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Plutonium IW5 - The future of scripting

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  • LightOTFundefined Offline
    LightOTFundefined Offline
    LightOTF
    wrote on last edited by
    #15

    LUA please

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    • A Former User? Offline
      A Former User? Offline
      A Former User
      wrote on last edited by
      #16

      Javascript

      Boobsundefined 1 Reply Last reply
      2
      • Combineundefined Offline
        Combineundefined Offline
        Combine
        wrote on last edited by
        #17

        lua πŸ‘

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        • Boobsundefined Offline
          Boobsundefined Offline
          Boobs
          replied to A Former User on last edited by
          #18

          Spectre said in Plutonium IW5 - The future of scripting:

          Javascript

          Javascript would be cool, done something similar a while ago...

          https://github.com/Boboo99/OhBoi

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          • xhibitundefined Offline
            xhibitundefined Offline
            xhibit
            replied to RektInator on last edited by
            #19

            Interesting.

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            • LunaFolfundefined Offline
              LunaFolfundefined Offline
              LunaFolf VIP
              wrote on last edited by
              #20

              Lua and/or JavaScript.
              Lua because it worked well last time and I still have old projects I want to revive.
              JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

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              • Thanatosundefined Offline
                Thanatosundefined Offline
                Thanatos
                wrote on last edited by
                #21

                +1 javascript

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                • LastDemon99undefined Offline
                  LastDemon99undefined Offline
                  LastDemon99
                  wrote on last edited by
                  #22

                  c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                  S3VDITOundefined RektInatorundefined 2 Replies Last reply
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                  • S3VDITOundefined Offline
                    S3VDITOundefined Offline
                    S3VDITO
                    replied to LastDemon99 on last edited by
                    #23

                    +1 for LUA

                    LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                    • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                    • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                    • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                      IS worked poorly...
                      I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                      I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                    LastDemon99undefined 1 Reply Last reply
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                    • LastDemon99undefined Offline
                      LastDemon99undefined Offline
                      LastDemon99
                      wrote on last edited by
                      #24
                      This post is deleted!
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                      • LastDemon99undefined Offline
                        LastDemon99undefined Offline
                        LastDemon99
                        replied to S3VDITO on last edited by
                        #25

                        S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                        • RektInatorundefined Offline
                          RektInatorundefined Offline
                          RektInator Plutonium Admin
                          replied to LastDemon99 on last edited by
                          #26

                          LastDemon99 said in Plutonium IW5 - The future of scripting:

                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                          C# is not a scripting language and is in fact a terrible choice for scripting.

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                          • Ghostmanundefined Offline
                            Ghostmanundefined Offline
                            Ghostman
                            wrote on last edited by
                            #27

                            amxx pawn is easy to read and write.

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                            • Commissar Dinxyundefined Offline
                              Commissar Dinxyundefined Offline
                              Commissar Dinxy
                              wrote on last edited by
                              #28

                              +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                              • BuIlDaLiBlEundefined Offline
                                BuIlDaLiBlEundefined Offline
                                BuIlDaLiBlE
                                wrote on last edited by
                                #29

                                Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                                • MH11undefined Offline
                                  MH11undefined Offline
                                  MH11
                                  wrote on last edited by
                                  #30

                                  It would be great if it was possible to use old plugins/scripts as well

                                  1 Reply Last reply
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                                  • Zwambroundefined Offline
                                    Zwambroundefined Offline
                                    Zwambro
                                    wrote on last edited by
                                    #31

                                    InfinityScript

                                    1 Reply Last reply
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                                    • Fxmundefined Offline
                                      Fxmundefined Offline
                                      Fxm
                                      wrote on last edited by
                                      #32

                                      Definitly JavaScript with support for ES6 πŸ˜‰

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                                      • Dynamiquelundefined Offline
                                        Dynamiquelundefined Offline
                                        Dynamiquel
                                        wrote on last edited by Dynamiquel
                                        #33

                                        Rust?
                                        Maybe Wren?

                                        1 Reply Last reply
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