Plutonium IW5 - The future of scripting
-
This post is deleted!
-
S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1
-
LastDemon99 said in Plutonium IW5 - The future of scripting:
c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.
C# is not a scripting language and is in fact a terrible choice for scripting.
-
amxx pawn is easy to read and write.
-
+1 for JavaScript, +0.5 to Lua (good language but can be limited)
-
Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)
-
It would be great if it was possible to use old plugins/scripts as well
-
InfinityScript
-
Definitly JavaScript with support for ES6
-
Rust?
Maybe Wren?