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Plutonium IW5 - The future of scripting

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  • Thanatosundefined Offline
    Thanatosundefined Offline
    Thanatos
    wrote on last edited by
    #21

    +1 javascript

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    • LastDemon99undefined Offline
      LastDemon99undefined Offline
      LastDemon99
      wrote on last edited by
      #22

      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

      S3VDITOundefined RektInatorundefined 2 Replies Last reply
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      • S3VDITOundefined Offline
        S3VDITOundefined Offline
        S3VDITO
        replied to LastDemon99 on last edited by
        #23

        +1 for LUA

        LastDemon99 The language is good, but IS(Infinity Script) was too cut back

        • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
        • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
        • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
          IS worked poorly...
          I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
          I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
        LastDemon99undefined 1 Reply Last reply
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        • LastDemon99undefined Offline
          LastDemon99undefined Offline
          LastDemon99
          wrote on last edited by
          #24
          This post is deleted!
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          • LastDemon99undefined Offline
            LastDemon99undefined Offline
            LastDemon99
            replied to S3VDITO on last edited by
            #25

            S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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            • RektInatorundefined Offline
              RektInatorundefined Offline
              RektInator Plutonium Admin
              replied to LastDemon99 on last edited by
              #26

              LastDemon99 said in Plutonium IW5 - The future of scripting:

              c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

              C# is not a scripting language and is in fact a terrible choice for scripting.

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              • Ghostmanundefined Offline
                Ghostmanundefined Offline
                Ghostman
                wrote on last edited by
                #27

                amxx pawn is easy to read and write.

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                • Commissar Dinxyundefined Offline
                  Commissar Dinxyundefined Offline
                  Commissar Dinxy
                  wrote on last edited by
                  #28

                  +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                  • BuIlDaLiBlEundefined Offline
                    BuIlDaLiBlEundefined Offline
                    BuIlDaLiBlE
                    wrote on last edited by
                    #29

                    Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                    • MH11undefined Offline
                      MH11undefined Offline
                      MH11
                      wrote on last edited by
                      #30

                      It would be great if it was possible to use old plugins/scripts as well

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                      • Zwambroundefined Offline
                        Zwambroundefined Offline
                        Zwambro
                        wrote on last edited by
                        #31

                        InfinityScript

                        1 Reply Last reply
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                        • Fxmundefined Offline
                          Fxmundefined Offline
                          Fxm
                          wrote on last edited by
                          #32

                          Definitly JavaScript with support for ES6 😉

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                          • Dynamiquelundefined Offline
                            Dynamiquelundefined Offline
                            Dynamiquel
                            wrote on last edited by Dynamiquel
                            #33

                            Rust?
                            Maybe Wren?

                            1 Reply Last reply
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