Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. Announcements
  3. Plutonium IW5 - The future of scripting

Plutonium IW5 - The future of scripting

Scheduled Pinned Locked Moved Announcements
33 Posts 29 Posters 4.9k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • LightOTFundefined Offline
    LightOTFundefined Offline
    LightOTF
    wrote on last edited by
    #15

    LUA please

    1 Reply Last reply
    0
    • A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #16

      Javascript

      Boobsundefined 1 Reply Last reply
      2
      • Combineundefined Offline
        Combineundefined Offline
        Combine
        wrote on last edited by
        #17

        lua πŸ‘

        1 Reply Last reply
        0
        • A Former User? A Former User

          Javascript

          Boobsundefined Offline
          Boobsundefined Offline
          Boobs
          wrote on last edited by
          #18

          Spectre said in Plutonium IW5 - The future of scripting:

          Javascript

          Javascript would be cool, done something similar a while ago...

          https://github.com/Boboo99/OhBoi

          1 Reply Last reply
          0
          • RektInatorundefined RektInator

            Hello Community,

            We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

            Thanks!
            The Plutonium Staff Team

            xhibitundefined Offline
            xhibitundefined Offline
            xhibit
            wrote on last edited by
            #19

            Interesting.

            1 Reply Last reply
            0
            • LunaFolfundefined Offline
              LunaFolfundefined Offline
              LunaFolf
              VIP
              wrote on last edited by
              #20

              Lua and/or JavaScript.
              Lua because it worked well last time and I still have old projects I want to revive.
              JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

              1 Reply Last reply
              2
              • Thanatosundefined Offline
                Thanatosundefined Offline
                Thanatos
                wrote on last edited by
                #21

                +1 javascript

                1 Reply Last reply
                0
                • LastDemon99undefined Offline
                  LastDemon99undefined Offline
                  LastDemon99
                  wrote on last edited by
                  #22

                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                  S3VDITOundefined RektInatorundefined 2 Replies Last reply
                  0
                  • LastDemon99undefined LastDemon99

                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                    S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    wrote on last edited by
                    #23

                    +1 for LUA

                    LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                    • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                    • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                    • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                      IS worked poorly...
                      I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                      I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                    LastDemon99undefined 1 Reply Last reply
                    0
                    • LastDemon99undefined Offline
                      LastDemon99undefined Offline
                      LastDemon99
                      wrote on last edited by
                      #24
                      This post is deleted!
                      1 Reply Last reply
                      0
                      • S3VDITOundefined S3VDITO

                        +1 for LUA

                        LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                        • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                        • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                        • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                          IS worked poorly...
                          I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                          I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                        LastDemon99undefined Offline
                        LastDemon99undefined Offline
                        LastDemon99
                        wrote on last edited by
                        #25

                        S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

                        1 Reply Last reply
                        0
                        • LastDemon99undefined LastDemon99

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          RektInatorundefined Offline
                          RektInatorundefined Offline
                          RektInator
                          Plutonium Admin
                          wrote on last edited by
                          #26

                          LastDemon99 said in Plutonium IW5 - The future of scripting:

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          C# is not a scripting language and is in fact a terrible choice for scripting.

                          1 Reply Last reply
                          1
                          • Ghostmanundefined Offline
                            Ghostmanundefined Offline
                            Ghostman
                            wrote on last edited by
                            #27

                            amxx pawn is easy to read and write.

                            1 Reply Last reply
                            0
                            • Commissar Dinxyundefined Offline
                              Commissar Dinxyundefined Offline
                              Commissar Dinxy
                              wrote on last edited by
                              #28

                              +1 for JavaScript, +0.5 to Lua (good language but can be limited)

                              1 Reply Last reply
                              0
                              • BuIlDaLiBlEundefined Offline
                                BuIlDaLiBlEundefined Offline
                                BuIlDaLiBlE
                                wrote on last edited by
                                #29

                                Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

                                1 Reply Last reply
                                0
                                • MH11undefined Offline
                                  MH11undefined Offline
                                  MH11
                                  wrote on last edited by
                                  #30

                                  It would be great if it was possible to use old plugins/scripts as well

                                  1 Reply Last reply
                                  0
                                  • Zwambroundefined Offline
                                    Zwambroundefined Offline
                                    Zwambro
                                    wrote on last edited by
                                    #31

                                    InfinityScript

                                    1 Reply Last reply
                                    0
                                    • Fxmundefined Offline
                                      Fxmundefined Offline
                                      Fxm
                                      wrote on last edited by
                                      #32

                                      Definitly JavaScript with support for ES6 πŸ˜‰

                                      1 Reply Last reply
                                      0
                                      • Dynamiquelundefined Offline
                                        Dynamiquelundefined Offline
                                        Dynamiquel
                                        wrote on last edited by Dynamiquel
                                        #33

                                        Rust?
                                        Maybe Wren?

                                        1 Reply Last reply
                                        0
                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • 1
                                        • 2
                                        • Login

                                        • Don't have an account? Register

                                        • Login or register to search.
                                        • First post
                                          Last post
                                        0
                                        • Recent
                                        • Tags
                                        • Popular
                                        • Users
                                        • Groups
                                        • Donate