Plutonium IW5 - The future of scripting
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Lua or SourcePawn would be decent alternatives.
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PAWN would be cool, I know SA-MP uses that.
https://www.compuphase.com/pawn/pawn.htm
https://github.com/compuphase/pawn:::
bring back gsc
:::
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gsc uwu
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Lua seemed to work well last time round.
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Xerxes said in Plutonium IW5 - The future of scripting:
Lua or SourcePawn would be decent alternatives.
this.
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This post is deleted!
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justviper you, my friend, are a legend. And that is definitely not a compliment.
Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.
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lua is the way to go I guess
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LUA has a proven track record and has years worth of widespread usage to learn from.
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+1 for LUA
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Snake said in Plutonium IW5 - The future of scripting:
Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.
Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.
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LUA please
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Javascript
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lua
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Spectre said in Plutonium IW5 - The future of scripting:
Javascript
Javascript would be cool, done something similar a while ago...
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Interesting.
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Lua and/or JavaScript.
Lua because it worked well last time and I still have old projects I want to revive.
JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give -
+1 javascript
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c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.
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+1 for LUA
LastDemon99 The language is good, but IS(Infinity Script) was too cut back
- InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
- InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
- InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
IS worked poorly...
I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work