MaxSaga resize the image to 512x512, verify that you have the graphics in "native", that is, load the textures in the default resolution, if you have activated the "extra" option, the game rescales the image to your resolution, and has it can be seen of poorer quality.

LastDemon99
Posts
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[Release] Camo Pack -
[Release] Camo PackFlix This is because camouflage does not have a normal & specular map, so a solid 2D image looks better.
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[Release] Camo PackDrgn :´v
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Pluto iw5 "Graphics" improvement -
[Release] Camo PackPaste the downloaded file into "main" folder, or this other directory: %localappdata%/Plutonium/storage/iw5
Camo Prewiew:
Camo in Game:
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[BONUS]
I upload these textures, because I don't know if I will finish it one day. open to recommendations.
They are not the original textures, it is a test I did some time ago, all the changed ones are on a 2k scale..
Several textures are missing to edit and improve, but for time reasons I never managed to finish it.
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Pluto iw5 "Graphics" improvementFragsAreUs It must have given you an error because of the way you worked with the texture, I recommend you watch the videos from TheEliteDon, it explains very well. https://www.youtube.com/user/TheOfficialOV/videos Search for tutorials for weapons and map textures, they will help you.
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Pluto iw5 "Graphics" improvementFragsAreUs sometimes need alpha channel, the dome is supposed to have holes, the texture that I made modify the alpha if you notice it does not have.
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Pluto iw5 "Graphics" improvementFragsAreUs I did an x6 inclusive, the textures of the weapons worked differently, due to the alpha channels and other shit that I don't remember. You have to work directly with the dds.
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Pluto iw5 "Graphics" improvementFragsAreUs You must have done it wrong, I did it with various dome textures.
They are not the original textures, it is a test I did some time ago, all the changed ones are on a 2k scale..
Several textures are missing to edit and improve, but for time reasons I never managed to finish it.
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Pluto iw5 "Graphics" improvementFragsAreUs With AI you can do a higher scale, although you increase the resolution, mw3 only has mormal and specular maps, there is no displacement map, so if you get close to the texture in the gameyou will only see a solid 2d. Also shadows do not help, if you increase the resolution of the textures they act differently.