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Plutonium IW5 - The future of scripting

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  • Msnundefined Offline
    Msnundefined Offline
    Msn
    wrote on last edited by
    #6

    gsc uwu

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    • H3X1Cundefined Offline
      H3X1Cundefined Offline
      H3X1C Plutonium Staff
      wrote on last edited by
      #7

      Lua seemed to work well last time round.

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      • tomundefined Offline
        tomundefined Offline
        tom
        replied to Xerxes on last edited by
        #8

        Xerxes said in Plutonium IW5 - The future of scripting:

        Lua or SourcePawn would be decent alternatives.

        this.

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        • justviperundefined Offline
          justviperundefined Offline
          justviper
          wrote on last edited by
          #9
          This post is deleted!
          Snakeundefined 1 Reply Last reply
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          • Snakeundefined Offline
            Snakeundefined Offline
            Snake
            replied to justviper on last edited by Snake
            #10

            justviper you, my friend, are a legend. And that is definitely not a compliment.

            Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

            Xerxesundefined 1 Reply Last reply
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            • Vulture Aidundefined Offline
              Vulture Aidundefined Offline
              Vulture Aid Contributor
              wrote on last edited by
              #11

              lua is the way to go I guess

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              • Mr. Androidundefined Offline
                Mr. Androidundefined Offline
                Mr. Android Plutonium Admin
                wrote on last edited by
                #12

                LUA has a proven track record and has years worth of widespread usage to learn from.

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                • HOP ON FFXIVundefined Offline
                  HOP ON FFXIVundefined Offline
                  HOP ON FFXIV
                  wrote on last edited by
                  #13

                  +1 for LUA

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                  • Xerxesundefined Offline
                    Xerxesundefined Offline
                    Xerxes Plutonium Staff
                    replied to Snake on last edited by
                    #14

                    Snake said in Plutonium IW5 - The future of scripting:

                    Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                    Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

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                    • LightOTFundefined Offline
                      LightOTFundefined Offline
                      LightOTF
                      wrote on last edited by
                      #15

                      LUA please

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                      • A Former User? Offline
                        A Former User? Offline
                        A Former User
                        wrote on last edited by
                        #16

                        Javascript

                        Boobsundefined 1 Reply Last reply
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                        • Combineundefined Offline
                          Combineundefined Offline
                          Combine
                          wrote on last edited by
                          #17

                          lua ๐Ÿ‘

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                          • Boobsundefined Offline
                            Boobsundefined Offline
                            Boobs
                            replied to A Former User on last edited by
                            #18

                            Spectre said in Plutonium IW5 - The future of scripting:

                            Javascript

                            Javascript would be cool, done something similar a while ago...

                            https://github.com/Boboo99/OhBoi

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                            • xhibitundefined Offline
                              xhibitundefined Offline
                              xhibit
                              replied to RektInator on last edited by
                              #19

                              Interesting.

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                              • LunaFolfundefined Offline
                                LunaFolfundefined Offline
                                LunaFolf VIP
                                wrote on last edited by
                                #20

                                Lua and/or JavaScript.
                                Lua because it worked well last time and I still have old projects I want to revive.
                                JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

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                                • Thanatosundefined Offline
                                  Thanatosundefined Offline
                                  Thanatos
                                  wrote on last edited by
                                  #21

                                  +1 javascript

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                                  • LastDemon99undefined Offline
                                    LastDemon99undefined Offline
                                    LastDemon99
                                    wrote on last edited by
                                    #22

                                    c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                    S3VDITOundefined RektInatorundefined 2 Replies Last reply
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                                    • S3VDITOundefined Offline
                                      S3VDITOundefined Offline
                                      S3VDITO
                                      replied to LastDemon99 on last edited by
                                      #23

                                      +1 for LUA

                                      LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                      • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                      • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                      • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                        IS worked poorly...
                                        I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                        I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                      LastDemon99undefined 1 Reply Last reply
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                                      • LastDemon99undefined Offline
                                        LastDemon99undefined Offline
                                        LastDemon99
                                        wrote on last edited by
                                        #24
                                        This post is deleted!
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                                        • LastDemon99undefined Offline
                                          LastDemon99undefined Offline
                                          LastDemon99
                                          replied to S3VDITO on last edited by
                                          #25

                                          S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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