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Plutonium IW5 - The future of scripting

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  • Xerxesundefined Xerxes

    Lua or SourcePawn would be decent alternatives.

    tomundefined Offline
    tomundefined Offline
    tom
    wrote on last edited by
    #8

    Xerxes said in Plutonium IW5 - The future of scripting:

    Lua or SourcePawn would be decent alternatives.

    this.

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    • justviperundefined Offline
      justviperundefined Offline
      justviper
      wrote on last edited by
      #9
      This post is deleted!
      Snakeundefined 1 Reply Last reply
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      • justviperundefined justviper

        This post is deleted!

        Snakeundefined Offline
        Snakeundefined Offline
        Snake
        wrote on last edited by Snake
        #10

        justviper you, my friend, are a legend. And that is definitely not a compliment.

        Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

        Xerxesundefined 1 Reply Last reply
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        • Vulture Aidundefined Offline
          Vulture Aidundefined Offline
          Vulture Aid
          Contributor
          wrote on last edited by
          #11

          lua is the way to go I guess

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          • Mr. Androidundefined Offline
            Mr. Androidundefined Offline
            Mr. Android
            Plutonium Admin
            wrote on last edited by
            #12

            LUA has a proven track record and has years worth of widespread usage to learn from.

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            • HOP ON FFXIVundefined Offline
              HOP ON FFXIVundefined Offline
              HOP ON FFXIV
              wrote on last edited by
              #13

              +1 for LUA

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              • Snakeundefined Snake

                justviper you, my friend, are a legend. And that is definitely not a compliment.

                Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                Xerxesundefined Offline
                Xerxesundefined Offline
                Xerxes
                Plutonium Staff
                wrote on last edited by
                #14

                Snake said in Plutonium IW5 - The future of scripting:

                Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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                • LightOTFundefined Offline
                  LightOTFundefined Offline
                  LightOTF
                  wrote on last edited by
                  #15

                  LUA please

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                  • A Former User? Offline
                    A Former User? Offline
                    A Former User
                    wrote on last edited by
                    #16

                    Javascript

                    Boobsundefined 1 Reply Last reply
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                    • Combineundefined Offline
                      Combineundefined Offline
                      Combine
                      wrote on last edited by
                      #17

                      lua ๐Ÿ‘

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                      • A Former User? A Former User

                        Javascript

                        Boobsundefined Offline
                        Boobsundefined Offline
                        Boobs
                        wrote on last edited by
                        #18

                        Spectre said in Plutonium IW5 - The future of scripting:

                        Javascript

                        Javascript would be cool, done something similar a while ago...

                        https://github.com/Boboo99/OhBoi

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                        • RektInatorundefined RektInator

                          Hello Community,

                          We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                          Thanks!
                          The Plutonium Staff Team

                          xhibitundefined Offline
                          xhibitundefined Offline
                          xhibit
                          wrote on last edited by
                          #19

                          Interesting.

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                          • LunaFolfundefined Offline
                            LunaFolfundefined Offline
                            LunaFolf
                            VIP
                            wrote on last edited by
                            #20

                            Lua and/or JavaScript.
                            Lua because it worked well last time and I still have old projects I want to revive.
                            JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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                            • Thanatosundefined Offline
                              Thanatosundefined Offline
                              Thanatos
                              wrote on last edited by
                              #21

                              +1 javascript

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                              • LastDemon99undefined Offline
                                LastDemon99undefined Offline
                                LastDemon99
                                wrote on last edited by
                                #22

                                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                S3VDITOundefined RektInatorundefined 2 Replies Last reply
                                0
                                • LastDemon99undefined LastDemon99

                                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                  S3VDITOundefined Offline
                                  S3VDITOundefined Offline
                                  S3VDITO
                                  wrote on last edited by
                                  #23

                                  +1 for LUA

                                  LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                  • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                  • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                  • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                    IS worked poorly...
                                    I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                    I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                  LastDemon99undefined 1 Reply Last reply
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                                  • LastDemon99undefined Offline
                                    LastDemon99undefined Offline
                                    LastDemon99
                                    wrote on last edited by
                                    #24
                                    This post is deleted!
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                                    • S3VDITOundefined S3VDITO

                                      +1 for LUA

                                      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                        IS worked poorly...
                                        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                        I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                      LastDemon99undefined Offline
                                      LastDemon99undefined Offline
                                      LastDemon99
                                      wrote on last edited by
                                      #25

                                      S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                                      • LastDemon99undefined LastDemon99

                                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                        RektInatorundefined Offline
                                        RektInatorundefined Offline
                                        RektInator
                                        Plutonium Admin
                                        wrote on last edited by
                                        #26

                                        LastDemon99 said in Plutonium IW5 - The future of scripting:

                                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                        C# is not a scripting language and is in fact a terrible choice for scripting.

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                                        • Ghostmanundefined Offline
                                          Ghostmanundefined Offline
                                          Ghostman
                                          wrote on last edited by
                                          #27

                                          amxx pawn is easy to read and write.

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