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Plutonium IW5 - The future of scripting

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  • Msn Offline
    Msn Offline
    Msn
    wrote on last edited by
    #6

    gsc uwu

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    • H3X1C Offline
      H3X1C Offline
      H3X1C
      Plutonium Staff
      wrote on last edited by
      #7

      Lua seemed to work well last time round.

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      0
      • Xerxes Xerxes

        Lua or SourcePawn would be decent alternatives.

        InactUsr2262 Offline
        InactUsr2262 Offline
        InactUsr2262
        wrote on last edited by
        #8

        Xerxes said in Plutonium IW5 - The future of scripting:

        Lua or SourcePawn would be decent alternatives.

        this.

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        • justviper Offline
          justviper Offline
          justviper
          wrote on last edited by
          #9
          This post is deleted!
          Snake 1 Reply Last reply
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          • justviper justviper

            This post is deleted!

            Snake Offline
            Snake Offline
            Snake
            wrote on last edited by Snake
            #10

            justviper you, my friend, are a legend. And that is definitely not a compliment.

            Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

            Xerxes 1 Reply Last reply
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            • Vulture Aid Offline
              Vulture Aid Offline
              Vulture Aid
              Contributor
              wrote on last edited by
              #11

              lua is the way to go I guess

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              • Mr. Android Offline
                Mr. Android Offline
                Mr. Android
                Plutonium Admin
                wrote on last edited by
                #12

                LUA has a proven track record and has years worth of widespread usage to learn from.

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                • HOP ON FFXIV Offline
                  HOP ON FFXIV Offline
                  HOP ON FFXIV
                  wrote on last edited by
                  #13

                  +1 for LUA

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                  • Snake Snake

                    justviper you, my friend, are a legend. And that is definitely not a compliment.

                    Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                    Xerxes Offline
                    Xerxes Offline
                    Xerxes
                    Plutonium Staff
                    wrote on last edited by
                    #14

                    Snake said in Plutonium IW5 - The future of scripting:

                    Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                    Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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                    • LightOTF Offline
                      LightOTF Offline
                      LightOTF
                      wrote on last edited by
                      #15

                      LUA please

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                      • A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #16

                        Javascript

                        Boobs 1 Reply Last reply
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                        • Combine Offline
                          Combine Offline
                          Combine
                          wrote on last edited by
                          #17

                          lua ๐Ÿ‘

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                          0
                          • A Former User? A Former User

                            Javascript

                            Boobs Offline
                            Boobs Offline
                            Boobs
                            wrote on last edited by
                            #18

                            Spectre said in Plutonium IW5 - The future of scripting:

                            Javascript

                            Javascript would be cool, done something similar a while ago...

                            https://github.com/Boboo99/OhBoi

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                            • RektInator RektInator

                              Hello Community,

                              We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                              Thanks!
                              The Plutonium Staff Team

                              Tannercity Offline
                              Tannercity Offline
                              Tannercity
                              wrote on last edited by
                              #19

                              Interesting.

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                              • LunaFolf Offline
                                LunaFolf Offline
                                LunaFolf
                                VIP
                                wrote on last edited by
                                #20

                                Lua and/or JavaScript.
                                Lua because it worked well last time and I still have old projects I want to revive.
                                JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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                                • Thanatos Offline
                                  Thanatos Offline
                                  Thanatos
                                  wrote on last edited by
                                  #21

                                  +1 javascript

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                                  • LastDemon99 Offline
                                    LastDemon99 Offline
                                    LastDemon99
                                    wrote on last edited by
                                    #22

                                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                    S3VDITO RektInator 2 Replies Last reply
                                    0
                                    • LastDemon99 LastDemon99

                                      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                      S3VDITO Offline
                                      S3VDITO Offline
                                      S3VDITO
                                      wrote on last edited by
                                      #23

                                      +1 for LUA

                                      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                        IS worked poorly...
                                        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                        I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                      LastDemon99 1 Reply Last reply
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                                      • LastDemon99 Offline
                                        LastDemon99 Offline
                                        LastDemon99
                                        wrote on last edited by
                                        #24
                                        This post is deleted!
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                                        • S3VDITO S3VDITO

                                          +1 for LUA

                                          LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                          • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                          • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                          • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                            IS worked poorly...
                                            I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                            I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                          LastDemon99 Offline
                                          LastDemon99 Offline
                                          LastDemon99
                                          wrote on last edited by
                                          #25

                                          S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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