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Plutonium IW5 - The future of scripting

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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes Plutonium Staff
    replied to Snake on last edited by
    #14

    Snake said in Plutonium IW5 - The future of scripting:

    Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

    Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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    • LightOTFundefined Offline
      LightOTFundefined Offline
      LightOTF
      wrote on last edited by
      #15

      LUA please

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      • A Former User? Offline
        A Former User? Offline
        A Former User
        wrote on last edited by
        #16

        Javascript

        Boobsundefined 1 Reply Last reply
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        • Combineundefined Offline
          Combineundefined Offline
          Combine
          wrote on last edited by
          #17

          lua πŸ‘

          1 Reply Last reply
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          • Boobsundefined Offline
            Boobsundefined Offline
            Boobs
            replied to A Former User on last edited by
            #18

            Spectre said in Plutonium IW5 - The future of scripting:

            Javascript

            Javascript would be cool, done something similar a while ago...

            https://github.com/Boboo99/OhBoi

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            • xhibitundefined Offline
              xhibitundefined Offline
              xhibit
              replied to RektInator on last edited by
              #19

              Interesting.

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              • LunaFolfundefined Offline
                LunaFolfundefined Offline
                LunaFolf VIP
                wrote on last edited by
                #20

                Lua and/or JavaScript.
                Lua because it worked well last time and I still have old projects I want to revive.
                JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

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                • Thanatosundefined Offline
                  Thanatosundefined Offline
                  Thanatos
                  wrote on last edited by
                  #21

                  +1 javascript

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                  • LastDemon99undefined Offline
                    LastDemon99undefined Offline
                    LastDemon99
                    wrote on last edited by
                    #22

                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                    S3VDITOundefined RektInatorundefined 2 Replies Last reply
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                    • S3VDITOundefined Offline
                      S3VDITOundefined Offline
                      S3VDITO
                      replied to LastDemon99 on last edited by
                      #23

                      +1 for LUA

                      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                        IS worked poorly...
                        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                        I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                      LastDemon99undefined 1 Reply Last reply
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                      • LastDemon99undefined Offline
                        LastDemon99undefined Offline
                        LastDemon99
                        wrote on last edited by
                        #24
                        This post is deleted!
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                        • LastDemon99undefined Offline
                          LastDemon99undefined Offline
                          LastDemon99
                          replied to S3VDITO on last edited by
                          #25

                          S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                          • RektInatorundefined Offline
                            RektInatorundefined Offline
                            RektInator Plutonium Admin
                            replied to LastDemon99 on last edited by
                            #26

                            LastDemon99 said in Plutonium IW5 - The future of scripting:

                            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                            C# is not a scripting language and is in fact a terrible choice for scripting.

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                            • Ghostmanundefined Offline
                              Ghostmanundefined Offline
                              Ghostman
                              wrote on last edited by
                              #27

                              amxx pawn is easy to read and write.

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                              • Commissar Dinxyundefined Offline
                                Commissar Dinxyundefined Offline
                                Commissar Dinxy
                                wrote on last edited by
                                #28

                                +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                                • BuIlDaLiBlEundefined Offline
                                  BuIlDaLiBlEundefined Offline
                                  BuIlDaLiBlE
                                  wrote on last edited by
                                  #29

                                  Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                                  • MH11undefined Offline
                                    MH11undefined Offline
                                    MH11
                                    wrote on last edited by
                                    #30

                                    It would be great if it was possible to use old plugins/scripts as well

                                    1 Reply Last reply
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                                    • Zwambroundefined Offline
                                      Zwambroundefined Offline
                                      Zwambro
                                      wrote on last edited by
                                      #31

                                      InfinityScript

                                      1 Reply Last reply
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                                      • Fxmundefined Offline
                                        Fxmundefined Offline
                                        Fxm
                                        wrote on last edited by
                                        #32

                                        Definitly JavaScript with support for ES6 πŸ˜‰

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                                        • Dynamiquelundefined Offline
                                          Dynamiquelundefined Offline
                                          Dynamiquel
                                          wrote on last edited by Dynamiquel
                                          #33

                                          Rust?
                                          Maybe Wren?

                                          1 Reply Last reply
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