since they hadn't published anything else and if they would mind if I published my version, something I also asked you.. lmao
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Game crash when loading some maps with mods loadedSlvr99 At the moment there is no solution, it is a error of the mods support itself.
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Custom Gloves/Viewhands Request -
[Pre-Release] IW5 Survival Reimagined v2Black-maks You are loaded the dsr survival?, the killcam is disabled. Regarding the rest that you mentions, I am aware and the speed of the juggernauts was something that I forgot, but it is easily solved by editing the value in the zonetool/mod/mp/survival_bots.csv then you will have to re-build the fastfile.
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[Pre-Release] IW5 Survival Reimagined v2Fry I tried the files and they loaded correctly, also that weapon mismatch error only happens when the scripts are loaded but not the fast file.
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[Pre-Release] IW5 Survival Reimagined v2Meepers266 survival dsr is loaded?, If you are playing it in private and you have that error, it must be because the dsr is not loaded.
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[Pre-Release] IW5 Survival Reimagined v2I have updated the mod again and fixed some bugs, the most important one is that the mod doesn't crash with predator. As usual for a couple of months I show up and a couple of months I disappear. I don't think I will be able to update the mod for a while so I will release the code.
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[Pre-Release] IW5 Survival Reimagined v2Meepers266 on servers I had the same problem I will see how to solve it, for the moment you can fix it by doing a map_restart :C
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[Release] Always UAV@1-2-X-U EasyMapEdit It is a script that I have not finished so I did not announce it or add a readme at the time. It is similar to this other https://forum.plutonium.pw/topic/8043/release-gsc-mapedit?_=1681774952651, I updated the readme in case you want to view it again.
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[Release] Always UAVA simple script that allows you to enable the uav, you can also switch between point radar or directional radar and enable or disable radar sweep.
How to Use
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Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it
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To configure the script you can set the following dvars in your server config or in the game console.
Disable script:
always_uav 0
Allow Point Radar:
always_uav 1
Allow Directional Radar:
always_uav 2
Disable Sweep Radar:
sweep_uav 0
Allow Sweep Radar:
sweep_uav 1
A restart of the map is required for the changes to take effect
https://github.com/LastDemon99/IW5_Sripts/tree/main/GSC/AlwaysUAV
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[Pre-Release] IW5 Survival Reimagined v2Soliderror I could check it, but I really have the whole base ready now I just need to fix bugs and add more maps. thanks anyway.
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[Pre-Release] IW5 Survival Reimagined v2Soliderror xD, in my defense, i had a wave system a long time ago, but at that time, i was just beginning with scripting and had no knowledge about modding, i saw it as something distant, and... i also gave them quite a bit of time.
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[Pre-Release] IW5 Survival Reimagined v2GhostRider0125 In the next version i will try to fix most of the errors for dedicated servers. By default there is a dvar that sets a 4 player slot, this can be changed, but keep in mind that by increasing the players the number of bots will decrease.
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[Pre-Release] IW5 Survival Reimagined v2Key Features
- Compatible with all stock maps.
- Unlimited waves.
- Number of survivors defined by dvar, note that these occupy bot slots, a limit of 4 is recommended.
- Difficulty adaptable to the number of waves and players.
- The ammunition is collected independently of the weapon modifications.
- The buffs of the dropped weapons are preserved.
- You can drop the weapon to an ally with the
H
key. - New enemy types were added including streaks.
- The mod allows you to switch between servers and game types without any inconvenience other than changing the language to English.
Video Preview
https://www.youtube.com/watch?v=dLZ6dSQqObk
Mod Link
https://github.com/LastDemon99/IW5-Survival-Reimagined
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[IW5 error] BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)Regarding the error that is appearing in mw3, I was making a script and it appeared, so I know a way to replicate it... well, I don't know if it will help, and I don't know where to report it, so I'll comment here.
One way to replicate the error is to use the function givePerk( perkName, useSlot )
works correctly unless you send it an object property as an argument Example:[Works]
player givePerk("specialty_quickdraw", false);
test = "specialty_quickdraw"; player givePerk(test, false);
[Com_ERROR: §BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)]
player givePerk(self.customStreak, false);
test = self.customStreak; player givePerk(test, false);
[Works]
player givePerk(self.customStreak + "", false);
test = self.customStreak + ""; player givePerk(test, false);
[Post Update]
When executed directly as a string in a for loop also crash
[Com_ERROR: §BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)]
perk = ""; for (i = 0; i < self.customStreak.size - 3; i++) perk += self.customStreak[i];
[Works]
_perk = self.customStreak; perk = ""; for (i = 0; i < _perk.size - 3; i++) perk += _perk[i];