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Plutonium IW5 - The future of scripting

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  • Mr. Androidundefined Offline
    Mr. Androidundefined Offline
    Mr. Android
    Plutonium Admin
    wrote on last edited by
    #12

    LUA has a proven track record and has years worth of widespread usage to learn from.

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    • HOP ON FFXIVundefined Offline
      HOP ON FFXIVundefined Offline
      HOP ON FFXIV
      wrote on last edited by
      #13

      +1 for LUA

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      • Snakeundefined Snake

        justviper you, my friend, are a legend. And that is definitely not a compliment.

        Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

        Xerxesundefined Offline
        Xerxesundefined Offline
        Xerxes
        Plutonium Staff
        wrote on last edited by
        #14

        Snake said in Plutonium IW5 - The future of scripting:

        Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

        Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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        • LightOTFundefined Offline
          LightOTFundefined Offline
          LightOTF
          wrote on last edited by
          #15

          LUA please

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          • A Former User? Offline
            A Former User? Offline
            A Former User
            wrote on last edited by
            #16

            Javascript

            Boobsundefined 1 Reply Last reply
            2
            • Combineundefined Offline
              Combineundefined Offline
              Combine
              wrote on last edited by
              #17

              lua πŸ‘

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              • A Former User? A Former User

                Javascript

                Boobsundefined Offline
                Boobsundefined Offline
                Boobs
                wrote on last edited by
                #18

                Spectre said in Plutonium IW5 - The future of scripting:

                Javascript

                Javascript would be cool, done something similar a while ago...

                https://github.com/Boboo99/OhBoi

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                • RektInatorundefined RektInator

                  Hello Community,

                  We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                  Thanks!
                  The Plutonium Staff Team

                  xhibitundefined Offline
                  xhibitundefined Offline
                  xhibit
                  wrote on last edited by
                  #19

                  Interesting.

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                  • LunaFolfundefined Offline
                    LunaFolfundefined Offline
                    LunaFolf
                    VIP
                    wrote on last edited by
                    #20

                    Lua and/or JavaScript.
                    Lua because it worked well last time and I still have old projects I want to revive.
                    JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

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                    • Thanatosundefined Offline
                      Thanatosundefined Offline
                      Thanatos
                      wrote on last edited by
                      #21

                      +1 javascript

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                      • LastDemon99undefined Offline
                        LastDemon99undefined Offline
                        LastDemon99
                        wrote on last edited by
                        #22

                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                        S3VDITOundefined RektInatorundefined 2 Replies Last reply
                        0
                        • LastDemon99undefined LastDemon99

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          S3VDITOundefined Offline
                          S3VDITOundefined Offline
                          S3VDITO
                          wrote on last edited by
                          #23

                          +1 for LUA

                          LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                          • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                          • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                          • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                            IS worked poorly...
                            I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                            I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                          LastDemon99undefined 1 Reply Last reply
                          0
                          • LastDemon99undefined Offline
                            LastDemon99undefined Offline
                            LastDemon99
                            wrote on last edited by
                            #24
                            This post is deleted!
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                            • S3VDITOundefined S3VDITO

                              +1 for LUA

                              LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                              • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                              • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                              • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                IS worked poorly...
                                I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                              LastDemon99undefined Offline
                              LastDemon99undefined Offline
                              LastDemon99
                              wrote on last edited by
                              #25

                              S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                              • LastDemon99undefined LastDemon99

                                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                RektInatorundefined Offline
                                RektInatorundefined Offline
                                RektInator
                                Plutonium Admin
                                wrote on last edited by
                                #26

                                LastDemon99 said in Plutonium IW5 - The future of scripting:

                                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                C# is not a scripting language and is in fact a terrible choice for scripting.

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                                • Ghostmanundefined Offline
                                  Ghostmanundefined Offline
                                  Ghostman
                                  wrote on last edited by
                                  #27

                                  amxx pawn is easy to read and write.

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                                  • Commissar Dinxyundefined Offline
                                    Commissar Dinxyundefined Offline
                                    Commissar Dinxy
                                    wrote on last edited by
                                    #28

                                    +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                                    • BuIlDaLiBlEundefined Offline
                                      BuIlDaLiBlEundefined Offline
                                      BuIlDaLiBlE
                                      wrote on last edited by
                                      #29

                                      Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                                      • MH11undefined Offline
                                        MH11undefined Offline
                                        MH11
                                        wrote on last edited by
                                        #30

                                        It would be great if it was possible to use old plugins/scripts as well

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                                        • Zwambroundefined Offline
                                          Zwambroundefined Offline
                                          Zwambro
                                          wrote on last edited by
                                          #31

                                          InfinityScript

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