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Plutonium IW5 - The future of scripting

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  • Xerxesundefined Offline
    Xerxesundefined Offline
    Xerxes
    Plutonium Staff
    wrote on last edited by
    #4

    Lua or SourcePawn would be decent alternatives.

    tomundefined 1 Reply Last reply
    0
    • homuraundefined Offline
      homuraundefined Offline
      homura
      Banned
      wrote on last edited by
      #5

      PAWN would be cool, I know SA-MP uses that.
      https://www.compuphase.com/pawn/pawn.htm
      https://github.com/compuphase/pawn

      :::

      bring back gsc

      :::

      1 Reply Last reply
      1
      • Msnundefined Offline
        Msnundefined Offline
        Msn
        wrote on last edited by
        #6

        gsc uwu

        1 Reply Last reply
        0
        • H3X1Cundefined Offline
          H3X1Cundefined Offline
          H3X1C
          Plutonium Staff
          wrote on last edited by
          #7

          Lua seemed to work well last time round.

          1 Reply Last reply
          0
          • Xerxesundefined Xerxes

            Lua or SourcePawn would be decent alternatives.

            tomundefined Offline
            tomundefined Offline
            tom
            wrote on last edited by
            #8

            Xerxes said in Plutonium IW5 - The future of scripting:

            Lua or SourcePawn would be decent alternatives.

            this.

            1 Reply Last reply
            0
            • justviperundefined Offline
              justviperundefined Offline
              justviper
              wrote on last edited by
              #9
              This post is deleted!
              Snakeundefined 1 Reply Last reply
              0
              • justviperundefined justviper

                This post is deleted!

                Snakeundefined Offline
                Snakeundefined Offline
                Snake
                wrote on last edited by Snake
                #10

                justviper you, my friend, are a legend. And that is definitely not a compliment.

                Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                Xerxesundefined 1 Reply Last reply
                0
                • Vulture Aidundefined Offline
                  Vulture Aidundefined Offline
                  Vulture Aid
                  Contributor
                  wrote on last edited by
                  #11

                  lua is the way to go I guess

                  1 Reply Last reply
                  0
                  • Mr. Androidundefined Offline
                    Mr. Androidundefined Offline
                    Mr. Android
                    Plutonium Admin
                    wrote on last edited by
                    #12

                    LUA has a proven track record and has years worth of widespread usage to learn from.

                    1 Reply Last reply
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                    • HOP ON FFXIVundefined Offline
                      HOP ON FFXIVundefined Offline
                      HOP ON FFXIV
                      wrote on last edited by
                      #13

                      +1 for LUA

                      1 Reply Last reply
                      0
                      • Snakeundefined Snake

                        justviper you, my friend, are a legend. And that is definitely not a compliment.

                        Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                        Xerxesundefined Offline
                        Xerxesundefined Offline
                        Xerxes
                        Plutonium Staff
                        wrote on last edited by
                        #14

                        Snake said in Plutonium IW5 - The future of scripting:

                        Lua sounds good, pawn looks pretty dead. Last commit was 3 years ago.

                        Take a look at SourcePawn it is actively developed and used by SourceMod which is a Source Engine mod.

                        1 Reply Last reply
                        0
                        • LightOTFundefined Offline
                          LightOTFundefined Offline
                          LightOTF
                          wrote on last edited by
                          #15

                          LUA please

                          1 Reply Last reply
                          0
                          • A Former User? Offline
                            A Former User? Offline
                            A Former User
                            wrote on last edited by
                            #16

                            Javascript

                            Boobsundefined 1 Reply Last reply
                            2
                            • Combineundefined Offline
                              Combineundefined Offline
                              Combine
                              wrote on last edited by
                              #17

                              lua ๐Ÿ‘

                              1 Reply Last reply
                              0
                              • A Former User? A Former User

                                Javascript

                                Boobsundefined Offline
                                Boobsundefined Offline
                                Boobs
                                wrote on last edited by
                                #18

                                Spectre said in Plutonium IW5 - The future of scripting:

                                Javascript

                                Javascript would be cool, done something similar a while ago...

                                https://github.com/Boboo99/OhBoi

                                1 Reply Last reply
                                0
                                • RektInatorundefined RektInator

                                  Hello Community,

                                  We developers are considering to implement more scripting capabilities into the game engine. This because after using chai for a week now, we realized there are quite a few issues with it we cannot solve easily. We will attempt to resolve these issues but we would also like to look at other scripting languages. If you have any ideas about this, feel free to reply to this thread. Include the scripting language you would like to see and why you would like to see this scripting language being supported. Note: The scripting language must have C++ bindings, otherwise we will not be able to implement it.

                                  Thanks!
                                  The Plutonium Staff Team

                                  xhibitundefined Offline
                                  xhibitundefined Offline
                                  xhibit
                                  wrote on last edited by
                                  #19

                                  Interesting.

                                  1 Reply Last reply
                                  0
                                  • LunaFolfundefined Offline
                                    LunaFolfundefined Offline
                                    LunaFolf
                                    VIP
                                    wrote on last edited by
                                    #20

                                    Lua and/or JavaScript.
                                    Lua because it worked well last time and I still have old projects I want to revive.
                                    JavaScript because it has newer shiz and because as a web dev itโ€™s the most obvious answer I can give ๐Ÿ˜‹

                                    1 Reply Last reply
                                    2
                                    • Thanatosundefined Offline
                                      Thanatosundefined Offline
                                      Thanatos
                                      wrote on last edited by
                                      #21

                                      +1 javascript

                                      1 Reply Last reply
                                      0
                                      • LastDemon99undefined Offline
                                        LastDemon99undefined Offline
                                        LastDemon99
                                        wrote on last edited by
                                        #22

                                        c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                        S3VDITOundefined RektInatorundefined 2 Replies Last reply
                                        0
                                        • LastDemon99undefined LastDemon99

                                          c # is a nice easy-to-use language, teknogods uses InfinityScript, I used it for different projects and you can do practically anything in the game.

                                          S3VDITOundefined Offline
                                          S3VDITOundefined Offline
                                          S3VDITO
                                          wrote on last edited by
                                          #23

                                          +1 for LUA

                                          LastDemon99 The language is good, but IS(Infinity Script) was too cut back

                                          • InfinityScript could not return arrays CallFunction or Fields (self.pers / BulletTrace / GetEntArray(fixed with cycle for 0 to 2048 and check field) and other)
                                          • InfinityScript could not create new threads as it was done in GSC (there is version IS 1.5.2 there it was solved using IEnumertor)
                                          • InfinityScript inadequately handled more Notify (goal, greande_fire, missile_fire and other [goal and others notifies has not been fixed even with the introduction of WaitTills simulation on IS 1.5.2])
                                            IS worked poorly...
                                            I wrote a fairly large script on IS and thought that I would die trying to circumvent its limits
                                            I donโ€™t think that someone will fix it all, and if you fix it all, then the old scripts written on the old version are unlikely to work
                                          LastDemon99undefined 1 Reply Last reply
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