Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. Announcements
  3. Plutonium IW5 - The future of scripting

Plutonium IW5 - The future of scripting

Scheduled Pinned Locked Moved Announcements
33 Posts 29 Posters 4.9k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • homuraundefined Offline
    homuraundefined Offline
    homura
    Banned
    wrote on last edited by
    #5

    PAWN would be cool, I know SA-MP uses that.
    https://www.compuphase.com/pawn/pawn.htm
    https://github.com/compuphase/pawn

    :::

    bring back gsc

    :::

    1 Reply Last reply
    1
    • Msnundefined Offline
      Msnundefined Offline
      Msn
      wrote on last edited by
      #6

      gsc uwu

      1 Reply Last reply
      0
      • H3X1Cundefined Offline
        H3X1Cundefined Offline
        H3X1C
        Plutonium Staff
        wrote on last edited by
        #7

        Lua seemed to work well last time round.

        1 Reply Last reply
        0
        • Xerxesundefined Xerxes

          Lua or SourcePawn would be decent alternatives.

          tomundefined Offline
          tomundefined Offline
          tom
          wrote on last edited by
          #8

          Xerxes said in Plutonium IW5 - The future of scripting:

          Lua or SourcePawn would be decent alternatives.

          this.

          1 Reply Last reply
          0
          • justviperundefined Offline
            justviperundefined Offline
            justviper
            wrote on last edited by
            #9
            This post is deleted!
            Snakeundefined 1 Reply Last reply
            0
            • justviperundefined justviper

              This post is deleted!

              Snakeundefined Offline
              Snakeundefined Offline
              Snake
              wrote on last edited by Snake
              #10

              justviper you, my friend, are a legend. And that is definitely not a compliment.

              Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

              Xerxesundefined 1 Reply Last reply
              0
              • Vulture Aidundefined Offline
                Vulture Aidundefined Offline
                Vulture Aid
                Contributor
                wrote on last edited by
                #11

                lua is the way to go I guess

                1 Reply Last reply
                0
                • Mr. Androidundefined Offline
                  Mr. Androidundefined Offline
                  Mr. Android
                  Plutonium Admin
                  wrote on last edited by
                  #12

                  LUA has a proven track record and has years worth of widespread usage to learn from.

                  1 Reply Last reply
                  0
                  • HOP ON FFXIVundefined Offline
                    HOP ON FFXIVundefined Offline
                    HOP ON FFXIV
                    wrote on last edited by
                    #13

                    +1 for LUA

                    1 Reply Last reply
                    0
                    • Snakeundefined Snake

                      justviper you, my friend, are a legend. And that is definitely not a compliment.

                      Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                      Xerxesundefined Offline
                      Xerxesundefined Offline
                      Xerxes
                      Plutonium Staff
                      wrote on last edited by
                      #14

                      Snake said in Plutonium IW5 - The future of scripting:

                      Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                      Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

                      1 Reply Last reply
                      0
                      • LightOTFundefined Offline
                        LightOTFundefined Offline
                        LightOTF
                        wrote on last edited by
                        #15

                        LUA please

                        1 Reply Last reply
                        0
                        • A Former User? Offline
                          A Former User? Offline
                          A Former User
                          wrote on last edited by
                          #16

                          Javascript

                          Boobsundefined 1 Reply Last reply
                          2
                          • Combineundefined Offline
                            Combineundefined Offline
                            Combine
                            wrote on last edited by
                            #17

                            lua πŸ‘

                            1 Reply Last reply
                            0
                            • A Former User? A Former User

                              Javascript

                              Boobsundefined Offline
                              Boobsundefined Offline
                              Boobs
                              wrote on last edited by
                              #18

                              Spectre said in Plutonium IW5 - The future of scripting:

                              Javascript

                              Javascript would be cool, done something similar a while ago...

                              https://github.com/Boboo99/OhBoi

                              1 Reply Last reply
                              0
                              • RektInatorundefined RektInator

                                Hello Community,

                                We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                                Thanks!
                                The Plutonium Staff Team

                                xhibitundefined Offline
                                xhibitundefined Offline
                                xhibit
                                wrote on last edited by
                                #19

                                Interesting.

                                1 Reply Last reply
                                0
                                • LunaFolfundefined Offline
                                  LunaFolfundefined Offline
                                  LunaFolf
                                  VIP
                                  wrote on last edited by
                                  #20

                                  Lua and/or JavaScript.
                                  Lua because it worked well last time and I still have old projects I want to revive.
                                  JavaScript because it has newer shiz and because as a web dev it’s the most obvious answer I can give πŸ˜‹

                                  1 Reply Last reply
                                  2
                                  • Thanatosundefined Offline
                                    Thanatosundefined Offline
                                    Thanatos
                                    wrote on last edited by
                                    #21

                                    +1 javascript

                                    1 Reply Last reply
                                    0
                                    • LastDemon99undefined Offline
                                      LastDemon99undefined Offline
                                      LastDemon99
                                      wrote on last edited by
                                      #22

                                      c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                      S3VDITOundefined RektInatorundefined 2 Replies Last reply
                                      0
                                      • LastDemon99undefined LastDemon99

                                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                        S3VDITOundefined Offline
                                        S3VDITOundefined Offline
                                        S3VDITO
                                        wrote on last edited by
                                        #23

                                        +1 for LUA

                                        LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                        • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                        • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                        • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                          IS worked poorly...
                                          I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                          I don’t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                        LastDemon99undefined 1 Reply Last reply
                                        0
                                        • LastDemon99undefined Offline
                                          LastDemon99undefined Offline
                                          LastDemon99
                                          wrote on last edited by
                                          #24
                                          This post is deleted!
                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Donate