Plutonium IW5 - The future of scripting
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PAWN would be cool, I know SA-MP uses that.
https://www.compuphase.com/pawn/pawn.htm
https://github.com/compuphase/pawn:::
bring back gsc
:::
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gsc uwu
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Lua seemed to work well last time round.
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Xerxes said in Plutonium IW5 - The future of scripting:
Lua or SourcePawn would be decent alternatives.
this.
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justviper you, my friend, are a legend. And that is definitely not a compliment.
Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.
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lua is the way to go I guess
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LUA has a proven track record and has years worth of widespread usage to learn from.
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+1 for LUA
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justviper you, my friend, are a legend. And that is definitely not a compliment.
Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.
Snake said in Plutonium IW5 - The future of scripting:
Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.
Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.
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LUA please
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Javascript
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lua
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Javascript
Spectre said in Plutonium IW5 - The future of scripting:
Javascript
Javascript would be cool, done something similar a while ago...
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Hello Community,
We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.
Thanks!
The Plutonium Staff TeamInteresting.
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Lua and/or JavaScript.
Lua because it worked well last time and I still have old projects I want to revive.
JavaScript because it has newer shiz and because as a web dev itβs the most obvious answer I can give -
+1 javascript
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c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.
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c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.
+1 for LUA
LastDemon99 The language is good, but IS(Infinity Script) was too cut back
- InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
- InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
- InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
IS worked poorly...
I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
I donβt think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
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