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Plutonium

LastDemon99undefined

LastDemon99

@LastDemon99
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Recent Best Controversial

  • [IW5 error] BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)
    LastDemon99undefined LastDemon99

    Regarding the error that is appearing in mw3, I was making a script and it appeared, so I know a way to replicate it... well, I don't know if it will help, and I don't know where to report it, so I'll comment here.

    One way to replicate the error is to use the function givePerk( perkName, useSlot )
    works correctly unless you send it an object property as an argument Example:

    [Works]

    player givePerk("specialty_quickdraw", false);
    
    test = "specialty_quickdraw";
    player givePerk(test, false);
    

    [Com_ERROR: §BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)]

    player givePerk(self.customStreak, false);
    
    test = self.customStreak;
    player givePerk(test, false);
    

    [Works]

    player givePerk(self.customStreak + "", false);
    
    test = self.customStreak + "";
    player givePerk(test, false);
    

    [Post Update]

    When executed directly as a string in a for loop also crash

    [Com_ERROR: §BG_IndexForString: unknown token 'throwingknife': (mp/playeranim.script, line 210)]

    perk = "";		
    for (i = 0; i < self.customStreak.size - 3; i++)
    	perk += self.customStreak[i];
    

    [Works]

    _perk = self.customStreak;
    perk = "";		
    for (i = 0; i < _perk.size - 3; i++)
    	perk += _perk[i];
    
    MW3 Client Support

  • [Release] IW5_NukeBots
    LastDemon99undefined LastDemon99

    I was having errors when using moabs against bots, so I have edited some functions so that it doesn't happen, if you have the same problem this topic may help you.


    How To Use


    • Place the iwd file at "%localappdata%/plutonium/storage/iw5/"

    Download: IW5_NukeBots


    MW3 Modding Releases & Resources

  • [Release] IW5_BotClassRestricted
    LastDemon99undefined LastDemon99

    vhetti Is mentioned in this same publication, How To Use: "Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it"

    MW3 Modding Releases & Resources

  • [Pre-Release] IW5_EditClassMenu
    LastDemon99undefined LastDemon99

    Mod that allows you to open a menu to edit the classes without having to leave the match, this mod is in development, so any errors can be commented here, since I've been busy, it was only tested in a private game, I don't know if it would cause problems on the servers if so, comment it too. :3

    Attention, it has not been implemented check what things are blocked in the dsr.

    Video Preview


    https://www.youtube.com/watch?v=ajYP12dtUGg&ab_channel=LB_RandomCodes


    How To Use


    These are the simple steps to use the mod, if you have other mods you can download the source code to build the mod with zonetool

    • Place the unzipped file at "%localappdata%/plutonium/storage/iw5/"
    • Set dvar: fs_game mods/lb_server

    Download: IW5_EditClassMenu


    MW3 Modding Releases & Resources

  • [Release] IW5_BotClassRestricted
    LastDemon99undefined LastDemon99

    Z K P said in [Release] IW5_BotClassRestricted:

    It seems to make the game stutter and lag in a private match environment. Would this work better if it was running on a dedicated server?

    That only happens if you don't load a dsr before, the script needs check dsr values if doesn't load it produces errors that cause lag.

    MW3 Modding Releases & Resources

  • [Release] IW5_BotClassRestricted
    LastDemon99undefined LastDemon99

    Key Features


    • This script will apply class restrictions for iw5 bots, based on dsr and game mode.
    • If custom classes are allowed, the script block items that are restricted in the dsr.
    • If no custom classes are allowed, the script assigns the bot a random class based on the ones defaulted by the dsr.
    • Depending on the mode, the special classes will be checked, the classes errors of infected, gungame, oic, jugg will be fixed.
    • This script also fixes the auto balancing of the bots in infected and jugg mode, as well as change certain characteristics of the bots for infected.

    How To Use


    • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

    For more information about the script and its download: IW5_BotClassRestricted


    If you want to see some of my other work:

    • [GameMode]: SharpShooter

    • [GameMode]: Old School

    • [Complement]: Vote Mode

    • [Complement]: IW5_ClassReplace

    • [TextureMod]: Camo pack

    MW3 Modding Releases & Resources

  • [Release] IW5_ClassReplace
    LastDemon99undefined LastDemon99

    Resxt This script does not allow you to restrict the moab, but i could investigate. this is the first version of the script I intend to update to establish or clone classes of the dsr, and I even you can make a menu to change the classes within the game.

    MW3 Modding Releases & Resources

  • [Release] IW5_ClassReplace
    LastDemon99undefined LastDemon99

    Key Features


    • This script used to replace the elements of the classes in game this way objects can be restricted and clients will not have to leave the server to modify and save their class

    How To Use


    • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

    • To configure the script you can set the following dvars in your server config or in the game console

    • To replace items you must use the following format: "currentitem:newitem" to their respective dvar.

    • Example: cr_equipment concussion_grenade_mp:none


    • Dvars:

      cr_weapons

      cr_attachs

      cr_buffs

      cr_equipment

      cr_perks

      cr_streaks




    For more information about the script and its download: IW5_ClassReplace

    • You can check the name of the items here: Data
    • VIDEO OF SCRIPT PREVIEW

    If you want to see some of my other work:

    • [GameMode]: SharpShooter

    • [GameMode]: Old School

    • [Complement]: Vote Mode

    • [TextureMod]: Camo pack

    MW3 Modding Releases & Resources

  • [Release]SharpShooter Game Mode
    LastDemon99undefined LastDemon99

    Sorex You can do them both ways, i recommend in your server config. sorry for not responding sooner

    MW3 Modding Releases & Resources

  • [Release]SharpShooter Game Mode
    LastDemon99undefined LastDemon99

    [SharpShooter GSC script for IW5]


    Key Features

    • Every 30 seconds a counter is reset and all players will receive a random weapon.

    • The random equipment can be enabled.



    sharpshooter_demo.gif



    How To Use


    • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

    • To configure the script you can set the following dvars in your server config or in the game console

    • Enable game mode, this option is because I plan to create more modes and then incorporate this into a voting or rotation

      lb_cutomMode "SharpShooter"


    • Set the switch time for the next weapon

      ss_switch_time


    • Enable or disable random equipments "lethal & tactical"

      ss_equipment_enable


    • 0 will set a single random weapon,1 will set a primary and a secondary weapon separately

      ss_type


    • Indicate to the script which is the default value so that when it is not executed it changes it to this one.

      lb_defaultJumpSlowValue
      lb_defaultFallDamageValue



    For more information about the script and its download: SharpShooter

    If you want to see some of my other work:

    • [GameMode]: Old School

    • [Complement]: Vote Mode Script

    • [TextureMod]: Camo pack

    MW3 Modding Releases & Resources

  • [Release] OldSchool GameMode
    LastDemon99undefined LastDemon99

    the_bad_boy I don't know anything about modding and the player limit doesn't convince me either. sorry 😢

    MW3 Modding Releases & Resources

  • [Release] OldSchool GameMode
    LastDemon99undefined LastDemon99

    Resxt I said it to test with more players, an environment with more lack of control, and for some reason in plutonium it doesn't even let me in local :c

    MW3 Modding Releases & Resources

  • [Release] OldSchool GameMode
    LastDemon99undefined LastDemon99

    [OldSchool GSC script for IW5]


    Game mode script for Plutonium, that aims to re-create the Old School mode of cod4


    Key Features

    • Players cannot choose preset or custom classes. Everyone starts with a Skorpion as a primary weapon and an usp as a secondary weapon.

    • Script spawns random items in different zones, once a player picks up a weapon or perk, the fx location turns red, after a time of 25 seconds, then regenerates the same weapon, or perk.

    • The way to pick up an item is by using the f key, if you don't have the weapon it will be replaced by the one you have in your hand, otherwise it will just fill your ammo, likewise only if you don't have the weapon or perk will you be able to use the item.

    • The only available perks are FastReload, QuickDraw, Stalker, BulletAccuracy, Quieter.
      Players can jump twice the normal height and falling damage is negated, jump slow has disable.

    • The script only works for stock maps, i have to add more zones and more maps, by default the "drop zone" mode zones are used, I will update this in the future.



    old_school_demo.gif



    How To Use


    • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

    • To configure the script you can set the following dvars in your server config or in the game console

    • Enable game mode, this option is because I plan to create more modes and then incorporate this into a voting or rotation

      lb_cutomMode "OldSchool"


    • Set item time respawn

      os_item_time


    • Enable or disable spawn perks items

      os_perks_enable


    • Enable or disable spawn equipment items "lethal & tactical"

      os_equipment_enable


    • Enable or disable random camos after get the weapon

      os_camos_enable


    • Indicate to the script which is the default value so that when it is not executed it changes it to this one.

      lb_defaultJumpSlowValue
      lb_defaultFallDamageValue



    In case of any error I will be attentive to this post.
    "I am aware that there is a fucking bug with the tactical insertion and the nade stock"

    I also don't own a server, I'm stuck in a crappy NAT and can't test as well as I'd like.



    For more information about the script and its download: OldSchool

    If you want to see some of my other work:

    • [GameMode]: SharpShooter

    • [Complement]: Vote Mode Script

    • [TextureMod]: Camo pack

    MW3 Modding Releases & Resources

  • [Release] VoteSystem
    LastDemon99undefined LastDemon99

    Resxt I've updated it again, i hope it's solved xd

    MW3 Modding Releases & Resources

  • [Release] VoteSystem
    LastDemon99undefined LastDemon99

    Resxt I have already updated the script and implemented what you mentioned, thanks for your feedback, and if there is any error you can comment again xD

    MW3 Modding Releases & Resources

  • [Release] VoteSystem
    LastDemon99undefined LastDemon99

    [VoteSystem GSC script for IW5]


    Key Features

    This script will create a random list of maps and dsr at the end of the game with a drop down menu to vote the next rotation. The range of maps and dsr that will be displayed in the menu will be the one of your preference.



    IW5_VoteSystem.png



    How To Use


    • Place the script file at "%localappdata%/plutonium/storage/iw5/scripts" if the folder does not exist, create it

    • To configure the script you can set the following dvars in your server config or in the game console

    • Enable or disable voting at the end of the game

      vote_enable


    • Number of maps to be shown in the vote, maximum 6, if the value is 0 or 1 no map will be shown allowing to increase the maximum of vote_dsr_count as long as it does not exceed the length of the list

      vote_maps_count


    • Number of dsr to be shown in the vote, maximum 6, if the value is 0 or 1 no dsr will be shown allowing to increase the maximum of vote_map_count as long as it does not exceed the length of the list

      vote_dsr_count


    • Voting time in seconds
      vote_time

    • Either to set the map or the dsr you will have to use the following format "name;alias" to add more elements split it with a ":"

      vote_maps "name1;alias1:name2;alias2"
      vote_dsr "name1;alias1:name2;alias2"


    • To interact with the menu press the keys that appear at the bottom of the screen


    For more information about the script and its download: IW5_VoteSystem


    If you want to see some of my other work:

    • [GameMode]: Old School

    • [GameMode]: SharpShooter

    • [TextureMod]: Camo Pack

    Special thanks to Swifty for solving doubts, testing and fixing part of the code.

    MW3 Modding Releases & Resources

  • [Release] Camo Pack
    LastDemon99undefined LastDemon99

    @Project-MK-Ultra in graphics you has to have the specular map enabled

    MW3 Modding Releases & Resources

  • Plutonium IW5 - The future of scripting
    LastDemon99undefined LastDemon99

    S3VDITO Yeah, I know, I just used it as an example. IS had many errors, regarding BulletTrace, and the Notifys you mention, I remember getting the correct values in version 1.1

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