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Setweaponammostock issue with claymore

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  • chasef7undefined Offline
    chasef7undefined Offline
    chasef7
    Banned
    wrote on last edited by
    #1

    Hello, im having an issue with this script. It still adds claymores to the stock. Can anyone help me fix this? Thanks

    	if( self GetCurrentWeapon() != "claymore_zm" ) 
    		{
    			stockcount = self getweaponammostock( self GetCurrentWeapon() );
    			self setWeaponAmmostock( self GetCurrentWeapon(), stockcount + 1 );
    			wait 0.9;
    		}
    
    JezuzLizardundefined 1 Reply Last reply
    0
    • chasef7undefined chasef7

      Hello, im having an issue with this script. It still adds claymores to the stock. Can anyone help me fix this? Thanks

      	if( self GetCurrentWeapon() != "claymore_zm" ) 
      		{
      			stockcount = self getweaponammostock( self GetCurrentWeapon() );
      			self setWeaponAmmostock( self GetCurrentWeapon(), stockcount + 1 );
      			wait 0.9;
      		}
      
      JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      chasef7 GetCurrentWeapon() will only return "claymore" if the player is holding the claymore in their hands. You need to use self getweaponslist() which ignores equipment and tacticals and lethals.

      chasef7undefined 1 Reply Last reply
      0
      • JezuzLizardundefined JezuzLizard

        chasef7 GetCurrentWeapon() will only return "claymore" if the player is holding the claymore in their hands. You need to use self getweaponslist() which ignores equipment and tacticals and lethals.

        chasef7undefined Offline
        chasef7undefined Offline
        chasef7
        Banned
        wrote on last edited by chasef7
        #3

        JezuzLizard yeah but the script only runs on the current weapon anyway so im a bit confused why it ignores the if statement. all good.

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