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Plutonium IW5 - The future of scripting

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  • LastDemon99undefined Offline
    LastDemon99undefined Offline
    LastDemon99
    wrote on last edited by
    #24
    This post is deleted!
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    • S3VDITOundefined S3VDITO

      +1 for LUA

      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
        IS worked poorly...
        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
        I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
      LastDemon99undefined Offline
      LastDemon99undefined Offline
      LastDemon99
      wrote on last edited by
      #25

      S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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      • LastDemon99undefined LastDemon99

        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

        RektInatorundefined Offline
        RektInatorundefined Offline
        RektInator
        Plutonium Admin
        wrote on last edited by
        #26

        LastDemon99 said in Plutonium IW5 - The future of scripting:

        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

        C# is not a scripting language and is in fact a terrible choice for scripting.

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        • Ghostmanundefined Offline
          Ghostmanundefined Offline
          Ghostman
          wrote on last edited by
          #27

          amxx pawn is easy to read and write.

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          • Commissar Dinxyundefined Offline
            Commissar Dinxyundefined Offline
            Commissar Dinxy
            wrote on last edited by
            #28

            +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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            • BuIlDaLiBlEundefined Offline
              BuIlDaLiBlEundefined Offline
              BuIlDaLiBlE
              wrote on last edited by
              #29

              Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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              • MH11undefined Offline
                MH11undefined Offline
                MH11
                wrote on last edited by
                #30

                It would be great if it was possible to use old plugins/scripts as well

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                • Zwambroundefined Offline
                  Zwambroundefined Offline
                  Zwambro
                  wrote on last edited by
                  #31

                  InfinityScript

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                  • Fxmundefined Offline
                    Fxmundefined Offline
                    Fxm
                    wrote on last edited by
                    #32

                    Definitly JavaScript with support for ES6 😉

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                    • Dynamiquelundefined Offline
                      Dynamiquelundefined Offline
                      Dynamiquel
                      wrote on last edited by Dynamiquel
                      #33

                      Rust?
                      Maybe Wren?

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