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Plutonium IW5 - The future of scripting

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  • LastDemon99undefined Offline
    LastDemon99undefined Offline
    LastDemon99
    wrote on last edited by
    #24
    This post is deleted!
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    • LastDemon99undefined Offline
      LastDemon99undefined Offline
      LastDemon99
      replied to S3VDITO on last edited by
      #25

      S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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      • RektInatorundefined Offline
        RektInatorundefined Offline
        RektInator Plutonium Admin
        replied to LastDemon99 on last edited by
        #26

        LastDemon99 said in Plutonium IW5 - The future of scripting:

        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

        C# is not a scripting language and is in fact a terrible choice for scripting.

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        • Ghostmanundefined Offline
          Ghostmanundefined Offline
          Ghostman
          wrote on last edited by
          #27

          amxx pawn is easy to read and write.

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          • Commissar Dinxyundefined Offline
            Commissar Dinxyundefined Offline
            Commissar Dinxy
            wrote on last edited by
            #28

            +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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            • BuIlDaLiBlEundefined Offline
              BuIlDaLiBlEundefined Offline
              BuIlDaLiBlE
              wrote on last edited by
              #29

              Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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              • MH11undefined Offline
                MH11undefined Offline
                MH11
                wrote on last edited by
                #30

                It would be great if it was possible to use old plugins/scripts as well

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                • Zwambroundefined Offline
                  Zwambroundefined Offline
                  Zwambro
                  wrote on last edited by
                  #31

                  InfinityScript

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                  • Fxmundefined Offline
                    Fxmundefined Offline
                    Fxm
                    wrote on last edited by
                    #32

                    Definitly JavaScript with support for ES6 😉

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                    • Dynamiquelundefined Offline
                      Dynamiquelundefined Offline
                      Dynamiquel
                      wrote on last edited by Dynamiquel
                      #33

                      Rust?
                      Maybe Wren?

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