Skip to content

BO1 Client Support

Request support for the Plutonium T5 client, please wait at-least 1 day for a reply, it can get busy. The community is free to try to help in any thread.

1.8k Topics 5.3k Posts
  • How to Install/Play

    Pinned Locked
    1
    125 Votes
    1 Posts
    46k Views
    No one has replied
  • 0 Votes
    2 Posts
    45 Views

    gecuwz do what it says 🙂

    Get the game from steam. Piracy is no longer allowed / supported. Changed about 2 years ago... now you point your plutonium to your steam game files.

  • Call of duty black ops Moon

    Moved
    1
    0 Votes
    1 Posts
    30 Views
    No one has replied
  • Call of the dead easter egg reward

    2
    0 Votes
    2 Posts
    46 Views

    The completion saves in a dvar on solo, and as a stat in CO-OP. Those are also where it gets checked from. To check if the completion counted, you could create a file, name it sq_completion_check.gsc (make sure you have file name extensions enabled), paste the following snippet of code into it:

    init() { thread completionCheck( "COTD" ); } completionCheck( id ) { common_scripts\utility::flag_wait( "all_players_spawned" ); waittillframeend; msg = "sq_completion_check " + id + ": " + maps\_zombiemode::is_sidequest_previously_completed( id ); iPrintLn( msg ); printf( msg ); msg = "sq_completion_check " + id + " solo: " + ( isdefined( level.zombie_sidequest_solo_collectible[id] ) && HasCollectible( level.zombie_sidequest_solo_collectible[id] ) ); iPrintLn( msg ); printf( msg ); if ( !isdefined( level.zombie_sidequest_coop_stat[id] ) ) { return; } for ( i = 0; i < level.players.size; i++ ) { msg = "sq_completion_check " + id + " " + level.zombie_sidequest_coop_stat[id] + " " + level.players[i].playername + ": " + level.players[i] maps\_zombiemode::zombieStatGet( level.zombie_sidequest_coop_stat[id] ); iPrintLn( msg ); printf( msg ); wait 1; } }

    save the file, press Win+R, paste this path %localappdata%\Plutonium\storage\t5\scripts\sp\zom, place the file into the directory that opened, start a CotD match, then observe the output.
    You should see an output similar to this:

    sq_completion_check COTD: 1 sq_completion_check COTD solo: 1 sq_completion_check COTD ZOMBIE_COAST_EGG_COOP player_name: 1

    The 1st line determines if the Easter Egg of CotD in this match is considered as previously completed. The 2nd line displays the result of what’s checked for the Easter Egg to be considered as previously completed in solo. Similarly, the 3rd line displays the result of what’s checked for the Easter Egg to be considered as previously completed in CO-OP.

    You’ll want the number to show as 1 at the end of the 1st line and also at the end of the 2nd line if you’re playing solo and/or at the end of the 3rd line if you’re playing co-op. Otherwise, the completion didn’t save or you didn’t fully complete the Easter Egg. Note that the end of the CotD Easter Egg is when the Wunderwaffe power-up spawns in after knifing the sparking fuse.

  • Waiting for other players

    1
    0 Votes
    1 Posts
    31 Views
    No one has replied
  • l need a new version for my [t5 full game lan mode]

    3
    0 Votes
    3 Posts
    62 Views

    DirkRockface ok my bad ,I will

  • trying to add a third

    1
    0 Votes
    1 Posts
    16 Views
    No one has replied
  • Dumb question about custom maps and mods

    4
    0 Votes
    4 Posts
    164 Views

    hi u can do tap to console button and type this| cl_allowDownload 1 |and u can download mods from server in game (slava Ukraine) if i help u with this guide

  • BO1 crash dumps

    2
    0 Votes
    2 Posts
    35 Views

    Try the suggestion from my comment here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/14

  • Help me

    3
    0 Votes
    3 Posts
    111 Views

    Real_Chazaro Piracy is no longer supported. Buy the game on steam.

  • mp/playeranimtypes.txt error

    3
    0 Votes
    3 Posts
    34 Views

    How do i solve this error?

  • Cant join to game just crashes when i try to start it

    2
    0 Votes
    2 Posts
    48 Views

    Try the suggestion from my comment here: https://forum.plutonium.pw/topic/28379/please-help-error-bo1-crash-when-lanching/14

  • Black Ops 1 problem

    Moved
    2
    1 Votes
    2 Posts
    75 Views

    send error message. Also it could be that you set the directory to the exe file than the full file.

  • T5 Config Resetting.

    9
    0 Votes
    9 Posts
    139 Views

    Hadi77KSA yeah ive tried that too, no luck. this has to be brought to the admins cause i have no clue what could have happened. im lucky its not a detrimental thing where i cant play at all, where this is just a very major inconvenience. i appreciate your help, but i think this is getting us nowhere. its clearly something wrong with the game.

    thank you for trying to help though, my gratitude is immesurable.

    all settings reset to defaults, but two settins stay different, 16:9 ratio, 75Hz refresh, and 1920x1080. everything gets reset, including console settings

  • Black ops 1 file missing bug

    2
    0 Votes
    2 Posts
    103 Views

    Check your %localappdata%\Plutonium\storage\t5\zone directory. You can open it by pressing Win+R and pasting the path into the window that opens. You should only have 11 files there, which are:

    frontend_patch.ff plutonium_ui.ff plutonium_ui_mp.ff and 8 files in the structure **_plutonium_ui.ff such as en_plutonium_ui.ff

    If you have other files there, remove them.

  • BSP error

    1
    0 Votes
    1 Posts
    29 Views
    No one has replied
  • fucking broke bo1

    2
    0 Votes
    2 Posts
    77 Views

    does a cmd Windows appear and immediately shut off?

  • bo1 changing monitor but keeps going back

    1
    0 Votes
    1 Posts
    22 Views
    No one has replied
  • About the stuttering/performance issues...

    15
    1 Votes
    15 Posts
    2k Views

    turn off shadows.

  • Server disconnected

    1
    0 Votes
    1 Posts
    73 Views
    No one has replied