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Plutonium IW5 - The future of scripting

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  • justviperundefined Offline
    justviperundefined Offline
    justviper
    wrote on last edited by
    #9
    This post is deleted!
    Snakeundefined 1 Reply Last reply
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    • justviperundefined justviper

      This post is deleted!

      Snakeundefined Offline
      Snakeundefined Offline
      Snake
      wrote on last edited by Snake
      #10

      justviper you, my friend, are a legend. And that is definitely not a compliment.

      Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

      Xerxesundefined 1 Reply Last reply
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      • Vulture Aidundefined Offline
        Vulture Aidundefined Offline
        Vulture Aid
        Contributor
        wrote on last edited by
        #11

        lua is the way to go I guess

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        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android
          Plutonium Admin
          wrote on last edited by
          #12

          LUA has a proven track record and has years worth of widespread usage to learn from.

          1 Reply Last reply
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          • HOP ON FFXIVundefined Offline
            HOP ON FFXIVundefined Offline
            HOP ON FFXIV
            wrote on last edited by
            #13

            +1 for LUA

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            • Snakeundefined Snake

              justviper you, my friend, are a legend. And that is definitely not a compliment.

              Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

              Xerxesundefined Offline
              Xerxesundefined Offline
              Xerxes
              Plutonium Staff
              wrote on last edited by
              #14

              Snake said in Plutonium IW5 - The future of scripting:

              Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

              Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

              1 Reply Last reply
              0
              • LightOTFundefined Offline
                LightOTFundefined Offline
                LightOTF
                wrote on last edited by
                #15

                LUA please

                1 Reply Last reply
                0
                • A Former User? Offline
                  A Former User? Offline
                  A Former User
                  wrote on last edited by
                  #16

                  Javascript

                  Boobsundefined 1 Reply Last reply
                  2
                  • Combineundefined Offline
                    Combineundefined Offline
                    Combine
                    wrote on last edited by
                    #17

                    lua ๐Ÿ‘

                    1 Reply Last reply
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                    • A Former User? A Former User

                      Javascript

                      Boobsundefined Offline
                      Boobsundefined Offline
                      Boobs
                      wrote on last edited by
                      #18

                      Spectre said in Plutonium IW5 - The future of scripting:

                      Javascript

                      Javascript would be cool, done something similar a while ago...

                      https://github.com/Boboo99/OhBoi

                      1 Reply Last reply
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                      • RektInatorundefined RektInator

                        Hello Community,

                        We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                        Thanks!
                        The Plutonium Staff Team

                        xhibitundefined Offline
                        xhibitundefined Offline
                        xhibit
                        wrote on last edited by
                        #19

                        Interesting.

                        1 Reply Last reply
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                        • LunaFolfundefined Offline
                          LunaFolfundefined Offline
                          LunaFolf
                          VIP
                          wrote on last edited by
                          #20

                          Lua and/or JavaScript.
                          Lua because it worked well last time and I still have old projects I want to revive.
                          JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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                          • Thanatosundefined Offline
                            Thanatosundefined Offline
                            Thanatos
                            wrote on last edited by
                            #21

                            +1 javascript

                            1 Reply Last reply
                            0
                            • LastDemon99undefined Offline
                              LastDemon99undefined Offline
                              LastDemon99
                              wrote on last edited by
                              #22

                              c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                              S3VDITOundefined RektInatorundefined 2 Replies Last reply
                              0
                              • LastDemon99undefined LastDemon99

                                c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                S3VDITOundefined Offline
                                S3VDITOundefined Offline
                                S3VDITO
                                wrote on last edited by
                                #23

                                +1 for LUA

                                LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                  IS worked poorly...
                                  I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                  I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                LastDemon99undefined 1 Reply Last reply
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                                • LastDemon99undefined Offline
                                  LastDemon99undefined Offline
                                  LastDemon99
                                  wrote on last edited by
                                  #24
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • S3VDITOundefined S3VDITO

                                    +1 for LUA

                                    LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                    • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                    • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                    • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                      IS worked poorly...
                                      I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                      I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                    LastDemon99undefined Offline
                                    LastDemon99undefined Offline
                                    LastDemon99
                                    wrote on last edited by
                                    #25

                                    S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                                    • LastDemon99undefined LastDemon99

                                      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                      RektInatorundefined Offline
                                      RektInatorundefined Offline
                                      RektInator
                                      Plutonium Admin
                                      wrote on last edited by
                                      #26

                                      LastDemon99 said in Plutonium IW5 - The future of scripting:

                                      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                      C# is not a scripting language and is in fact a terrible choice for scripting.

                                      1 Reply Last reply
                                      1
                                      • Ghostmanundefined Offline
                                        Ghostmanundefined Offline
                                        Ghostman
                                        wrote on last edited by
                                        #27

                                        amxx pawn is easy to read and write.

                                        1 Reply Last reply
                                        0
                                        • Commissar Dinxyundefined Offline
                                          Commissar Dinxyundefined Offline
                                          Commissar Dinxy
                                          wrote on last edited by
                                          #28

                                          +1 for JavaScript, +0.5 to Lua (good language but can be limited)

                                          1 Reply Last reply
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