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MW3 Modding Releases & Resources

403 Topics 2.6k Posts

Plutonium IW5 Mod releases and resources go here.

  • [Release] [Camo] Dark Aether from COD: VG

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    cool althouth you could have improved upon it like adding some black shades that comes from the black lines
  • [Release] Menu Background & Music (Green Nebula)

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    bro thanks for making this, the background is cool and the song is a banger
  • [Custom Map] BO2 Nuketown

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    where do i put it in
  • Velocity Hud/Health Hud

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    can this work on cod 4 singleplayer?
  • [Release] VoteSystem

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    So what might be the problem with the script then?
  • HUD killstreak Player

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    #include maps\mp\gametypes\_hud_util; init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); if(!issubstr(self getguid() + "", "bot")) { self thread killstreakCounter(); self thread destroyCounterOnGameEnd(); } break; } } killstreakCounter() { self endon ("disconnect"); level endon("game_ended"); self.counter = createFontString("Objective", 1); self.counter setPoint("CENTER", "TOP", 0, 8); self.counter.label = &"^2KILLSTREAK: ^7"; self.counter.sort = -3; self.counter.alpha = 0.9; self.counter.hideWhenInMenu = true; self.counter setValue(self.pers["cur_kill_streak"]); playerStreak = 0; for(;;) { if(playerStreak != self.pers["cur_kill_streak"]) { playerStreak = self.pers["cur_kill_streak"]; self.counter setValue(self.pers["cur_kill_streak"]); } wait 0.25; } } destroyCounterOnGameEnd() { self endon("disconnect"); level waittill("game_ended"); if(isDefined(self.counter)) self.counter hudFadenDestroy(0, .1); } hudFadenDestroy(alpha,time) { self fadeOverTime(time); self.alpha = alpha; wait time; self destroy(); }
  • [MAP] Crash from MW2

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    @Bubbles [image: 1734853165696-plutonium-bootstrapper-win32-2024-12-22-11-36-09-917.jpg] I played a few games and it seems like everything works fine, so I take my words back, but... Escort Airdrop killstreak doesnt properly drop crates. The bird fly on the place, then going far above and drop crates there and the crates stuck in the ceiling. Pardon my poor english, but I think you see what happening on the screenshot anyway. The drop point right above the dead chopper and I dont know if this happening only there. Meanwhile regular Care Package drops normally at the same spot. I guess in MW 1/2 simply was no that kinda killstreaks, so the aircraft does not recognize the landscape properly. Everything else works normally so far. Maybe I will test it on different spots, but whatever, who cares, just saying.
  • [Release] [Client Side] Animated Camos Mod!

    img slap client side mod
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    sloth got any for waw zombies
  • [Release] MWIII Interstellar Camo!

    img slap camo mwiii
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    @Sloth And if I have the original game, how do I do it?
  • [Release] [Client Side] MW2 Viewhands Mod!

    mod viewhands img slap
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    fair enought,was fun while it lasted, thanks
  • COD:MW3 Turkey Flag

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  • This topic is deleted!

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  • Call of Duty & Half Life 2 Missing Texture Camo

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    What a weird camo idea but i like it good one
  • [Release] Kimono Camo!

    camo img slap
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    thats the boardshorts camo from cod iw
  • [Release] Printstream Scar & Ak74 + Full Folder for skins

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    I haven't been able to get the 74u one to work
  • [Release] MWIII Golden River Camo!

    camo img slap
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    Dayum my friend will like this good one
  • [Release] MWIII Borealis Camo!

    camo img slap
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    Now thats better
  • [Release] BO1 Gold Camo!

    camo img slap
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    @Sloth hmm..nice
  • MW2 Weapon Sounds Pack

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    @Migter12 @TeleCreeper I am also having an issue with getting the mw2 sounds mod to work. I tried doing fs_game mods/mw2_sounds in the console. This sets the fs_game dvar to mods/mw2_sounds (which I have the mw2_sounds folder placed in), but the gun sounds did not change. I've tried running this before starting a private match, and during a private match, but neither worked. UPDATE: This was actually fixed around December 2024 from a Plutonium update regarding client-side mods.
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    When I try and download the roze viewmodel hands it tells me it is a empty zipped file