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Plutonium IW5 - The future of scripting

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  • Boobsundefined Offline
    Boobsundefined Offline
    Boobs
    replied to A Former User on last edited by
    #18

    Spectre said in Plutonium IW5 - The future of scripting:

    Javascript

    Javascript would be cool, done something similar a while ago...

    https://github.com/Boboo99/OhBoi

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    • xhibitundefined Offline
      xhibitundefined Offline
      xhibit
      replied to RektInator on last edited by
      #19

      Interesting.

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      • LunaFolfundefined Offline
        LunaFolfundefined Offline
        LunaFolf VIP
        wrote on last edited by
        #20

        Lua and/or JavaScript.
        Lua because it worked well last time and I still have old projects I want to revive.
        JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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        • Thanatosundefined Offline
          Thanatosundefined Offline
          Thanatos
          wrote on last edited by
          #21

          +1 javascript

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          • LastDemon99undefined Offline
            LastDemon99undefined Offline
            LastDemon99
            wrote on last edited by
            #22

            c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

            S3VDITOundefined RektInatorundefined 2 Replies Last reply
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            • S3VDITOundefined Offline
              S3VDITOundefined Offline
              S3VDITO
              replied to LastDemon99 on last edited by
              #23

              +1 for LUA

              LastDemon99 The language is good, but IS(Infinity Script) was too cut back

              • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
              • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
              • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                IS worked poorly...
                I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
              LastDemon99undefined 1 Reply Last reply
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              • LastDemon99undefined Offline
                LastDemon99undefined Offline
                LastDemon99
                wrote on last edited by
                #24
                This post is deleted!
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                • LastDemon99undefined Offline
                  LastDemon99undefined Offline
                  LastDemon99
                  replied to S3VDITO on last edited by
                  #25

                  S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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                  • RektInatorundefined Offline
                    RektInatorundefined Offline
                    RektInator Plutonium Admin
                    replied to LastDemon99 on last edited by
                    #26

                    LastDemon99 said in Plutonium IW5 - The future of scripting:

                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                    C# is not a scripting language and is in fact a terrible choice for scripting.

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                    • Ghostmanundefined Offline
                      Ghostmanundefined Offline
                      Ghostman
                      wrote on last edited by
                      #27

                      amxx pawn is easy to read and write.

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                      • Commissar Dinxyundefined Offline
                        Commissar Dinxyundefined Offline
                        Commissar Dinxy
                        wrote on last edited by
                        #28

                        +1 for JavaScript, +0.5 to Lua (good language but can be limited)

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                        • BuIlDaLiBlEundefined Offline
                          BuIlDaLiBlEundefined Offline
                          BuIlDaLiBlE
                          wrote on last edited by
                          #29

                          Either Lua or JavaScript - both of them are better than whatever was before (also I'm voting for them because I have at least some experience with them :P)

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                          • MH11undefined Offline
                            MH11undefined Offline
                            MH11
                            wrote on last edited by
                            #30

                            It would be great if it was possible to use old plugins/scripts as well

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                            • Zwambroundefined Offline
                              Zwambroundefined Offline
                              Zwambro
                              wrote on last edited by
                              #31

                              InfinityScript

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                              • Fxmundefined Offline
                                Fxmundefined Offline
                                Fxm
                                wrote on last edited by
                                #32

                                Definitly JavaScript with support for ES6 ๐Ÿ˜‰

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                                • Dynamiquelundefined Offline
                                  Dynamiquelundefined Offline
                                  Dynamiquel
                                  wrote on last edited by Dynamiquel
                                  #33

                                  Rust?
                                  Maybe Wren?

                                  1 Reply Last reply
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