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Plutonium IW5 - The future of scripting

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  • HOP ON FFXIV Offline
    HOP ON FFXIV Offline
    HOP ON FFXIV
    wrote on last edited by
    #13

    +1 for LUA

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    • Snake Snake

      justviper you, my friend, are a legend. And that is definitely not a compliment.

      Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

      Xerxes Offline
      Xerxes Offline
      Xerxes
      Plutonium Staff
      wrote on last edited by
      #14

      Snake said in Plutonium IW5 - The future of scripting:

      Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

      Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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      • LightOTF Offline
        LightOTF Offline
        LightOTF
        wrote on last edited by
        #15

        LUA please

        1 Reply Last reply
        0
        • A Former User? Offline
          A Former User? Offline
          A Former User
          wrote on last edited by
          #16

          Javascript

          Boobs 1 Reply Last reply
          2
          • Combine Offline
            Combine Offline
            Combine
            wrote on last edited by
            #17

            lua πŸ‘

            1 Reply Last reply
            0
            • A Former User? A Former User

              Javascript

              Boobs Offline
              Boobs Offline
              Boobs
              wrote on last edited by
              #18

              Spectre said in Plutonium IW5 - The future of scripting:

              Javascript

              Javascript would be cool, done something similar a while ago...

              https://github.com/Boboo99/OhBoi

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              • RektInator RektInator

                Hello Community,

                We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                Thanks!
                The Plutonium Staff Team

                xleanslate Offline
                xleanslate Offline
                xleanslate
                wrote on last edited by
                #19

                Interesting.

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                0
                • LunaFolf Offline
                  LunaFolf Offline
                  LunaFolf
                  VIP
                  wrote on last edited by
                  #20

                  Lua and/or JavaScript.
                  Lua because it worked well last time and I still have old projects I want to revive.
                  JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

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                  • Thanatos Offline
                    Thanatos Offline
                    Thanatos
                    wrote on last edited by
                    #21

                    +1 javascript

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                    • LastDemon99 Offline
                      LastDemon99 Offline
                      LastDemon99
                      wrote on last edited by
                      #22

                      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                      S3VDITO RektInator 2 Replies Last reply
                      0
                      • LastDemon99 LastDemon99

                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                        S3VDITO Offline
                        S3VDITO Offline
                        S3VDITO
                        wrote on last edited by
                        #23

                        +1 for LUA

                        LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                        • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                        • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                        • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                          IS worked poorly...
                          I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                          I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                        LastDemon99 1 Reply Last reply
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                        • LastDemon99 Offline
                          LastDemon99 Offline
                          LastDemon99
                          wrote on last edited by
                          #24
                          This post is deleted!
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                          • S3VDITO S3VDITO

                            +1 for LUA

                            LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                            • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                            • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                            • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                              IS worked poorly...
                              I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                              I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                            LastDemon99 Offline
                            LastDemon99 Offline
                            LastDemon99
                            wrote on last edited by
                            #25

                            S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                            • LastDemon99 LastDemon99

                              c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                              RektInator Offline
                              RektInator Offline
                              RektInator
                              Plutonium Admin
                              wrote on last edited by
                              #26

                              LastDemon99 said in Plutonium IW5 - The future of scripting:

                              c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                              C# is not a scripting language and is in fact a terrible choice for scripting.

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                              • Ghostman Offline
                                Ghostman Offline
                                Ghostman
                                wrote on last edited by
                                #27

                                amxx pawn is easy to read and write.

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                                0
                                • Commissar Dinxy Offline
                                  Commissar Dinxy Offline
                                  Commissar Dinxy
                                  wrote on last edited by
                                  #28

                                  +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                                  • BuIlDaLiBlE Offline
                                    BuIlDaLiBlE Offline
                                    BuIlDaLiBlE
                                    wrote on last edited by
                                    #29

                                    Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                                    • MH11 Offline
                                      MH11 Offline
                                      MH11
                                      wrote on last edited by
                                      #30

                                      It would be great if it was possible to use old plugins/scripts as well

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                                      0
                                      • Zwambro Offline
                                        Zwambro Offline
                                        Zwambro
                                        wrote on last edited by
                                        #31

                                        InfinityScript

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                                        0
                                        • Fxm Offline
                                          Fxm Offline
                                          Fxm
                                          wrote on last edited by
                                          #32

                                          Definitly JavaScript with support for ES6 πŸ˜‰

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