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Plutonium IW5 - The future of scripting

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  • A Former User? A Former User

    Javascript

    Boobsundefined Offline
    Boobsundefined Offline
    Boobs
    wrote on last edited by
    #18

    Spectre said in Plutonium IW5 - The future of scripting:

    Javascript

    Javascript would be cool, done something similar a while ago...

    https://github.com/Boboo99/OhBoi

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    • RektInatorundefined RektInator

      Hello Community,

      We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

      Thanks!
      The Plutonium Staff Team

      xhibitundefined Offline
      xhibitundefined Offline
      xhibit
      wrote on last edited by
      #19

      Interesting.

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      • LunaFolfundefined Offline
        LunaFolfundefined Offline
        LunaFolf
        VIP
        wrote on last edited by
        #20

        Lua and/or JavaScript.
        Lua because it worked well last time and I still have old projects I want to revive.
        JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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        • Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #21

          +1 javascript

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          • LastDemon99undefined Offline
            LastDemon99undefined Offline
            LastDemon99
            wrote on last edited by
            #22

            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

            S3VDITOundefined RektInatorundefined 2 Replies Last reply
            0
            • LastDemon99undefined LastDemon99

              c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

              S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              wrote on last edited by
              #23

              +1 for LUA

              LastDemon99 The language is good, but IS(Infinity Script) was too cut back

              • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
              • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
              • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                IS worked poorly...
                I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
              LastDemon99undefined 1 Reply Last reply
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              • LastDemon99undefined Offline
                LastDemon99undefined Offline
                LastDemon99
                wrote on last edited by
                #24
                This post is deleted!
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                • S3VDITOundefined S3VDITO

                  +1 for LUA

                  LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                  • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                  • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                  • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                    IS worked poorly...
                    I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                    I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                  LastDemon99undefined Offline
                  LastDemon99undefined Offline
                  LastDemon99
                  wrote on last edited by
                  #25

                  S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                  • LastDemon99undefined LastDemon99

                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                    RektInatorundefined Offline
                    RektInatorundefined Offline
                    RektInator
                    Plutonium Admin
                    wrote on last edited by
                    #26

                    LastDemon99 said in Plutonium IW5 - The future of scripting:

                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                    C# is not a scripting language and is in fact a terrible choice for scripting.

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                    • Ghostmanundefined Offline
                      Ghostmanundefined Offline
                      Ghostman
                      wrote on last edited by
                      #27

                      amxx pawn is easy to read and write.

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                      • Commissar Dinxyundefined Offline
                        Commissar Dinxyundefined Offline
                        Commissar Dinxy
                        wrote on last edited by
                        #28

                        +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                        • BuIlDaLiBlEundefined Offline
                          BuIlDaLiBlEundefined Offline
                          BuIlDaLiBlE
                          wrote on last edited by
                          #29

                          Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                          • MH11undefined Offline
                            MH11undefined Offline
                            MH11
                            wrote on last edited by
                            #30

                            It would be great if it was possible to use old plugins/scripts as well

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                            • Zwambroundefined Offline
                              Zwambroundefined Offline
                              Zwambro
                              wrote on last edited by
                              #31

                              InfinityScript

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                              • Fxmundefined Offline
                                Fxmundefined Offline
                                Fxm
                                wrote on last edited by
                                #32

                                Definitly JavaScript with support for ES6 ๐Ÿ˜‰

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                                • Dynamiquelundefined Offline
                                  Dynamiquelundefined Offline
                                  Dynamiquel
                                  wrote on last edited by Dynamiquel
                                  #33

                                  Rust?
                                  Maybe Wren?

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