Skip to content
  • 0 Unread 0
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. Announcements
  3. Plutonium IW5 - The future of scripting

Plutonium IW5 - The future of scripting

Scheduled Pinned Locked Moved Announcements
33 Posts 29 Posters 11.7k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • LastDemon99 Offline
    LastDemon99 Offline
    LastDemon99
    wrote on last edited by
    #22

    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

    S3VDITO RektInator 2 Replies Last reply
    0
    • LastDemon99 LastDemon99

      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

      S3VDITO Offline
      S3VDITO Offline
      S3VDITO
      wrote on last edited by
      #23

      +1 for LUA

      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
        IS worked poorly...
        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
        I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
      LastDemon99 1 Reply Last reply
      0
      • LastDemon99 Offline
        LastDemon99 Offline
        LastDemon99
        wrote on last edited by
        #24
        This post is deleted!
        1 Reply Last reply
        0
        • S3VDITO S3VDITO

          +1 for LUA

          LastDemon99 The language is good, but IS(Infinity Script) was too cut back

          • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
          • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
          • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
            IS worked poorly...
            I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
            I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
          LastDemon99 Offline
          LastDemon99 Offline
          LastDemon99
          wrote on last edited by
          #25

          S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

          1 Reply Last reply
          0
          • LastDemon99 LastDemon99

            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

            RektInator Offline
            RektInator Offline
            RektInator
            Plutonium Admin
            wrote on last edited by
            #26

            LastDemon99 said in Plutonium IW5 - The future of scripting:

            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

            C# is not a scripting language and is in fact a terrible choice for scripting.

            1 Reply Last reply
            1
            • Ghostman Offline
              Ghostman Offline
              Ghostman
              wrote on last edited by
              #27

              amxx pawn is easy to read and write.

              1 Reply Last reply
              0
              • Commissar Dinxy Offline
                Commissar Dinxy Offline
                Commissar Dinxy
                wrote on last edited by
                #28

                +1 for JavaScript, +0.5 to Lua (good language but can be limited)

                1 Reply Last reply
                0
                • BuIlDaLiBlE Offline
                  BuIlDaLiBlE Offline
                  BuIlDaLiBlE
                  wrote on last edited by
                  #29

                  Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

                  1 Reply Last reply
                  0
                  • MH11 Offline
                    MH11 Offline
                    MH11
                    wrote on last edited by
                    #30

                    It would be great if it was possible to use old plugins/scripts as well

                    1 Reply Last reply
                    0
                    • Zwambro Offline
                      Zwambro Offline
                      Zwambro
                      wrote on last edited by
                      #31

                      InfinityScript

                      1 Reply Last reply
                      0
                      • Fxm Offline
                        Fxm Offline
                        Fxm
                        wrote on last edited by
                        #32

                        Definitly JavaScript with support for ES6 😉

                        1 Reply Last reply
                        0
                        • Dynamiquel Offline
                          Dynamiquel Offline
                          Dynamiquel
                          wrote on last edited by Dynamiquel
                          #33

                          Rust?
                          Maybe Wren?

                          1 Reply Last reply
                          0

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • 1
                          • 2
                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Unread 0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate