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    Drgn (@Drgn)

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    Information about Drgn

    Plutonium Staff
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    Best posts made by Drgn

    • [Tutorial] Loading Custom GSC Scripts

      Links

      • GSC Example Toolkit
      • GSC Script Doc (not all functions are here but most should work) website is down

      Example Scripts
      Contact me if you would like to add your scripts to the examples for people to test out

      • 9 Perks in Zombies
      • Jugg For Joining Players
      • "A Cat Has 9 Lives"

      Information

      GSCs are loaded through your t6r/data folder and have to replace a GSC that is loaded through the game normally. The script you are "replacing" has to contain all of the functions that are in the GSC originally, so a GSC dump is handy. A common script to replace is _clientids.gsc we will be using this as our example script.

      Tutorial/Example

      For Multiplayer

      Since _clientids.gsc is in the patch_mp folder, we will be matching its folder structure up till the _clientids.gsc file. Note: You do not need to match any files or folder structures past the script you are trying to load unless you need to load other scripts.

      1. Locate your t6r/data folder and create a maps folder, this is the first folder in patch_mp that we need to traverse down.

      2. Next, create a mp, then gametypes folder inside mp. That is it for the folders.

      3. Place your compiled _clientids.gsc file into the gametypes folder that you have just created. For this example, we will be using the example script found in the GSC Example Toolkit.

      4. When launching your server or game, you will know if all has gone well or not if the console prints Parsing "maps/mp/gametypes/_clientids.gsc".... If it worked (the aforementioned text printed in the console), you may join your server or go into a custom / solo game like you normally would.

      5. Go into the game and if your script does what it was supposed to, (in this case, You did it! Custom GSC has loaded! would display on the HUD) then you did it!

      For Zombies

      1. Same as Multiplayer's step 1.

      2. In step 2, rename gametypes to gametypes_zm.

      3. Continue as normal

      Screenshots for Visual Help

      spoiler

      Compiling GSC Scripts

      • Drag and drop your raw-format, decompiled script onto the compiler located in GSC Compiler.

      • Remove any excess characters that the compiler adds to the file for it match the file we are replacing.

      • After that, complete the above tutorial to load your new GSC Script!

      Screenshots for Visual Help

      spoiler
      posted in BO2 Modding Tutorials
    • I can't login into the Plutonium launcher

      "You don't have enough permissions" usually means it is being write protected and might need to be elevated. Try running plutonium.exe as administrator.

      posted in MW3 Client Support
    • i wont to play with my friend in private lobby, how can?

      @Canazzo You cannot add friends as of now. Port forward and start a match and send them your ip with the port you forwarded. Tell them to do connect <ip:port> in console.

      posted in BO2 Client Support
    • Custom maps support for zombies/MP?

      @Esqu_ This was once a planned feature pre-shutdown. I do not know if this is a planned feature or where it is at on the priority list.

      posted in General Discussion
    • Is there ANYTHING in this .gsc file that explains eventual crashes??

      Locked as he solved his issue and explained further so other people who have this issue can fix it.

      posted in BO2 Modding Support & Discussion
    • Is there any way to play survival mod with or without any players ?

      @Serselias At this time, Plutonium will not be supporting SP content.

      posted in MW3 Client Support
    • Question about voice chat..

      @Zaid It is not planned and would require too much work to be worth it from the dev team.

      posted in General Discussion
    • [Support] Bo2 offline lan??

      @hadi202 In the server config, there is sv_offline <value>
      You can also host a custom games lobby on LAN.

      posted in BO2 Modding Support & Discussion
    • Steam or Cracked ?

      Locked as this is answered in the link above.

      posted in MW3 Client Support

    Latest posts made by Drgn

    • Unable to download the update with x86 machine

      @Bender The launcher is built for x64 machines and will only run on x64 machines. There is no x86 build that I know of. There is no way to bypass this.

      posted in BO2 Client Support
    • Is there any way to play survival mod with or without any players ?

      @Serselias At this time, Plutonium will not be supporting SP content.

      posted in MW3 Client Support
    • question about "restricted.cfg"

      Locked as question has been answered.

      posted in BO2 Server Hosting Support
    • players

      You cannot.

      posted in MW3 Client Support
    • Steam or Cracked ?

      Locked as this is answered in the link above.

      posted in MW3 Client Support
    • keep getting "unable to load import '[email protected]' from module 'mss32.dll" message when trying to play

      @APLYN You selected the wrong MW3 directory.

      posted in MW3 Client Support
    • uhhh help ?

      @dzenisjr said in uhhh help ?:

      tried to make it all in one folder and then when i did it,

      Umm, did you try to merge all content from both IW5 and T6 into one?

      posted in BO2 Client Support
    • I can't login into the Plutonium launcher

      "You don't have enough permissions" usually means it is being write protected and might need to be elevated. Try running plutonium.exe as administrator.

      posted in MW3 Client Support
    • Is there ANYTHING in this .gsc file that explains eventual crashes??

      Locked as he solved his issue and explained further so other people who have this issue can fix it.

      posted in BO2 Modding Support & Discussion
    • How do I change max players for zombies

      In the config there is a line that states player count.

      posted in BO2 Server Hosting Support